Archive for the 'Emulation' Category

Internet Archive’s Historical Software Collection is the Best Thing That Has Ever Happened to Software Preservation

Tuesday, November 26th, 2013

Internet Archive Historical Software Collection

Three cheers for Jason Scott and his push to create a JavaScript-based port of the MESS emulator platform. The result, the Internet Archive’s Historical Software Collection, is nothing short of brilliant.

The collection puts dozens of vintage computer games and applications at your fingertips by allowing you to run them, emulated, from a browser window. It’s a huge step forward for preserving the heritage of our software culture. Here, ease-of-access is key.

I’ve been horribly remiss by not mentioning this earlier — but better late than never for something this important.

Think Commodore: A New Commodore Site for Mac Users

Monday, June 5th, 2006

Think Commodore WebsiteSøren Ladegaard recently sent me news of his new Commodore-related website. Sure, there are plenty of Commodore-dedicated sites out there, but this one has a twist — it’s geared exclusively towards Apple Macintosh users. He writes:

I have created a website called Think Commodore. It’s about everything Commodore 64 & Amiga such as emulation, games, demos, music etc. from a Macintosh perspective. While there are tons of sites about Commodore emulation for Windows users you’ll be surprised of the amount of sites along the lines of “last update 2002, Mac OS 8.5 required etc.” That’s why I decided to do a Commodore emulation site that’s 100% up-to-date.

I’ve created a real nice and active forum too. I was fed up with posting “Any Mac users out there?” on all the popular Commodore forums. Here’s your chance to join a Commodore forum where every user is a Mac user.

After poking around the site myself, I find it quite nicely designed and very informative. If you’re a Mac user and you love Commodore computers, be sure to check it out (www.thinkcommodore.com).

VC&G Review: GameTap

Tuesday, April 4th, 2006

Do you want hundreds of different games of diverse genres that span video and computer gaming history available for unlimited play on your PC, 24 hours a day, without the hassle of having to set up eleven different game and computer systems? So do I. But in this case, you’re going to have to pay $10 a month to Ted Turner for the privilege. And there’s another catch — the “unlimited” games have the darnedest habit of magically disappearing at the blink of an eye once you stop paying your monthly gaming tariff. Hmm. Sounds pretty limited to me.

Thus is the state of the GameTap Broadband Entertainment Network, the world’s first large-scale legal attempt to make a rerun channel for video games. It’s an admirable goal that is pulled off relatively effectively with their candy-coated software wrapper that wrangles together 400 disparate games from the late 1970s to the present into one virtual gameplay arena. The interface is clear-cut and simple to understand, allowing you to easily browse through and select different games you want to play (one at a time, of course). Upon selecting a game, you’re presented with a game overview, some history, the choice of some game-specific bonus information, and instructions on how to play. Then, if you choose to continue, the game is downloaded to your PC and…you play. Download times range from a few minutes or less for the simple games to over 30 minutes for the modern PC Windows titles. Don’t expect to make copies of the games you’ve downloaded, of course, because every downloaded game is chopped into pieces on your hard drive and likely encrypted, rendered useless unless played through the GameTap client itself. But if you just wanted to do that, you would have already (likely illegally) downloaded the game already, right? You’re here for the experience and the convenience of having everything accessible and playable in one place.

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