The only problem with this "modern" version of the game, called MadMaze-II by its late author, Russell Brown, is that it only worked in Internet Explorer. This re-creation was developed in 2001 at a time when Internet Explorer was the browser of choice for many.
Well, thanks to the help of a web developer named Brandt Horrocks, the game now works in Chrome and Firefox. In Chrome, it seems to work nearly perfectly, although it does not support the sound effects Brown originally implemented in the game (yet). In Firefox, the game is playable, but the introduction renders slightly differently.
The game is still at its original VC&G address, http://www.vintagecomputing.com/madmaze/, so give it a shot and see what you think. Feel free to leave feedback in the comments here, and I will show them to Brandt, who may be able to do more bug fixes in the future.
[ Update - 01/09/2016: I just launched my Patreon campaign this morning. You can see it here. ]
Here I am. It's 2017. I've been writing professionally for over a decade now, and I'm not going to lie: I don't make much money. I support a family of four, health insurance keeps going up every year no matter what I make, and freelance budgets at publications are trending down. Competition is fierce.
What I'm trying to say is that my professional focus, as it stands now, is not sustainable in the long run. I can see the writing on the wall.
So I'm considering various options. One is a career change. But that is a hard trick to pull off. Maybe I could be a professional graphic designer, as I once was many years ago. I don't have a degree, so getting a full-time job is tricky. Maybe I could run off and join the circus. Maybe I could run off and join Burger King.
In lieu of making burgers for the rest of my life, I am guessing is that you guys would like to see me keep doing what I'm doing: preserving video game and computer history — telling the important, forgotten stories that need to be told. But it's really hard to make a living doing that these days. It's possible, but hard. I could use every bit of help I can get.
If you want to see me stay the course, continuing to build on what I've been doing since 2005, this is your chance to help.
I'm considering launching a Patreon campaign that would supplement my freelance income (or replace it entirely if it comes to that) by funding deep dives into history and never-before-seen interviews that will be published on this site, VC&G.
Right now I mostly do slideshows to make ends meet, but I'd rather spend all of my time writing meaningful history work and interviewing historically important people before their stories are lost forever. Support from Patreon will help me do that.
I Want Your Feedback
What I'd like to know from you guys is what you'd think about this idea, and I have some specific questions for fans of my work.
Would I be compromising my reputation to take money from crowdfunding? Do you think the campaign would be more successful if I promote it as a way to support me personally, or as a way to support Vintage Computing and Gaming as a site?
Also, what kind of work would you like to see from me the most? Any ideas for rewards? (I'm considering an eBook collection of the interviews I've conducted over the years, or maybe some kind of Retro Scan of the Week collection.) Your feedback, in whatever form, will be greatly appreciated.
So before I announce the Patreon campaign to a wider audience, here's your chance to either encourage me or talk me out of it before I make a fool out of myself.
You guys have been supporting my work spiritually for years, so I deeply respect your opinions. Your support is the reason I have kept at this job even in the years when it was very hard to make ends meet. I keep doing this because I love it, and because I feel I am doing a service to history itself.
So take a look at my Patreon promotional video above, and let me know what you think. I appreciate your help, as always.
It's that time of year again: the Yuletide. Over the past few years, I've been posting an annual collection of all the Christmas-related tech material I've written (both for this site and for others) into one place for easy reading. Below, you'll find list of off-site Christmas slideshows, other features, and of course, plenty of Retro Scans of the Week.
I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it's amazing to see how much Christmas stuff I've posted over the years. I hope you enjoy it.
"Santa left us Trash for Christmas, and we like it!"
Radio Shack always knew how to market at Christmas (see links below). In the 1970s and '80s, the firm produced more Christmas-themed computer ads than any other company in the US.
Here's one of the earliest ones from 1978. It features the company's first personal computer, the TRS-80, which first launched in 1977. After other models of TRS-80 computer came out, Radio Shack began referring to it as the "Model I."
But that wasn't the only name this pioneering computer earned. The original TRS-80 was the first personal computer my dad ever bought, not long after it launched. He found it frustrating, sold it, and later bought an Atari 800 for my brother — then hand-built an Apple II clone for himself.
Thereafter, my dad always referred to that first TRS-80 as his "Trash-80," which was a common nickname for the computer. It could double as a derogatory play on words or a beloved pet name, depending on whom you asked. For my dad, I suspect it was more of the former than the latter.
[ From Popular Electronics, November 1978 ]
Discussion Topic: What's the worst present you've ever received for Christmas?
So we've got this election coming right around the corner in the US. It hasn't been fun. In fact, it's been pretty nasty and stressful for everyone involved. But there's a solution: video games.
In this October 1992 ad from GQ magazine, Nintendo offers its Game Boy handheld console as an antidote to our grownup troubles during a long, grueling campaign season. Among displays of men's fashion, cologne ads, and strutting female models, you can find a rather remarkable sales pitch for this groundbreaking gadget aimed at adults.
In 1992, portable electronic entertainment pretty much meant one thing: Game Boy. There were no smartphones in everyone's pockets to twiddle away the time with. And the alternative handhelds like the Sega Game Gear, NEC TurboExpress, and Atari Lynx had such horrible battery life that very few people actually took them on the go. Of course, one could tote along a Walkman or a portable TV, but they weren't interactive.
The Game Boy was different. It was compact, light, durable, ran over ten hours on four AA batteries, and it had that killer app: Tetris.
I remember reading news reports, not long after the Game Boy's launch, about how adults were playing Tetris ("the jigsaw puzzle that fights back," the ad says) on long commutes. In retrospect, Tetris seems like the first video game for adults — especially since it had no cartoon protagonist, and its single-screen drama unfolded in four serious shades of gray (or green, technically). It was a thinking man's game, and it was addictive.
Or thinking woman's game, I should say, since we have this amazing 1993 photo of Hillary Clinton playing the Game Boy. While commuting, no less. So maybe the ad worked. Or maybe Tetris was just an essential, can't-miss game that finally legitimized video games for an older audience.
[ From GQ, October 1992, p.150 ]
Discussion Topic: Did your parents ever play console video games when you were younger? What games did they like the most?
No, you're not seeing things. These are actual physical playing cards designed to look just like the classic Microsoft Solitaire card faces — the same faces Microsoft used for its Windows-based card games between 1990 and 2007.
Kare is best known as the designer of the original Macintosh fonts, icons, and interface elements. She also created most of the icons for Windows 3.0, which was the first version of Windows to ship with Microsoft Solitaire. Along the way, she ended up designing the Solitaire cards too.
Excited as I always am for computer nostalgia, I eagerly bought a pack of these new cards as soon as they became available, and I put them through the ultimate test: a game of real desktop Klondike solitaire.
The upcoming NES Classic has its first high-end competitor.
Just today, Seattle-based Analogue is announcing the Analogue Nt Mini, a miniaturized version of its videophile-grade NES-compatible console that debuted earlier this year. The intention, according to Analogue founder Christopher Taber, is to go head-to-head with the NES Classic console from Nintendo that ships in November.
It will not be undercutting the NES Classic in price, however. This little beauty will cost you $449.
Unlike the earlier Analogue Nt, which was partially made out of recycled parts from authentic Nintendo Famicom circuit boards, the Nt Mini utilizes FPGA technology to simulate the authentic NES chips in a smaller package.
The Mini also includes RGB+HDMI output by default (HDMI was an upgrade option for the original, limited-edition Analogue console) and an 8Bitdo wireless NES controller and Retro Receiver for wireless play. It plays games off of original NES and Famicom cartridges.
Despite its attention to built quality, the Analogue Nt Mini is a very expensive proposition — especially when you can buy a working original NES on eBay for anywhere from $40-$100, and Nintendo's own HD NES Classic will retail for $59.99 (of course, that model will only play 30 built-in games).
And if you think $449 is expensive, keep in mind that this is the same company sold a 24K gold version of the first Analogue Nt for $5000. So much like buying a $200 bottle of wine, cultural cachet is a big part of Analogue's marketing angle.
I will try to get my hands on an Analogue Nt mini for a review and see if that price can possibly be justified. Until then, Analogue is opening up its site for Nt Mini pre-orders today if you'd like to dive into boutique NES waters head first.
It's amazing to me that it's 2016 and the the NES console market is heating up in ways I never thought possible. (We've come a long way from the Generation NEX, which inspired me to launch this site back in 2005.) Between this new unit from Analogue, Nintendo's NES classic, and RetroUSB's AVS — a $180 HD NES remake which I intend to review soon — I can see that I am going to have a fun and busy fall.
35 years ago today, IBM launched the IBM Personal Computer — the first-ever IBM PC. While it was simply called the "IBM Personal Computer" back then, we now know it more commonly by its model number, 5150.