Archive for the 'Art' Category

Eventually, the Yeti Will Eat Us All

Tuesday, July 6th, 2010

Yeti Food

The Weirdest Video Game Box Art of All Time

Friday, October 16th, 2009

World's Weirdest Video Game Box Art - Deadly Duck - Atari 2600 - 1982

And you thought eatin’ shrooms to grow bigger was strange. How about this: flying green crabs dropping red clay bricks on a grinning, toothy duck wearing a cape and glasses with a double-barrel shotgun coming out of his mouth.

At least it’s set in a pond, so the backdrop isn’t too fanciful.

The game is Deadly Duck for the Atari 2600, a 1982 shooter title published by 20th Century Fox. I’ve played it, and it’s not too bad. It’s a vertical shooter, similar to Space Invaders and Demon Attack.

Deadly Duck Screenshot - Atari 2600 - 1982You play as a duck striving to gun down flying crabs that drop bricks on you — actually, around you. When the bricks land, they temporarily impede your movement to the left or right, then disappear in a few seconds.

This is one of the many vintage video game box illustrations that rendered the typically absurd and abstract situations of extremely low resolution games in a very realistic and literal manner. Super Breakout for the 2600 is one of my favorites (it also inspired a 2006 Halloween costume suggestion).

You can find many more examples of this curious art form on the web, including many parody boxes, so watch out for fakes.

[ Retro Scan of the Week ] A Scientific Apple II

Monday, June 8th, 2009

Apple II Scientific Scene - ProDOS manual - circa 1983Through science, we’ve discovered ways of levitating our floppy diskettes.

[ From The ProDOS Supplement to the Apple IIe Owner’s Manual, 1983 ]

Discussion topic of the week: Have you ever spilled a drink or any other liquid on your computer? How did you clean it up?

[ Retro Scan of the Week ] TurboGrafx-16 Logo

Monday, June 1st, 2009

TurboGrafx-16 Logo - 1989You could eat off of this logo.

This week, I present to you the TurboGrafx-16 logo in relatively high resolution lossless PNG format for all to use and enjoy (click on the image above for the big version). Nice and clean. I’ve always considered this logo to be an exceptional example of good graphic design.

[ From The U.S. TurboGrafx-16 Instruction Manual, circa 1989 ]

Discussion topic of the week: What’s your favorite game system logo of all time?

[ Retro Scan of the Week ] Software Piracy

Monday, February 9th, 2009

Software Piracy - Byte - May 1981It’s the software Vikings!

Heh. And you thought digital piracy was a new problem. It’s actually as old as the PC software business itself. Some of the earliest evidence of this comes from a famous February 1976 open letter to the Homebrew Computer Club in which Bill Gates (then “General Partner” of a small company called Micro-Soft) protested the rampant “theft” of his company’s popular Altair BASIC.

Reflect on that date for a moment: February 1976. Less than a year after the Altair 8800 launched the personal computer revolution, people were already illegally copying Microsoft products with great abandon. (Some things never change.) Of course, selling pre-programmed software for personal computers was a new concept back then. And heck, personal computers were a new concept back then.

But as time passed and PCs grew in influence, the piracy problem didn’t go away. In fact, it continued as a hot-button topic throughout most of the 1980s. BYTE magazine devoted its May 1981 issue to the subject, commissioning its regular cover artist, Robert Tinney, to provide a visual hook for the monthly theme. Meditating on “software piracy,” Tinney concocted a potent and iconographic image of a fierce viking ship cutting through rough seas, its massive floppy disk sail standing at full mast. To this day, the image (seen above) remains Tinney’s most famous illustration from the BYTE years.

If his prints of this image hadn’t sold out long ago, I’d buy one in a heartbeat.

[ From BYTE, May 1981 ]

Discussion topic of the week: Do you pirate commercial software? Why or why not?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Christmas Music Classics — NES Style

Sunday, December 21st, 2008

8-Bit Jesus Album

Just yesterday, chiptune artist Doctor Octoroc released a full MP3 album of NES-inspired Christmas songs called 8-Bit Jesus. It’s nothing less than a chiptune tour de force, brilliantly re-imagining familiar Christmas songs like Silent Night, Joy to the World, and Rudolph the Red-Nosed Reindeer in the style of classic music from NES titles like Castlevania, Mega Man, Kid Icarus, and more.

Each track feels like it was pulled straight from an authentic NES cart; the haunting Kraid, Rest Ye Mother Brain delivers Christmas in the depths of Zebes, cleverly mixing God Rest Ye, Merry Gentlemen with one of Metroid’s classic tunes.

Download the full album in MP3 format here. Or, if you donate $15 to Octoroc, he’ll even send you a physical copy on CD.

One warning though: aside from the last two tracks, this album is not a relaxing, laid-back listen — most of these action-packed songs will make you feel like you’re living in a frantic NES game (in other words, it’s not quite grandma material). But for those who grew up receiving the latest NES game for Christmas, this collection brings back warm and fuzzy feelings that perfectly channel the spirit of the Yuletide.

VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer

Tuesday, September 26th, 2006

Robert TinneyIf someone wrote a book on the history of personal computer art, chapter one could only bear the name of one man: Robert Tinney. As cover artist for over eighty issues of BYTE magazine — microcomputing’s first and finest major publication — and as one of the first men to illustrate topics related to the fledgling field of personal computers, he near single-handedly shaped the popular visual idiom of what computers were, could be, and would be for the for a whole generation of microcomputer enthusiasts.

That proud generation has long since grown up and moved on to a myriad of different fields and disciplines, spreading its knowledge, love, and expertise of all things technological around the world. Collectively, they have arguably become the world’s most influential, yet sometimes underrated, segment of the modern populace. So imagine if you could go back in time and visit that same generation in 1978. What would you see? A lot more pimples, no doubt, and a lot more hair. And most likely, you’d find a copy of BYTE in their hands — with a Robert Tinney illustration on the cover.

Byte Magazine CoverTinney’s BYTE artwork is amazing. It displays unparallelled creativity in the use of visual metaphors to convey typically intangible, abstract, and sometimes abstruse technical concepts. His illustrations penetrate all pretense and cut straight to the heart of the main idea of the topic at hand, laying it out in an appropriately minimalistic fashion that, while sometimes visually spartan, richly sparks the imagination and places the viewer firmly in the scene. His work communicates, and it does so in ways that words never could. For most commercial artists, the idea of illustrating for a completely new field without artistic precedent would probably be daunting, if not completely nervewracking — and who’s to say it wasn’t for Tinney — but despite that immense challenge, he pulled off the assignment not only handily, but with the kind of proficency and mastery that made the genre, in this writer’s humble opinion, firmly his own.

It was with all these superlatives in mind (and a stack of 1987 BYTEs as my bedside reading material) that I recently requested an email interview with Robert Tinney. I am delighted to say that he accepted the offer, and you can read the result below.

[ Continue reading VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer » ]

Retro Scan of the Week: Weller’s Psychedelic Apple II Painting

Monday, August 7th, 2006
Apple II Painting
This incredible Apple II-themed painting was scanned from the cover of a small 1982 brochure titled, “Your Guide To Apple Service And Support.” I personally think it’s an excellent piece of art, apparently by an artist named “Weller.” Weller, if you find this, please drop me a line and let me know if you did any more computer-related paintings.

Great stuff. It reminds me of Peter Max.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

This Definitely Beats the “Mac Shelf”

Saturday, August 5th, 2006
Super Mac Shelf
While walking the lonely streets of San Francisco, Mike Melanson spotted this Mac-heavy exhibit in the Million Fishes arts collective display window. Naturally, he took some pictures of it and sent them to me. Of course, this puts my former “Mac Shelf” (R.I.P., *sniff*) to shame.

I have the feeling that a Simunovich is behind this piece of techno-art. Devan, that is.

The Music Computers Make: Impenetrable Noise and Silicon and Steel

Wednesday, April 12th, 2006

For some computer lovers, the sounds that computers make is music to their ears. And by “sound,” I don’t mean 32-bit digitized audio coming from a Sound Blaster Audigy; I mean the actual mechanical whirrs, clanks, and cronks that emanate from computing hardware in action. They make you feel warm and fuzzy inside.

It was this very love I had in mind when I set out to compose a “computer music” piece for a class I took at a local university back in Spring 2002. But I wasn’t exactly following the instructions (more on that later). The class focused on the history and composition of music generated by computers. Not pop music or anything like it, of course, but what I would typically call “highly inaccessible, elitist, please pull the stick from my ass” music. In particular, we learned about what proponents of the genre call “new music,” which pretty much means any music that has an unconventional structure, typically lacking vocals, instruments, rhythm or melody as we know them. The computer variety of this avant garde style arose from early attempts at generating music with computers in the 1950s and 60s, but lacking sufficient computational horsepower for a decent compositional AI at the time (and even now), composers could only squeeze abstruse sequences of notes from their machines. But (surprise!) some people thought it was cool because it was abstruse, and a new class of music elitists was born. They embraced the limitations of the medium and ran with them — straight into a wall. If you think you’d get a kick from the seemingly random bloops and bleeps generated from applying a complex algorithm to the DNA of sperm whales, then this music is definitely for you. Sure, it’s got a great “nerd factor,” but it’s hardly emotionally inspiring.

[ Continue reading The Music Computers Make: Impenetrable Noise and Silicon and Steel » ]