Archive for the 'BBS History' Category

[ Retro Scan of the Week ] Paul Revere’s Midnight Modem

Monday, June 28th, 2010

U.S. Robotics Password Modem Ad - 1984Apparently Paul Revere owned a secret power plant in 1775.

[ From Personal Computing, May 1984, p.194 ]

Discussion Topic of the Week: How fast was your first modem? What year did you get it?

[ Retro Scan of the Week ] Tiger Game.com

Monday, June 21st, 2010

Tiger Game.com Manual Cover - 1997The original touch-screen game system.

Pop quiz: which video game console first featured a touch screen? (Hint: It’s not the Nintendo DS.) How about this one: Which handheld console first supported Internet connectivity?

Believe it or not, Tiger Electronics — a toy company famed for its cheap electronic games — came in first on both counts with the Game.com in 1997. (Sega Saturn was the first home console to support Internet in 1996).

I was a Game.com early adopter, having bought one close to its release. The wonder of its primitive touch screen alone seemed to make up for its deficiencies at the time, so I was pleased at first. The unit shipped with a built-in version of Klondike Solitaire and a Lights Out game cartridge, both of which showed off the system’s touch capabilities well. But my infatuation with the Game.com turned out to be brief.

[ Continue reading [ Retro Scan of the Week ] Tiger Game.com » ]

Jason Scott Needs Your Help

Monday, November 9th, 2009

Jason Scott Sabbatical

Jason Scott is a singular fellow. He’s the man behind the BBS Documentary, the upcoming Get Lamp documentary (on text adventure games), and creator of textfiles.com. He also spearheaded a recent attempt to archive all of Geocities before Yahoo took it down recently.

This fellow historian, friend of VC&G, and archivist extraordinaire recently lost his long-time job as a system administrator. Like many who have found themselves unemployed recently, the situation inspired a little soul-searching from Scott, who realized his stressful years as a system administrator had worn down his health.

Something important dawned on him: he already spent so much of his spare time and money on his main passion — preserving and documenting computer history — why not try to do that full time?

That’s where the Jason Scott Sabbatical fund at Kickstarter.com comes in. Scott is seeking donations from people around to globe to fund a 3-4 month sabbatical wherein he can focus on his history and archiving work full time. So far, hundreds of people have chipped in (including myself), but he still needs more donations to push him over top of the hill.

I can honestly say there’s no one else out there like Jason Scott, and we will likely never see another single individual so fiercely (and I mean fiercely) dedicated to preserving the overlooked backwaters and forgotten alleys of our digital history. Scott’s goal is a worthy one, and he does monumentally important work that future historians will thank him for.

Jason Scott -- The Showman

This sabbatical concept via Kickstarter is a somewhat radical idea, I know. Some of you will have doubts about it — for example, if he will spend the money properly. But I don’t fear that outcome: that’s for Jason Scott to sort out, and for his own conscience to live with.

If you contribute a modest amount, you have little to lose. If he blows the cash, so what? But if you contribute and Scott does what he promises to do, I predict that history will have a lot to gain — not only in terms of added, productive years on Jason Scott’s life, but in countless terabytes of priceless historical data that will serve as the foundation of our ancestors’ understanding of the past.

As a historian, I need Jason Scott to continue his work. As a human with a responsibility to the legacy of your species, you need Jason Scott to do his work. Please consider helping him out.

Scott Miller Interview: On Founding Apogee, Shareware Competition, id Software, and More

Friday, August 21st, 2009

Apogee Software Logo

In early June, I conducted a lengthy telephone interview with Scott Miller, founder of Apogee Software (now known as 3D Realms). Today, the interview is up on Gamasutra. This is sort of a companion interview to my earlier talk with Tim Sweeney of Epic Games (another shareware heavyweight), although both stand alone quite well.

Scott Miller\'s HeadApogee is best known for publishing dozens of episodic shareware games, including Kingdom of Kroz, Duke Nukem, the Commander Keen Series, Wolfenstein 3D, and Rise of the Triad. The company later changed its name to 3D Realms and scored a monster hit with Duke Nukem 3D.

Through Apogee, Miller revitalized and dominated the shareware game industry, invented episodic gaming, pioneered the use of the freely distributable game demo, and provided the spark that inspired id Software’s founding.

During the interview, Scott and I went through his early days in programming, the founding of Apogee, the transition from simple shareware to 3D games, his interactions with id Software, his thoughts on shareware game competition in the early 1990s (including Epic MegaGames and Tim Sweeney), and much more. If you’re a fan of BBS or shareware history, you won’t want to miss it.

Bringing Shareware Out of the Closet

The concept of shareware has for too long been seen as the red-headed stepchild of the computer game industry. It has oft been relegated to the metaphorical back pages and footnotes of the history books — if it shows up at all — and frequently looked down upon by “serious” publishers who never deigned to give away any version of their work for free (until Apogee came along, anyway). I’d like to change that, and I’m hoping that my recent interviews with Miller and Sweeney will lay the foundation for a deeper understanding of shareware’s importance for future generations.

Although it might be a philosophy whose place in the sun has come and gone, shareware has not been an idea without merit or influence. As you’re about to read, the story of Scott Miller, his partner George Broussard, and their company firmly prove otherwise.

[ Retro Scan of the Week ] Half-Naked Astroman

Monday, July 20th, 2009

CompuServe Megawars Ad - 1982MegaWars: “The Ultimate Computer Conflict”

I betcha Neil Armstrong didn’t do this while he was on the moon.

…or did he?

P.S. You can read more about MegaWars, an early online multiplayer computer game, here.

[ From Personal Computing, November 1982 ]

Discussion topic of the week: If you were a half naked combat-astronaut on an artificial planetoid, what would you do for fun?

[ Retro Scan of the Week ] CompuServe Borg Cube

Monday, March 2nd, 2009

CompuServe Ad - 1988Resistance is futile. (click for full advertisement)

Long-time readers of VC&G may recall me talking about my adventures on CompuServe from time to time. Needless to say, they never looked like this. But I did have a few nightmares featuring enormous floating hive-mind spaceships hooked up to my computer when I was 12.

On second thought, maybe this thing is the machine God uses to create snow — if snow indeed exists.

[ From Compute’s Gazette for Commodore Users, December 1988 ]

Discussion topic of the week: Star Trek or Star Wars? Better yet: Han Solo vs. William T. Riker in a knife fight — who would win?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] James Bond on CompuServe

Monday, September 15th, 2008

Compuserve T-Shirts - CompuServe Magazine 1995The Man with the Golden Gun

I spent more hours on CompuServe in the early 1990s than I probably should have — considering it cost something like $4.80 (US) an hour. But of all the commercial online services at the time, CompuServe’s combination of history (it had been running since 1969), depth, and variety blew the others out of the water. I scanned this particular ad from CompuServe Magazine, which — believe it or not — was one of my favorite magazines back then. Ah, the good ‘ole days.

I’m guessing that CompuServe actually found a member named “James Bond” and got him to pose for this advertisement. He may look harmless, but that gun is filled with instant death acid; it’s one of Q’s new toys.

[ From CompuServe Magazine, September 1995 ]

Discussion topic of the week: Did you ever use a commercial online service such as CompuServe, Prodigy, AOL, Delphi, or Q-Link? Share your memories and your favorites below.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] Online Gaming, 1992 Style

Monday, May 5th, 2008

GEnie Online Gaming Service AdAn excellent source of FDA Certified non-GMO 100% organic, free-range people.

Tired of trouncing lifeless, boring computer chips in your games? Then you’ve come to the right place. Here at GEnie, our entire subscriber base is clinically insane and writes exclusively in crayon. Signing up is easy. Here’s how:

1. Set your modem for half duplex (local echo) at 300, 1200, or 2400 baud.

2. Dial toll free — 1-800-638-8369. Upon connection, enter HHH.

3. At the U # = prompt, enter XTX99316, VideoG92 then press RETURN.

4. Have a major credit card or your checking account number ready.

Make sure you get step #3 exactly right, or you might end up one kidney short after accidentally subscribing to Nigerian Cyber Exchange.

[ From Video Games and Computer Entertainment, November 1992 ]

Discussion topic of the week: When was the first time you played a computer game over a modem or computer network? Describe your experience.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

“Smiley” Emoticon Turns 25

Tuesday, September 18th, 2007

Smiley Emoticon Turns 25According to the Associated Press, the smiley emoticon, i.e. :-), turns twenty-five years old tomorrow. Scott E. Fahlman created and introduced the symbol on a Carnegie Mellon BBS in a message dated 11:44 AM on September 19, 1982. The online world has been littered with the smiley and its prolific progeny ever since.

Although I have friends that swear off emoticons, I am definitely guilty of ample smiley usage over the last fourteen years. I typically use the concatenated, sans-nose version, :), which is quicker to type. The smiley is an important, albeit understated, tool for easing tensions during heated discussions, or for simply conveying a bit of happiness through a text-based digital medium. Interestingly enough, Fahlman first proposed the smiley as a way to denote jokes in a discussion about online humor. You can read Fahlman’s original message on Carnegie Mellon’s Smiley website.

The Smiley Family

In tribute to the birth of the smiley, I present to you now a thoroughly incomplete list of smileys plucked from the wilds of the Internet. Check out “The Canonical Smiley List” if you’d like to see more.

The Basic Smileys
 
    :-)     The standard smiley
    :-(     Sad smiley
    ;-)     Winking smiley
    :-P     Sticking tongue out
    8-)     Cool smiley wearing shades
    :-o     Shocked smiley
    :-D     Big grin
 
Some Caricatures
 
    =):-)    Uncle Sam
    :-)B     Dolly Parton
    :-.)     Madonna
    :/7)     Cyrano de Bergerac
       )     Cheshire Cat
     o-)     Cyclops
    =:o]     Bill Clinton
    B-|      Batman
    =*0      Felix the Cat
 
Specialized Smileys
 
    /:-)     With a beret
    d:-)     With a baseball hat
    {:-)     Hair parted down the middle
    }:-)     With toupee in an updraft
    (-)      Needs a haircut
    `:-)     One eyebrow raised
    %-\      Hungover
    %*@:-(   So hungover my head hurts...
    X-(      Just died

Feel free to share your own favorite smileys with us. Keep in mind, though, that this blog software intercepts certain smileys and turns them into little yellow graphical faces.

Great Moments in Shareware: Scorched Earth

Thursday, July 12th, 2007

Scorched Earth

Sixteen years after its humble emergence in the golden age of the BBS, Wendell Hicken’s timeless 1991 artillery simulation remains a hallmark in shareware history. Scorched Earth stands as nothing less than a masterpiece in the field of computer games.

With its numerous gameplay settings, variable computer AI, and an impressive variety of entertaining power-ups, Scorched Earth possesses nearly infinite replay value. It’s also one of the greatest party games ever devised: up to ten players can take turns plotting the explosive demise of their closest friends at the hands of a Nuke, MIRV, or Death’s Head over as many as 1000 rounds. As a testament to the pure strategy of the game, veterans skilled in the ways of Scorch know the best ways to dispatch foes — or merely survive as others duke it out — under any circumstance, rain or shine, springy walls or rubber.

Title Screen Tank Selection Screen Weapon Selection Screen Game Screen

Many of today’s game designers seem envious of Scorch’s ability to consistently entertain for over a decade. Fans of Hicken’s classic have attempted modern remakes of or improvements upon Scorched Earth, but to this day, none has even begun to approach the solid feel, intricate balance, or professional production values of the original. That’s how good it is.

Hicken didn’t invent the artillery game; he perfected it. And as long as our computers run without smoking, we’ll still be playing the original Scorched Earth as good Wendell intended.

Scorched Earth 1.5
Release Date: 1991 (1.0), 1995 (1.5)
Author: Wendell T. Hicken (aka “Sprig”)
Platform: MS-DOS
Runs Best On: Any 286 or 386 PC with 640K+ RAM and a VGA card
Notes:
Amazingly, Scorched Earth runs pretty well on modern computers under Windows. If the game seems too fast, adjust the in-game “Firing Delay” setting (under “Hardware”). You might also want to try running the game under DOSBox. The game uses the PC speaker for sound.
- Download Scorched Earth 1.5 - (633KB)