Archive for the 'Everything Else' Category

[ Retro Scan of the Week ] Sega Interactive Comics

Monday, June 1st, 2015

Sega Interactive Comics Sega Electronic Comics Batman Popular Science What's New - April 1995WHAM! POW! ZAP!

I've been intrigued by this Sega Electronic Comics System prototype since I first saw it in Popular Science's What's New section back in April 1995. Here is an excerpt from that very magazine.

As far as I know, this device never made it into production — in fact, the only mention I can find of it on the Internet as of this writing is this post on the Collectors Society forums.

Apparently, the Sega Electronic Comics device worked in conjunction with a tailor-made paper comic book that one would place onto the device. A series of pressure-sensitive buttons beneath the comic book could be pressed to somehow direct the narrative of the book. (Perhaps like Choose Your Own Adventure — i.e. if you do this, turn to page 3.)

This reminds me of the comic book device Tom Hanks' character outlines in the film Big (1988), albeit without any type of electronic screen. The crazy thing is that 15 years after this Sega Prototype, you could buy an iPad that could store and display thousands of entirely digital comics in a much thinner form factor.

[ From Popular Science, April 1995, p.11]

Discussion Topic of the Week: Do you use an electronic device to read comic books? Tell us about it.

Ideas for VC&G 10th Anniversary?

Wednesday, April 15th, 2015

Vintage Computing and Gaming LogoI just looked at the calendar and realized that Vintage Computing and Gaming is turning 10 this year. I started this blog in November 2005.

I'm not quite ready to break out the party hats yet, but I'm wondering if you guys had any ideas of what I could (or should) do to celebrate this milestone.

I've considered possibly compiling some of the site material into a book of some kind, but I'm not sure how well any of the VC&G content will translate to book format. Of course, 99% of the posts on this site over the past 7-8 years have been Retro Scans, so maybe there isn't much to celebrate. There are a lot of stories buried in there, however — maybe I could pull them out into some kind of collection (although I am loathe to be responsible for yet another crappy eBook or print-on-demand tech memoir).

So…any ideas? Contests? Retrospectives? Or just sit back and do business as usual? (Not a bad option.) I'm all ears!

Steve Bristow (1949-2015)

Tuesday, February 24th, 2015

Steve Bristow in Memoirum[The following news comes to us via video game historian Mary Goldberg, who has allowed VC&G to republish his Facebook announcement here so more people can see it. –Benj]

It is with a sad heart that we announce the passing of Atari legend and friend Stephen D. ("Steve") Bristow, who died this past Sunday, February 22, 2015 at the age of 65 following a short illness.

Bristow was one of the originals, helping Nolan Bushnell out during the development of the world's first commercial arcade game, Computer Space, while an intern at Ampex.

He then moved to Nutting Associates, the publisher of Computer Space, as an intern. At Nutting, he soon took over for Nolan Bushnell when Bushnell and business partner Ted Dabney left to form Atari.

In the early 1970s, Bristow joined up once again with Bushnell at Atari for a short while before being tapped to form secret Atari subsidiary Kee Games with Joe and Patricia Keenan. There, he lead the creation of several groundbreaking arcade games such as the full-color multiplayer Indy 800 and the seminal game Tank.

Bristow occupied many positions at Atari throughout the 1970s an 80s. Upon the merger between Kee Games and Atari, he oversaw Atari's Coin Engineering as well as later projects like the Electronic Board Game Division. He later became Plant Manager of Pinball Production at Atari before moving to VP Engineering, Consumer and Home Computer Division, then VP Engineering of Atari's Consumer Game Division in the early 1980s.

From there, Bristow moved to VP Advanced Technology, then VP Engineering, AtariTel Division (which produced telephone products). Then finally, he joined Atari's Engineering Computer Division as VP and became an Atari Fellow before leaving Atari all together in February 1984.

Bristow continued with an impressive electrical engineering career afterword, but it's his time and accomplishments at Atari (and all the fun he brought us) that are the reason we're all here. He will be sorely missed.

The Glorious, Colorful World of Radio Shack Toy and Game Box Art

Friday, February 6th, 2015

Old Radio Shack LogoAfter 94 years in business, it is likely that Radio Shack will soon be no more. And sadly, it has taken the impending death of Radio Shack for me to realize how absolutely ingrained its products have been in my life.

As the son of an electronics engineer living in the US, our home growing up held at least five Radio Shack products per room (or those of its related brands: Tandy, Realistic, Optimus, Archer, or Micronta).

I am not joking or exaggerating. I could go through my parents' house today and fill a moving van with that stuff: speakers, tapes, radios, hi-fi receivers, turntables, headphones, microphones, clocks, intercoms, outlet timers, telephones, cables, wires, adapters and more.

It's almost absurd. My first IBM compatible PC was a Tandy 1800HD laptop. My first cassette recorder, microphone, telephone, cordless telephone all came from Radio Shack. My first kiss…well, a Radio Shack robot, of course.

And who can forget the batteries. The batteries!

Radio Shack LCD Football GameAbove and beyond all that were the games, the toys, the amusements. The Armatrons and Cosmic Fire Away 1000s. Pocket Blackjack, electronic chess, Pocket Repeat, RC cars, tiny kid DJ stations, microphone FM transmitters, electronic coin banks, joysticks, talking alarm clocks (Dare I add the Tandy 1000 series and the TRS-80 Color Computer). The list is endless, I tell you.

In honor of the foundering electronics retailer, I pulled together a slightly massive collection of Radio Shack toy and game box art from the late 1960s up to the early 2000s. For good measure, I threw in a handful of non-toy product boxes as well (such as one for a Zack Morris-sized cell phone and a pocket TV set).

As you look through them below, I have but one question to ask:

How many of these have you owned or played?

[ Continue reading The Glorious, Colorful World of Radio Shack Toy and Game Box Art » ]

The Invention of the Video Game Cartridge

Thursday, January 22nd, 2015

The Untold Story of the Invention of the Game Cartridge

Three and a half years ago, I started writing a history of the Fairchild Channel F, the world's first commercial game console to use software cartridges. As part of the research, I first interviewed two Fairchild veterans to follow up on my 2009 interview of Jerry Lawson.

As I kept digging, the rabbit hole of history went deeper and deeper, and the story turned out too complex and nuanced to properly research for whatever venue I was planning at the time. Budgets were tight, and the economics didn't work out, so I had to shelve it.

Just last year, I picked up where I left off and did the rest of the legwork, summoning primary source documents from around the world (special thanks to ICHEG) and interviewing over 15 people who worked for Alpex, National Semiconductor, Fairchild, Atari, and RCA to piece together the most accurate portrait of the birth of the game cartridge that I could possibly manage.

The result was finally published last night — in a somewhat abridged format — on FastCompany.com with my friend and longtime collaborator Harry McCracken editing the piece.

What I have created sheds light on a heretofore completely unknown segment of video game history (especially regarding Alpex), and it is my hope that I have done so in a way that does justice to the achievement of those involved some forty years ago.

I am grateful to everyone who helped with my research — especially Ron Smith, the mechanical designer of the Channel F, who provided me with countless documents and a patient ear for all of my questions, and Wallace Kirschner and Lawrence Haskel, who decided to talk to the press for the first time ever for my piece.

There is more to the story than could fit in the article, but don't despair — it will probably end up as part of a book.

I hope you enjoy the piece.

Remembering Ralph Baer (1922-2014)

Monday, December 8th, 2014

Ralph Baer, inventor of TV video gamesIn Memoriam: Ralph Baer (1922-2014),
co-inventor of TV video games and the home video game console

Our dear Ralph. What a man. 92 years old. A life full of technology, audacity, and gumption (with equal measures wise prudence). He died on December 6, 2014 at his home in Manchester, New Hampshire. May he rest in peace.

Just summarizing Baer's biography with keywords sounds impressive: Germany, Nazis, Kristalnacht, WWII Service, small arms expert, Lee De Forest, TV technician, Sanders, engineering, Apollo, inventor of TV video games, game console, Odyssey, cable TV, patents, Simon, toy inventor. The list could go on and on. He achieved quite a bit and lived a very full, very fulfilling long life.

Ralph Baer at Sanders, Circa late 1960sOf course, he is most well known for inventing the concept of television video games and co-inventing, with William Rusch and William Harrison, the world's first video game console during his time at Sanders in the mid-late 1960s. The prototype console that the trio finished in 1968 later became the Magnavox Odyssey (1972), the world's first commercial video game console.

But there was much more to the man, and I count myself lucky to have known him.

[ Continue reading Remembering Ralph Baer (1922-2014) » ]

[ Retro Scan of the Week ] Family Quizagon Night

Monday, November 24th, 2014

Quizagon family Apple II IBM PC Commodore 64 VIC-20 computer game advertisement - 1983“Whoa…what’s in these brownies, Grandma?”

Thanksgiving is almost upon us again, so it's time to gather around your home PC for a game of…Quizagon?

Yes, Quizagon. A game I've never played, nor will I for the foreseeable future. It looks like a hexagon-themed family trivia game, which is not my bag, man. But what a great photo.

Instead, I'm going to host a The Seven Cities of Gold marathon on an Atari 800XL with my brother. We plan on exploring a completely new continent while interacting vigorously with the natives. Meanwhile, my brothers- and sisters-in-law will be playing Sonic & All-Stars Racing Transformed on my dedicated gaming PC that is hooked to the flat-screen living room TV. It's a great kart game to play on Steam with four Xbox 360 controllers that's easy to set up and jump into. Fun times shall be had by all.

By the way, I first used this amusing scan in a 2009 Thanksgiving-related slideshow I did for Technologizer (hoping I'm not repeating it on VC&G). If you're in the mood, here's some other Thanksgiving-related material from the VC&G archives.

[ From Compute! - November 1983, p.15]

Discussion Topic of the Week: Do you have any family video gaming planned for this Thanksgiving? If so, what are you going to play?

[ Retro Scan of the Week ] Disk Box Modern Art

Monday, October 20th, 2014

From Fellows 3.5The beauty of silent instructions

[ From Fellows 3.5″ Softworks Instructions - 1994, back]

Discussion Topic of the Week: If you had to guess, how many floppy disks do you own?

[ Retro Scan of the Week ] Donkey Kong Puzzle

Monday, October 13th, 2014

MB Puzzle Milton-Bradley 200 piece Donkey Kong Puzzle box cover art - circa 1983That is one dangerous and sexy construction site

When it comes to vintage 1980s puzzles, few can beat the sheer cultural nostalgia value of this 200-piece Milton-Bradley Donkey Kong puzzle, which comes straight from my childhood. This is a scan of the front of the box.

It's not often that I find a true surprise lurking in our old family toys, but I had completely forgotten about this puzzle until I ran across it in the back corner of my mom's attic a few months ago. Memories of poring over the lush, vibrant artwork on the box rushed back to me as I pulled it from where it had lay, dusty and neglected, for 25 years.

Look at the the highlights, the curves, the gradients. The richness.

Luckily for me, all the pieces were still in the box, so I have now re-assembled the puzzle and framed it. It will never be lost again.

The artwork for this puzzle no doubt echoes the side cabinet art of the Donkey Kong arcade machine, but with added detail and an airbrushed vividness. I think it would make an awesome poster — does anyone know who the artist was?

By the way — even though I find it insanely difficult at times, the original Donkey Kong is one of my favorite arcade games. It was also one of the first video games I ever played, courtesy of a port to the Atari 800.

P.S. Pauline is way hotter than Princess Peach.

[ From MB Donkey Kong 200 Piece Puzzle Box - circa 1982-1983, front]

Discussion Topic of the Week: In your opinion, which is better: Donkey Kong Jr. or Donkey Kong 3?

The Warning Signs of Computer Dad Syndrome

Tuesday, September 23rd, 2014

Computer Dad SyndromeDuring the 1980s, a debilitating disease broke out among white middle-class nuclear families across the United States. Fathers everywhere were seen awkwardly encouraging their children during regular activities — often while playing video games or using personal computers.

Thirty years later, doctors have finally identified this malady as Computer Dad Syndrome (or "CDS" for short), which manifests itself in spontaneous episodes of uncomfortably becoming someone's dad for the duration of a photography shoot.

Diagnosis of this condition is contingent upon the appearance of three or more of the following symptoms.

Clutching of the upper arm

Clutching of the upper arm

[ Continue reading The Warning Signs of Computer Dad Syndrome » ]