Archive for the 'Everything Else' Category

[ Retro Scan of the Week ] 32X Through the Keyhole

Monday, May 20th, 2013

Sega 32X Genesis Electronic Gaming Monthly ad - 1994Surely you have newer locks in your house.

I bought a Sega 32X for $30 new in 1995 or '96 at Toys"R"Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren't very good.

Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn't half bad either.

By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it's some sort of sexual metaphor, much like those found in Sega's other 32X ads at the time (See "The Sega Mating Game," Retro Scan of the Week, 2008). In other words, I guess we're spying on a Genesis and a 32X having electronic intercourse.

[ From Electronic Gaming Monthly, November 1994, p.180 ]

Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?

Woman Needs Help with ASCII Banner for Uncle's Memorial

Wednesday, May 8th, 2013

Fuzzy MemoryJust today I received an email asking for help in producing an ASCII-art style printed banner for a memorial service that will take place this Saturday, May 11th, 2013. They will be honoring a lifetime IBM veteran who passed away recently at the age of 69.

I have a few ideas on how to do it, but I'm short on time this week, so I'm hoping someone out there can help her. Here is her email (posted with permission):

Hello. My uncle recently passed away quite unexpectedly at the age of 69. We are holding his memorial on Saturday, May 11th. I have been racking my brain on a way to honor him at his memorial. My uncle was a lifetime IBM employee and computer pioneer.

In 1979, when I was 9 years old, he gave me a banner for my birthday. It was from the old dot matrix printers. It had a silhouette of Snoopy on the top of his dog house and it said "Happy Birthday Chimene". I literally thought it was the coolest thing. This was before home computers and home printers for our family. The letters were made with x or o or maybe dashes. Because my brain had no conceptual framework for the world of computers, I literally wondered if it was created by magic.

I would like to have one of these made for my uncle for his memorial. Do you have any idea how I could go about getting this done? I am not tech savvy so I would love to find someone that can do this for me and do it quickly. I know that there would be no better way for me to honor my uncle and I am desperate to find a way to get this done. Any help you can provide would be so greatly appreciated.

Chimene

Post your suggestions or offers to help in the comments, and Chimene will keep an eye on them. I'll pass along your email address (leave it in the comment form) if she wants to contact you further.

High-Res Scan of the World's First Digital Computer Art

Tuesday, April 9th, 2013

Lawrence Tipton 1959 SAGE Photo of Computer Pin-up Art - World's first figurative digital computer art

Back in January, I wrote an article about the world's earliest known figurative computer art for The Atlantic. It it is also likely the world's first digital computer artwork as well.

(Check out this timeline of computer art history to get an idea where this piece fits in.)

The only known physical record of this circa 1956-58 pin-up diagnostic, which ran on SAGE computer systems, comes from a Polaroid photograph snapped by U.S. airman Lawrence A. Tipton in early 1959. Tipton retains the original print, although it will likely go to a museum soon (more on that when it happens).

Lawrence A. Tipton, circa 2000sThe digital image of the photo used in my Atlantic article was provided by Tipton to a SAGE historian over a decade ago. It was previously the highest-quality version of the photo I had access to, and that posed a few problems. Someone (likely Tipton himself) had hastily retouched the image, removing various scratches, and it was not presented in a high enough resolution to examine in detail.

To remedy that, Tipton was kind enough to make a high resolution scan of the original print and mail it to me on CD-ROM back in February. With his permission, I am providing the high-resolution scan of the pin-up console photo unretouched and unmodified below so that (a) others may learn from it and (b) to ensure that our only record of this important achievement in art is not lost.

[ Continue reading High-Res Scan of the World's First Digital Computer Art » ]

[ Retro Scan of the Week ] Star Dot Matrix Printer

Monday, April 8th, 2013

Star Micronics Delta-10 Dot Matrix Printer Ad - 1983The Star Micronics Delta-10 Dot Matrix Printer: Mouse with Machine Gun

My family owned this exact printer. In fact, I think it's still sitting in my parents' attic as we speak. If I'm not mistaken, we used it with our Apple IIe system — the one my dad built from a bare circuit board and a set of cloned ROM chips (much like the one in this 2006 VC&G post).

It's probably the first printer I ever saw in action, likely before I could even walk. I can recall crawling under our computer desk (the printer was on the floor beneath it for some reason) and watching it print out whimsical banners and calendars from a program like Broderbund's The Print Shop.

But what I remember most about it, of course, was the sound it made: like a screeching robot mouse spraying lead into tractor feed paper with a tiny machine gun. Like any dot matrix printer, once you hear one in action, it will never leave you.

Those were the days.

Of course, I was still using a dot matrix printer until the early 1990s, so I am pretty much scarred for life. Mice everywhere.

[ From Personal Computing, November 1983, p.28 ]

Discussion Topic of the Week: What was the first printer you ever owned?

GAME BOY CAMERAS SPAM TRY-POD MOUNTER DEVICES

Tuesday, April 2nd, 2013

GAMEBOY CAMERA SPAM TRY-POD MOUNTER DEVICES (Game Boy Camera Tripod)

UPON ONE OF THOSE TIMES, ULAF CREATE TRY-POD MOUNT FOR THE GAME BOY COLORFUL UNIT, THE CAMERAS, WHICH THE MINDS OF NINTENDOGS CREATES SOMETIMES NEAR 1998 (WHAT A MINDS). WITH GREATEST OF THE SKILL, ULAF CARVE FOAM BETWEEN CANS OF THE SPAM (THE FAVORITE AMERICAN FOODS) HOLLOW, INTO HOLE FOR THE HOLDING OF THE GAME BOY CONSUL OF MY MIND.

WORKED WONDER FOR THE PHOTOGRAPHAGRAPHERS OF MY MIND:

GAMEBOY CAMERAS PHOTOGRAPHAGRAPHERS

ULAF PRINT ALL THOSE PHOTOGRAPHAGRAPHERS AND HUNG THEM UPON THE REFRIDGERATE OF ULAF.

BY THE WAYS, DID NOT THE GAME BOY GROWS INTO THE GAME MEN? WHERE DID THAT LITTLE BOY OF GAMING TIME GO? MATURATION AND PUBESCENCE, THAT IS WHERE. AND ABOVE ALL OF THE NOISES IT BECOME DEATH, DESTROYER OF WORLDS AND ATE MY MIND. AHHHHHH.

PERHAP ULAF EATS THE WRONG MUSHROOM.

JUST A QUICK NOTE FROM MY MIND. GO BACK TO LIFE NOW. UNTIL NEXT TIME THIS IS ULAF SAYING BE THE MASTER.

Ulaf Silchov is an expert in video games and computers. He also writes for "Svadlost Weekly" and "The Overachieving Underling Circular."

Kotaku's Emulation Fear Mongering

Tuesday, March 26th, 2013

Ouya Console

Over at Kotaku, Tina Amini recently wrote a piece titled "Ouya Tries To Dispel Fears That The Console's Nintendo Emulators Will Promote Piracy." It's not a good piece.

First of all, the author isn't clear whose fears Ouya is trying to dispel. By my reading, it is only the author herself who "fears" what may happen if Ouya allows Nintendo emulators on its console, and only because she wants to drum up controversy for a blog post. Fear mongering bullshit.

Tina, don't use fear over emulation or piracy as your traffic-boosting media pawn. It doesn't help anybody.

Emulation isn't the enemy. Piracy isn't even the enemy. They're bogeymen that help preserve a system where media companies overcharge and re-charge for their works over and over and over again. (I'm talking all media here, not just video games.)

The never-ending war against piracy isn't a war against pirates. It's a war against consumers. The content industry has dressed it up to look like a battle of good vs. evil when it's really just a battle to keep your wallet pried open while dollars pour out.

That war has real casualties for everyone that are far worse than piracy: things like consumers' fair-use rights over products they have rightfully purchased or licensed, free speech, security research, and our historical legacy.

Piracy, if left completely unchecked, would definitely hurt publishers. But it's not unchecked. It's illegal.

Let people do what they want with open platforms. Let the law be the law, and let the people decide if it's in their best interest to respect it or break it.

You could always put people in straitjacket if you didn't want them to break any laws, but it wouldn't allow them to be free, would it?

DRM is a digital straitjacket, and a "walled garden" is a fancy name for a comfortable prison. If a company like Ouya is brave enough to let their console be used for whatever purpose, that should be commended, not discouraged.

P.S. Fix the DMCA

Predicting the Smartphone in 1989 — as the Smartwatch

Monday, March 25th, 2013

Seiko UC-2000 Semi-Smartwatch

While researching my slideshow on smartwatch history for TechHive last month, I came across an interesting 1989 letter to Computerworld magazine. It was a response to an earlier article in the publication about the inevitability of a wearable watch-sized microcomputer.

I find the letter prescient because its author imagines the consequences of walking around with a full-blown networked computer on your wrist. And he was right about his predictions in every regard except one: instead of computers on our wrists, we're walking around with computers in our pockets. In other words, smartphones.

But that's the nature of predicting the future. You can often get the general trends correct without knowing the details. Nobody in 1989 had any idea that the cell phone, instead of the watch, would first become the vehicle through which we'd wear tiny networked computers on our persons almost every hour of the day.

[ Continue reading Predicting the Smartphone in 1989 — as the Smartwatch » ]

[ Retro Scan of the Week ] Apple II Box for C64

Monday, March 25th, 2013

Mimic Systems Spartan Commodore 64 Apple II+ expansion box advertisement ad - 1985A scene from one of Benj's recent nightmares.

Hey mime! Yeah, you! Stop stealing my $599 Mimic Spartan Apple II+ compatibility box for the Commodore 64. I need it to open up a whole new world of hardware and software.

Just for a second, imagine if I could add these features to my Commodore 64: Apple II+ hardware and software capabilities, 64K RAM expansion, four software selectable Commodore 64 cartridge slots, non-dedicated 8-bit parallel port, and standard audio cassette deck capabilities for my C-64. Yep, all of that!

The suggested retail value of comparable products offering only these capabilities is over $2,200.00*. But the Spartan gives me much, much more, mime! Oh yes. By building on my investment in my Commodore 64 — an excellent introductory computer — I create a whole new system with both C-64 an Apple II+ capabilities.

There is a whole other world out there! And if you'd just give it back, a huge selection of Apple II+ hardware and software would be mine to explore. Call toll free for the Spartan dealer nearest you.

* Burp.

[ From Compute, November 1985, p.29 ]

Discussion Topic of the Week: Open Discussion: Whoever posts a question first gets to decide what we'll talk about this week.

See Also: MacCharlie's FrankenMac (2013)

Benj's Macworld and TechHive History Roundup

Saturday, March 23rd, 2013

Macworld Logo
TechHive Logo

I last updated you on my Macworld work back in January. Since then, I've been busy writing more historically-minded pieces for the site as well as its sister site, TechHive. Below you'll find a list of the ones I haven't mentioned yet on this blog in convenient digest form.

Phew. I've been busy! Of those eight pieces, the Apple Lisa one can't be missed. Plenty of interesting little-known history there. The Mac Color Classic and Abandoned Apples pieces are some of my favorites as well.

I'm not sure, but I get the feeling from the lack of comments on my Apple-related posts that not many Apple or Mac fans visit VC&G. Not quite sure why that is, but if you're out there, let me know.

Remembering VCR Games

Saturday, March 23rd, 2013

Remembering VCR Games on TechHive

Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little's VCR Charades Game, both by Parker Brothers in 1985.

They weren't video games, per se, but you could call them "video tape games," or VCR games, as I preferred in the recent slideshow of 1980s and '90s VCR game classics I assembled for TechHive. Here's an excerpt from the intro:

The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.

Personally, I remember playing the Clue VCR game at a friend's house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.

Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.

The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.