Archive for the 'Macintosh' Category
I've recently received a big influx of news, announcements, and press releases, so I thought I'd bring Newsbits out of cold storage and use it to share everything all at once.
It's wonderful to see this stuff preserved, as always
A group of former employees from the Minnesota Educational Computing Corporation (MECC) recently donated an extensive collection of materials to The Strong museum documenting the history of the pioneering company from 1973 to 1996. The collection includes hundreds of pieces of software, internal documents, and press clippings.
Brock Kyle recently let me know that his essential Apple info site is turning 20 this Saturday. Quite an accomplistment!
Established in 1996, EveryMac.com is the complete guide to every Mac, iPod, iPhone, iPad and Mac clone in the world, with technical specs, configuration details, system identifiers, performance benchmarks, and global pricing info.
They've assembled some incredible footage so far; would be a shame to see this disappear
This 100 minutes long documentary about the Atari story will feature a list of unreleased interviews with the key people of these events, including a very rare one with Warner VP Manny Gerard and a unique one with Atari CEO Ray Kassar, the man held responsible for Atari success and the video game industry crash at the same time, who never appeared in a documentary before.
Quite a project
My name is Gaming Jay. I'm a retro gamer who started a challenge this past year to play through a book called '1001 Video Games You Must Play Before You Die.' Each week I’ve been playing 2 games and recording my gaming sessions and uploading them to YouTube. I have also recently developed a new website to document my journey with written summaries to supplement my YouTube videos.
Neat iOS camera app that simulates vintage graphics
I created Famicam64, an 8bit RetroGaming style Camera app. Famicam64 lets you take photos with 40+ real-time filters that emulate the nostalgic look of retro computers (and games) of the 80s and 90s. CGA, EGA, VGA, Hercules and old PC graphic modes are all there, as well as style emulating home computers and handheld consoles (C64, Spectrum or Gameboy etc. etc.).
It's a niche subject, but a story worth telling
The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming's past.
Very, very creative electronics project from Star Simpson
Forrest M. Mims III is a trusted name in the electronics world for good reason: his charming and engaging texts have drawn millions of people into the world of electronics for the first time. I am bringing some of those hand-drawn circuits projects to life by creating an exquisitely designed series of finely crafted and highly detailed boards. These are the Circuit Classics.
VC&G reader Ben Winchester built a NES-shaped coffee table; it's up for sale on Etsy.com
I wanted to show this to you because I feel this piece is truly unique and original to me. I got my start by replicating your NES DVD player and then moving on to putting my own twist on the NES coffee table, and now I think I have created an original design.
Bob Alexander turns Tinney's train illustration into a photo composition
I've just completed an art project that was inspired by Robert Tinney's painting "Computer Engineering" for Byte magazine. That's the one with a train chugging around a printed circuit board. I made a printed circuit board that resembled the one in the painting, photographed it, and Photoshopped a picture of an HO scale model train onto it.
10 DAYS OF VINTAGE: Day 2
It's a famous story: Under the direction of minimalist Steve Jobs, Apple designed the first Macintosh to be a security-screwed box that kept internal hardware upgrades away from users' hands. He wanted to keep things simple and user-friendly, but the limited memory capacity (128K) and fixed nature of the first Mac held the platform back significantly during its first year on the market.
Apparently, that inspired companies to create batsh*t crazy peripherals for the machine.
That's because, with a sealed box, Mac hardware upgrades could only come in the form of external, plug-in peripherals. Here are six of the strangest ones I've ever come across in all my Macintosh-Related Virtual Online Reading and Researching Travels (or "MRVORRT" for short).
Honestly, these are not necessarily bad or useless peripherals. They're just strange. You'll see what I mean.
From the land of exotic Apple II accessories comes the Information Appliance SwyftCard, a plug-in peripheral card that gave the Apple IIe a built-in suite of ROM-based productivity tools, all unified around a novel scroll-based [PDF] user environment called SWYFT.
SWYFT was the brainchild of former Apple employee Jef Raskin, who originally spearheaded the Macintosh project. After disagreements with Steve Jobs over the direction of that project, Raskin left Apple and founded Information Appliance, Inc. (consequently, Jobs took the Mac project in a completely new direction).
The SwyftCard originated as an Apple IIe-based prototype for a dedicated machine centered around Raskin's SWYFT environment, but it proved so effective and compelling that it became its own product. The dedicated concept would later emerge as the Canon Cat in 1987.
SwyftCards are very rare (I've never seen one in person over 20 years of collecting Apple II hardware), so Apple enthusiast Mike Willegal has provided instructions for building your own. Pretty neat!
P.S. I emailed this ad to Steve Wozniak (who is featured in the ad) and he said, "Cool reminder!"
Discussion Topic of the Week: Jef Raskin vs. Steve Jobs: Who do you identify with the most?
Once upon a time, companies tried to achieve video phone calls using non-networked, proprietary point-to-point devices such as the AT&T VideoPhone 2500 (RSOTW, 2010) — almost all of which utilized traditional telephone lines or ISDN.
Then the Internet came along and blew the field wide open. Suddenly, video chat could happen over any data transfer medium that supported TCP/IP, and it could be routed around the world to any node on the Internet. Connectix's VideoPhone software (circa 1995) was one of the first consumer video chat products to take advantage of the Internet. Using the software and the company's QuickCam digital camera (arguably the world's first webcam), folks could video conference all over the world — albeit in black and white.
For more on the history of video phones and video chat, check out this piece I created for Technologizer back in 2010.
Discussion Topic of the Week: When was the first time you ever made a video call or did video chat?
Today I found out that Macworld will cease to be a print magazine and that many of my friends and colleagues have been laid off. Macworld.com will continue to exist, albeit with a relative skeleton crew.
It's very sad to see a day like this come (especially when I still look forward to a new issue of Macworld coming in the mail every month — one of the last print publications I read), but all things must come to an end. It is amazing, in retrospect, that Macworld magazine remained a constant, intelligent voice amid the chaos of a rapidly churning computer industry for thirty years.
Thirty years. Think of all the change that has happened in that time — the tech uphevals, the revolutions, the fall and rise of Apple, the Jobs-as-Phoenix, and rapid spread of the Internet — and through it all, Macworld has been there.
So thank you, Macworld, for serving the Mac community so well. And thanks to its staff in particular. I'd especially like to express my gratitude to Roman Loyola, Jason Snell, Dan Moren, Dan Frakes, Dan Miller, and Philip Michaels (among many others) for their wonderful work on the publication, and their genuine humanity, decency, patience, and fairness (sometimes rare qualities in an editor) through the years.
Roman Loyola, in particular, has been my go-to guy to get my — nay, our — particular brand of Apple history work pushed out to the world, and I am immensely grateful to have worked with him.
The talent pool of editorial labor laid off from Macworld today is immense, and other publications would be fools not to snatch them up as quickly as they can.
As for me, I've been contributing to the publication since 2008. As long as Macworld.com is still around, I might still write things for it. (Completely gutting a publication of its beloved veteran staff doesn't exactly inspire confidence in the future, however.) Time will tell. Until then, it's been a great ride.
On the eve of a potentially large and impactful reveal of new Apple products, I thought it an opportune time to take a look back at this now-12-year-old debut advertisement for the iMac G4. And to wax nostalgic about Apple product events.
The ad itself is clean, white, minimalistic, and so modern-feeling that I think it would work very well, unchanged, as a print advertisement today.
As for Apple product launches, I've been closely following them since the debut of the original iMac in 1998. (As an aside, I remember telling my dad to buy Apple's stock when it was $14 a share in late 1997 — not long after Steve Jobs had returned to the company — and he scoffed at me.)
For the next five years after that first iMac launch, the excitement of unexpected new Apple products seemed to build relentlessly, each one seemingly trumping the last. There was the Power Mac G3 (blue and white), the iBook, the Power Mac G4 Cube, then, of course, the iPod (although nobody really knew what a big deal the iPod was at the time).
Then came the iMac G4, and I had to have one. Prior to that, I had last used a new Mac in 1987-88 with the Macintosh SE, but our family had been Windows-centric since then (today I use OS X, Windows, and Linux almost equally). After much pestering, I convinced my dad to loan me the cash to buy the high-end iMac G4 model with the 800 MHz CPU and the DVD-burning SuperDrive.
Unlike any machine before or since, it felt like I was buying a complete computing experience. Coupled with a newly revised version of OS X (10.1, I believe), it felt like a new era of computing was upon us. Keep in mind I was coming from the "must reinstall every year, crashes every 10 minutes" world of Windows 98.
The iMac G4 design turned heads; its release was truly a watershed event in Mac history that brought a lot of "switchers" from the Windows world. I showed that thing off to everyone, taking it into my dad's office to demonstrate it to folks there, and I even invited my mailman (a confessed Mac fan, as I had learned from prior conversations) to come inside one day while he was dropping off a package to try it out.
I used that iMac daily for email, iChat, photo management, and web browsing until around 2006 when the already overtaxed machine couldn't keep up with modern websites. Today, it sits proudly on a desk in my office, ready to be called to duty for whatever PowerPC-era Mac task I might throw at it.
By the way, if you're interested in learning more about the iMac G4, I wrote an article about the machine — one of my personal favorites — for Macworld back in 2012.
Discussion Topic of the Week: What new Apple product were you most excited about when you first heard of it?
The Performa line originated as a way for Apple to expand retail availability of its then-waning Mac platform. They did so by re-branding a number of existing Mac models with the Performa name (plus some numbers that didn't make much sense).
The Performa line's commercial availability coincided almost exactly with Apple's darkest era, 1992-1997, when sales dramatically declined, market share dropped, the company was generally mismanaged and unfocused, Macs had 10 different names for the same model, and Classic OS was getting long in the tooth.
I remember seeing a few Performa models for sale at Sears as a teenager and thinking, "Wow, they still make Macs?" Then I tried one out, and the OS was barely different from the Mac SE I'd last used in 1987 — some 6 years earlier — and it liked to crash a lot. It was a depressing time to be Apple. Whatever happened to that company, anyway?
Discussion Topic of the Week: What was the first model of Macintosh you ever owned?
Ah, the IBM 3270 PC. What a strange beast. It was essentially an IBM PC that could also emulate an IBM 3270 terminal, which allowed it to link up to IBM mainframes. In a sense, this was IBM's version of the AppleLine protocol adapter (featured in a Retro Scan a few weeks ago), albeit one built into an IBM PC.
By the way, look at the keyboard on this machine. Function keys galore. I've always wanted one of those.
Discussion Topic of the Week: Have you ever used an IBM mainframe computer?
Crystal Quest on the Mac played like a space-based Robotron: 2084 controlled with the mouse, albeit with a loose trackball feel because your ship kept moving in the direction you nudged the mouse until you corrected its course. So I'm not sure how it played in this obscure Game Boy port from 1991. Perhaps I'll fire up an emulator right now and find out.
Discussion Topic of the Week: Can you think of any other game that started on the Macintosh then received a port to a Nintendo console?