Archive for the 'Art' Category
When it comes to vintage 1980s puzzles, few can beat the sheer cultural nostalgia value of this 200-piece Milton-Bradley Donkey Kong puzzle, which comes straight from my childhood. This is a scan of the front of the box.
It's not often that I find a true surprise lurking in our old family toys, but I had completely forgotten about this puzzle until I ran across it in the back corner of my mom's attic a few months ago. Memories of poring over the lush, vibrant artwork on the box rushed back to me as I pulled it from where it had lay, dusty and neglected, for 25 years.
Look at the the highlights, the curves, the gradients. The richness.
Luckily for me, all the pieces were still in the box, so I have now re-assembled the puzzle and framed it. It will never be lost again.
The artwork for this puzzle no doubt echoes the side cabinet art of the Donkey Kong arcade machine, but with added detail and an airbrushed vividness. I think it would make an awesome poster — does anyone know who the artist was?
By the way — even though I find it insanely difficult at times, the original Donkey Kong is one of my favorite arcade games. It was also one of the first video games I ever played, courtesy of a port to the Atari 800.
P.S. Pauline is way hotter than Princess Peach.
Discussion Topic of the Week: In your opinion, which is better: Donkey Kong Jr. or Donkey Kong 3?
I don't normally take scans out of context, but I made an exception for this amazing illustration. It comes from the instruction manual for Joust for the Atari 2600. I isolated the image years ago for possible use in one of my Halloween costume ideas posts, and I've been staring at it in my scans folder ever since.
Joust is one of my favorite arcade titles, and I'm particularly fond of the Atari 7800 home version.
I'd like to find out who created this glorious piece of video game art. I'll do some digging in a bit, but if you know already, please leave a comment and I'll update this post. (The illustrator may be referenced in the manual itself, but it's packed where I can't get to it.)
By the way, I think this illustration would look awesome on a t-shirt. Anybody want to make one?
Discussion Topic of the Week: Which is better: Joust or Balloon Fight?
As I've previously mentioned, I've found a wealth of Retro Scan material while looking through old family papers in the attic at my mom's house.
This time, I was sorting through a giant box of my ancient artwork from school, and I came upon this fascinating computer printout from my kindergarten era (1985-86).
I vaguely remember making it (although, strangely, I mostly remember coloring in those little boxes and being proud of it), but I have no idea what software I used to do it. I know that my school stocked itself with IBM PCs, but the font and the overall feel of the image remind me of an Apple II MECC educational game.
Whatever the platform, this looks like the output from a stamp/clip-art program for kids. Does anybody know what it is?
Discussion Topic of the Week: What was the first computer paint program you ever used?
I've never played either of these Atari ST games by Microdeal, but they look like fun. "Look" being the operative word. That's because, as we all know, a screenshot alone is a poor judge of a game.
In fact, I recall being burned by screenshots many times back in the day. While browsing at Babbage's or Software Etc. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf.
If we did buy a game, we'd rush home and load it up. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. Or — even worse — the screenshots were from the uber-colorful Amiga / VGA / etc. version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Doh.
Discussion Topic of the Week: Did you ever buy a game based on graphics alone — then come to regret it later?
There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I'm not quite sure what game it was for (other than "Golf"),
but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.
For more hand-drawn video game goodness, check out this VC&G post about my friend's Deadly Towers maps from 2006.
[ Update: 06/03/2013 - I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven't found yet. I still think it's possible that Chris wrote the letters. ]
Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?
Just today I received an email asking for help in producing an ASCII-art style printed banner for a memorial service that will take place this Saturday, May 11th, 2013. They will be honoring a lifetime IBM veteran who passed away recently at the age of 69.
I have a few ideas on how to do it, but I'm short on time this week, so I'm hoping someone out there can help her. Here is her email (posted with permission):
Hello. My uncle recently passed away quite unexpectedly at the age of 69. We are holding his memorial on Saturday, May 11th. I have been racking my brain on a way to honor him at his memorial. My uncle was a lifetime IBM employee and computer pioneer.
In 1979, when I was 9 years old, he gave me a banner for my birthday. It was from the old dot matrix printers. It had a silhouette of Snoopy on the top of his dog house and it said "Happy Birthday Chimene". I literally thought it was the coolest thing. This was before home computers and home printers for our family. The letters were made with x or o or maybe dashes. Because my brain had no conceptual framework for the world of computers, I literally wondered if it was created by magic.
I would like to have one of these made for my uncle for his memorial. Do you have any idea how I could go about getting this done? I am not tech savvy so I would love to find someone that can do this for me and do it quickly. I know that there would be no better way for me to honor my uncle and I am desperate to find a way to get this done. Any help you can provide would be so greatly appreciated.
Post your suggestions or offers to help in the comments, and Chimene will keep an eye on them. I'll pass along your email address (leave it in the comment form) if she wants to contact you further.
[Update - I helped Chimene construct a banner using "banner" for *nix systems and an old Snoopy ASCII art drawing. She later sent me a photo of the print-out, which she used at the service. ]
Back in January, I wrote an article about the world's earliest known figurative computer art for The Atlantic. It it is also likely the world's first digital computer artwork as well.
(Check out this timeline of computer art history to get an idea where this piece fits in.)
The only known physical record of this circa 1956-58 pin-up diagnostic, which ran on SAGE computer systems, comes from a Polaroid photograph snapped by U.S. airman Lawrence A. Tipton in early 1959. Tipton retains the original print, although it will likely go to a museum soon (more on that when it happens).
The digital image of the photo used in my Atlantic article was provided by Tipton to a SAGE historian over a decade ago. It was previously the highest-quality version of the photo I had access to, and that posed a few problems. Someone (likely Tipton himself) had hastily retouched the image, removing various scratches, and it was not presented in a high enough resolution to examine in detail.
To remedy that, Tipton was kind enough to make a high resolution scan of the original print and mail it to me on CD-ROM back in February. With his permission, I am providing the high-resolution scan of the pin-up console photo unretouched and unmodified below so that (a) others may learn from it and (b) to ensure that our only record of this important achievement in art is not lost.
In ye olden days, BBS sysops often tagged image files that came within their possession with makeshift ads for their BBSes, as can be seen here on this image of Marvel's Colossus. The BBS in this case is "The Users's Choice BBS," which sysop Martin Scolero ran in Indianapolis, Indiana between 1990 and 1996. (That info is courtesy a historical BBS list created by Jason Scott.)