Archive for the 'BBS History' Category

[ Retro Scan of the Week ] Doom is 20

Monday, December 9th, 2013

id Software Doom for Atari Jaguar Ad Advertisement - 1994One of the best reasons to own a Jaguar circa 1994

Twenty years ago this week, id Software launched one of the most important and influential PC games of all time: Doom. It started as a modest shareware download but grew to change the entire video game industry. To explain how, here’s 2009 Benj writing about the title for a PC World slideshow:

Id’s archetypical first-person shooter triggered a sea change in the PC game industry, which had formerly been dominated by slow, plodding strategy turn fests, brainy simulations, and stilted PC action titles of yore.

In contrast, Doom was the first of a new generation of fast-paced, smooth action titles that utilized new visual techniques to push PC hardware to its limits. With Doom, PC gamers could experience fluid gameplay, graphics, and sound that easily topped what was found on home game consoles of the day — an uncommon achievement at that point.

Moreover, it introduced exciting new network multiplayer options that are widely imitated to this day, coining the term “deathmatch” in the process.

From its lowly roots as a MS-DOS shareware title, Doom spread like a weed to other platforms, including game consoles, which now count first-person shooters as one of their best-selling genres.

Doom defined the 3D shooter genre and made multiplayer gaming mainstream,” says Tim Sweeney (founder of Epic Games and creator of the Unreal Engine), “And it did them with such incredible polish, artistry, and foresight that it created an industry.”

Considering that Doom launched in 1993 via shareware channels, I’m not aware of when or in what publication the first advertisement for Doom appeared. (I believe GT Interactive became distributor for the full, boxed PC version of Doom much later, but I could be mistaken.)

So instead, I found this nifty November 1994 scan for the Atari Jaguar version of Doom. I received this version of the game for Christmas in 1994, and it was an amazing gift.

Pushing the PC Limits, Jaguar Relief

Most people don’t remember how much horsepower Doom required in a PC at the time — at least 4 MB of RAM, a mid-range 486 CPU, and a sound card to run passably well. So I had trouble running the game on any PC up to that point.

In 1993, we had one 486 in the household with exactly 4 MB of RAM (to contrast, my personal PC sported a 16 MHz 386 and 2MB RAM), and I had to make a special 5.25″ boot disk that loaded fewer resident DOS drivers, etc. so I could run Doom on that 486 at all. If I recall correctly, I didn’t have enough spare RAM to load the SoundBlaster drivers at boot, so the experience was limited. My friend had to run Doom on his mom’s 486 the same way. Even then, the game didn’t run at full frame rate. Doom pushed the limits.

So coming from that environment, it was an amazing convenience to just plug a Doom cartridge into the Jaguar and play, full-speed, full-screen, with glorious sound and no hiccups. My brother and I played a lot of Doom on that console well into 1996 — until I got a more powerful PC that could run Doom with ease.

Until the PlayStation port of Doom came out (late 1995), the Jaguar port was widely considered the best port of the game (in terms of screen window size, lighting effects, monster interaction, sound, controls, and frame rate) available on consoles. Its biggest drawback was lack of a soundtrack during gameplay. I think that’s because John Carmack used the Jag’s DSP co-processor to handle graphics routines instead of music, which was unconventional on that platform.

But I digress. What a great game. I still play Doom regularly via modern source ports on the PC — most recently on my new 1080p big screen TV set. Add on Xbox 360 controller support via ZDoom, and you’ve got Doom heaven. It’s a game that never seems to get old for me, even 20 years on. That’s the mark of a true classic in my book.

[ From Electronic Gaming Monthly, November 1994, p.109]

Discussion Topic of the Week: How did you feel when you first played Doom? What are your memories of the occasion?

[ Retro Scan of the Week ] Gather ‘Round the Videotex

Monday, November 25th, 2013

AT&T Sceptre Videotex Terminal TV set-top box online modem - 1983A time when TVs were made of wood and children were not yet rabid.

In honor of Thanksgiving, a holiday which tends to emphasize family, I’ve dug up this AT&T Sceptre Videotext Terminal box art that I captured years ago. Look at those gloriously generic 1980s folks gathered around the TV set.

(I say “captured” for this image and not “scanned” because the image is actually a photo of the side of the box — the box itself is far too large to fit on a scanner. It’s roughly 14″ tall by 18″ wide by 11″ deep, if memory serves.)

Videotex: Smart TV in 1983

It’s funny: I’ve purposely avoided talking about Videotex on this blog for eight years because I was saving up material for a story about Teletext and Videotex. I have bought maybe a dozen vintage books on the two subjects since 2006 and mined news archives for information. But as they say, the best laid plans of mice and men oft go to Disneyland. Maybe I will get around to finishing that piece some day. Probably not.

So here’s the skinny. “Videotex” is the name for a graphical computer communications standard that was designed to display mixed visual and text information on regular TV sets. The idea was that a customer would buy a terminal (such as the one seen here), subscribe to a CompuServe/Prodigy/AOL-like online service, and use the terminal to connect to the service and view the information on their home TV set. Kinda like WebTV before the Web. Heck, kinda like smart TVs before the smart.

Graphically, Videotex used the NAPLPS protocol (similar to Prodigy, which grew out of these commercial Videotex experiments) to quickly transmit graphics to the user’s terminal. NAPLPS saves bandwidth because instead of storing/sending data on every pixel (like a bitmap image), the protocol describes graphics in terms of mathematical geometrical shapes (i.e. “draw a triangle at this location and fill it with orange,” like vector graphics).

By the mid-1980s, Videotex services fizzled in the marketplace. Their failure was likely due to low utility (not very useful), plus high cost of subscription (likely from high overhead on the service’s part in both hosting and creating content), and from competition from much more versatile and easier-to-interface-with personal computers.

AT&T Sceptre Videotex Terminal

And so that brings us to this side box art for a circa-1983 AT&T Sceptre Videotex Terminal. I bought this vintage gadget unopened, new-in-box on eBay for literally $1 plus shipping back in 2000.

The terminal works, but it has nothing meaningful to connect to — after all, the related Videotext service shut down almost 30 years ago. The last time I hooked it up, I believe I tricked its internal 300 baud modem to talk to my PC using a phone line simulator and perhaps even displayed a Linux console on the TV set. But that was many years ago. I also remember that the Sceptre has a horrible rubber IR keyboard that barely works.

One could conceivably create a Videotext simulator, hosted on a modern PC, that would pump NAPLPS graphics into to this vintage beast to bring it back to life. Maybe someone already has. If so, I’d like to know about it.

By the way, AT&T has a really neat vintage Sceptre promotional video on its website. It’s worth a watch.

[ From AT&T Sceptre Videotex Terminal product box, circa 1983 ]

Discussion Topic of the Week: Did your family ever subscribe to a non-ISP online service? Tell us about it.

[ Retro Scan of the Week ] Heretic

Monday, October 28th, 2013

Raven Software Id Software Heretic Advertisement Ad - 1995Killing the DEAD has never been so much FUN!

The Gothic fantasy atmosphere of Heretic excited me when id Software first published it as shareware episode in 1994. Either someone uploaded the game to my BBS or I downloaded it from another, but either way, I quickly found myself enveloped in a modem-to-modem online co-op Heretic session with a friend.

Fast forward 18 years later, and I played Heretic again — this time, the entire game (and again, co-op). The first episode is OK, but the level design for the others is incredibly tedious and disappointing. I can see now that it is a very mediocre game. But when first released, following hot on the heels of Doom, people loved it.

[ From Computer Gaming World, September 1995, p.61 ]

Discussion Topic of the Week: What’s your favorite Doom engine game?

[ Retro Scan of the Week ] Remembering My Dad

Monday, September 23rd, 2013

Benj's Birthday FaxBenj’s Birthday Fax

In 1993, I was heavily into BBSes and all things telecommunications, so my dad, an electronics engineer, lent me his old fax machine to set up in my bedroom. I hooked it to the second phone line in the house (used for my BBS at the time) so I could send experimental faxes to it from my dad’s office.

On my 12th birthday, just over 20 years ago, this particular fax came in as a surprise. It was a happy birthday note written by my dad. Receiving my very own fax (probably my first one) delighted me at the time, and I tucked it away for safe keeping. It was one of the most thoughtful personal notes my dad ever wrote to me.

Earlier this year, just after my dad was diagnosed with pancreatic cancer, I re-discovered the fax in a box of childhood mementos. Being printed on thermal paper, it’s now heavily faded, but the message of love, acceptance, and encouragement it conveys is still strong. It represents some of the best things about my dad.

He is the reason I’m here — both in a literal, existential sense, and also as the enabler of my passion for technology. Growing up, if I wanted to experiment with something, he made it happen. If I was curious, he was curious with me. We shared thousands of tech adventures together, and that made him an awesome dad.

Yesterday morning, my father passed away after a 9 month bout with that terrible disease. There will be no more tech adventures between us, and that breaks my heart. But there’s a new generation coming up, and I will do my best to continue his legacy of encouragement and gentle guidance with my own kids, who already possess a passion for technical and mechanical things like their grandpa.

Thanks, dad. For everything.

[ Retro Scan of the Week ] Supra 28.8 Kbps Modem

Monday, July 29th, 2013

Supra Modem Ad - 1996Glowing Modem

In my early BBS days, I started using a 2400 bps external modem hooked to the serial port of a PC clone. A few years later, I switched to an external Intel 14,400 bps modem. Then I believe I got a Creative Labs Modem Blaster kit with an internal 28,800 bps modem on an ISA card. After that I moved up to 33,600 with some generic Winmodem, then 56,000 bps.

In 2000, I signed up for my first cable modem service…and the rest is history.

[ From Internet World, February 1996, p.9 ]

Discussion Topic of the Week: What speed was your first modem?

Revisiting Hotline, the 1990s Internet BBS Platform

Tuesday, April 2nd, 2013

Hotline Revisited

Back in the mid-late 1990s, an Internet-based BBS platform called Hotline sprung up and quickly spread throughout the Macintosh community. It was basically a client/server BBS software suite that allowed for multi-user chat, file transfers, and message boards.

By the early 2000s, though, Hotline had mostly died out. Today, only a handful of servers remain. But guess what? You can still connect to them — on Windows or a Mac. A new article I wrote for Macworld, “Hotline Revisted,” tells you how.

Have fun. Remember to be kind to the Hotline veterans when you visit.

[ Retro Scan Special ] Buying from Epic Games in 1996

Monday, March 18th, 2013

Epic MegaGames Shareware Registration Invoice - 1996Epic MegaGames purchase invoice in January 1996.

You’re looking at a rare physical artifact from the twilight of shareware’s golden age.

Way back in 1996, when Gears of War maker Epic Games still went by “Epic MegaGames,” I ordered a few registered copies of its shareware games through CompuServe.

Since it was a special buy-and-download deal (very unusual in 1996), I didn’t receive copies of the games themselves on disk. Instead, Epic mailed an invoice, copies of the games’ instruction manuals (which have been displaced from this set, or else I would have scanned them too) and a shareware demo disk from Epic partner Safari Software.

[ Continue reading [ Retro Scan Special ] Buying from Epic Games in 1996 » ]

[ Retro GIF of the Week ] X-Men’s Colossus BBS Ad

Friday, March 8th, 2013

Colossus X-Men Retro GIFClick to see other views of this image: [ Original Size ] [ 2X Zoom ]

In ye olden days, BBS sysops often tagged image files that came within their possession with makeshift ads for their BBSes, as can be seen here on this image of Marvel’s Colossus. The BBS in this case is “The Users’s Choice BBS,” which sysop Martin Scolero ran in Indianapolis, Indiana between 1990 and 1996. (That info is courtesy a historical BBS list created by Jason Scott.)

[ Continue reading [ Retro GIF of the Week ] X-Men’s Colossus BBS Ad » ]

[ Retro GIF of the Week ] Atari Jaguar Debut Photo

Friday, February 22nd, 2013

Official Press Photo Atari Jaguar Console 1993 Retro GIFClick to see other views of this image: [ Original Size ] [ 2X Zoom ]

Just two days ago, Sony announced the PlayStation 4 at a press event in New York. It reminded me of the last time I eagerly awaited a new console launch. That would be way back in 1993 with the introduction of the Atari Jaguar (check out the original press release at that link).

I was a huge Atari fan at that time, and I was also very active on the “GO ATARI” forum on CompuServe. From that forum, I downloaded this early Jaguar press image in 1993. It’s an official press image created and uploaded to CompuServe by Atari Corp. itself — quite possibly the very first one.

[ Continue reading [ Retro GIF of the Week ] Atari Jaguar Debut Photo » ]

[ Retro GIF of the Week ] Doom II at the Office

Wednesday, February 6th, 2013

Doom II Office Fan Art 1996 Retro GIFClick to see other views of this image: [ Original Size ] [ 2X Zoom ]

This particular image, titled “Another Day at the Office,” is one of the gems of my personal GIF collection. I believe I downloaded it from CompuServe, and I likely downloaded it on the file date, June 16, 1996.

The image itself is a computer-crafted ode to Doom II that merges a real digitized photograph with imagery ripped straight from id Software’s famous first-person shooter.

Such a passion for Doom II in the workplace isn’t foreign to me. In an office where I worked in the mid-late 1990s, certain engineers were known to play late night four-player Doom deathmatches over the company LAN.

[ Continue reading [ Retro GIF of the Week ] Doom II at the Office » ]