Archive for the 'Electronic Toys' Category

[ Retro Scan of the Week ] Dungeons and Demons — The Infraceptor Watch

Monday, August 17th, 2009

Infraceptor Watch Ad - 1995The time? Half-past dagger.

Does anybody know more about this interesting looking watch? I don’t recall seeing or hearing anything about it beyond this tiny profile in Popular Science’s “What’s New” section back in 1995.

Casio’s Infraceptor watch functions as a game machine, a phone book, an infrared message sender, and a stopwatch. Its IR beam lets you play a “dungeons and demons” adventure against other Infraceptor users. You prepare the phone book information — for as many as ten people — or canned questions and replies for the message-sending function on a JD-6000 Digital Diary before storing it in the watch. Price: $100.

I wonder how the so-called “dungeons and demons” game worked. I’m completely guessing here, but I suspect it wasn’t very fun. It’s still a neat concept that I would have killed for as a kid (I can imagine surreptitiously playing it at school).

Check out this neat Japanese page with pictures of other super-nerdy watches on it.

[ From Popular Science, April 1995, p.12 ]

Discussion topic of the week: Tell us about the geekiest watch you’ve ever owned. (i.e. Calculator? Digital address book? Built-in camera? Dick Tracy-style radio?)

VC&G Interview: 30 Years Later, Richard Wiggins Talks Speak & Spell Development

Tuesday, December 16th, 2008

Texas Instruments Speak & SpellThirty years ago last June, Texas Instruments introduced Speak & Spell at the Summer Consumer Electronics Show in Chicago. This electronic spelling teacher for kids broke new ground by speaking out words via built-in voice synthesis — a world-first for a consumer product.

By Christmas 1978, the iconic orange and yellow device hit stores with a suggested retail price of $50 (US). TI’s new toy sold very well and became a media sensation, landing on magazine covers and eventually making an appearance as a key prop in a major Hollywood film, E.T. the Extra-Terrestrial.

Intending to write an article about Speak & Spell’s 30th anniversary last July, I conducted an email interview with Richard Wiggins, a member of the original Speak & Spell development team. Wiggins is notable for co-designing speech synthesis techniques capable of being mass-produced in an inexpensive consumer product, which was no minor task in 1978.

I wanted to share my interview with Mr. Wiggins before the year is out, as it’s not only more relevant during 2008, but it also might be of interest to historians some day. In the mean time, I hope you enjoy reading it.

[ Continue reading VC&G Interview: 30 Years Later, Richard Wiggins Talks Speak & Spell Development » ]

[ Retro Scan of the Week ] Game Boy Punishment?

Monday, September 22nd, 2008

Hudson Game Boy Ad - EGM 1993(Click above for full advertisement)

The promise of the Game Boy could never have been made more clear than in this 1993 ad by Hudson. Confined to your room? No problem; play your Game Boy. The portable nature of Nintendo’s first handheld console opened up incredible new possibilities for how and where you could play video games.

Those possibilities felt very real when I finally convinced my dad to buy me a used Game Boy around 1990. (Sure, it had just come out in 1989, but it felt like forever because I was begging my parents for one all along the way.) With the Game Boy, I could play video games in the car, in school (although I never did), in bed at night, and I even remember wandering through the local art museum — black Game Boy earbuds in place — glued to Tetris instead of paying attention to the paintings. Oh, that glorious stereo sound. Those were amazing days indeed.

[ From Electronic Gaming Monthly, June 1993 ]

Discussion topic of the week: What was the first handheld electronic game you ever played? Also, feel free to share your first Game Boy experience.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Simon Turns 30

Friday, July 25th, 2008

Milton Bradley SImon 30th Anniversary

Like an alien mothership come home, a small flying saucer surveyed the pulsing, Technicolor scenery of Manhattan’s trendy Studio 54 dance club. The saucer, a four-foot replica of a mysterious electronic toy, hung overhead in preparation for an unveiling later in the night. Yet the revelers below, entranced by thumping disco and free-flowing decadence, barely noticed the invasion in progress.

Further up, in the pitch black balcony, a 56 year-old engineer from New Hampshire fought off drowsiness and reminded himself why he had attended the deafening event: among the glamorous movie stars, the blasting music, and the swirling mirrored balls, it was his creation they were there to celebrate.

At approximately 3 AM on the morning of May 16th, 1978, the music stopped. The dazed crowd parted like the Red Sea, and a middle-aged man — the Vice President of Milton Bradley — took the stage to introduce the company’s latest toy, a curious wheel of blinking colored lights and musical tones called Simon that would soon become the must-buy gift of Christmas 1978.

In the balcony, the engineer smiled: he had reached the end of a story that had begun, surprisingly, six years earlier.

[ Read more about Simon’s creation at 1UP.com ]

[ Fuzzy Memory ] Tutankhamen Rises Again

Wednesday, April 30th, 2008

Fuzzy MemoryWe’re back. Last week’s Fuzzy Memory mysery was such an astounding success that we’ve received another request from someone seeking resolution of their distant childhood gaming memories. I’m not a fount of infinite knowledge, so like always, I need the adept VC&G readership to help solve the mystery.

Spirits of Ancient Egypt

Julia, from Australia, wrote me a few days ago regarding an electronic handheld game from her past:

G’day red

I’m hoping you can help me locate a game I played when I was a child. I live in South Australia. The game was a handheld game made around 1981 with a lcd screen. The name Tutankhamen comes to mind but it may have been called something else, but I’m pretty sure it had an Egyptian theme. I don’t remember how the game was played, I only remember what it looks like. It may have been red in colour, small between 10-20cm wide an I recall it had a little black stand attached to the bottom of it. I think it was modelled after the 2 player tabletop arcade games except a mini version.

Your help would be much appreciated!

Cheers

-Julia

[ Continue reading [ Fuzzy Memory ] Tutankhamen Rises Again » ]

[ Fuzzy Memory ] Seeking Childhood Computer Toy

Friday, April 18th, 2008

Fuzzy MemoryOften we yearn to reclaim fond memories from childhood, but those memories remain just out of reach. Sometimes the event or object we’re seeking happened so long ago that our recollections have become foggy or even distorted over time.

Well, in a way, that’s why I’m here. As a historian, I like to help people reconnect with and rediscover the past. I regularly receive emails from people looking for information on games, toys, or computers that they haven’t seen in years. Last week, I found another such email waiting in my inbox that left me stumped. That’s why I’m turning to you, my wonderful readers, for help in solving the mystery.

[ Continue reading [ Fuzzy Memory ] Seeking Childhood Computer Toy » ]

Welcome to the Family, Whiz-Kid

Thursday, March 20th, 2008

VTech Talking Whiz-Kid and VTL Computron

Yesterday afternoon, I made a trip to some local thrift stores that I hadn’t visited in eight years. I left with a 24-game N64 cartridge drawer, some books, an unopened copy of Bill Gates’ The Road Ahead on audio cassette, some neat board games, and the two devices you see above. It’s more junk, but it’s good junk.

The VTech Talking Whiz-Kid (1987, right) came with the box, manual, and cards. This educational toy reads paper “program cards” as you insert them into an optical reader slot. The cards don’t contain any software, but instead bear a simple bar code that tells the Whiz-Kid which built-in program to start. Highlights include Hangman, word scramble, and an extremely limited calculator.

I remember seeing the VTL Computron (1980, left) in J.C. Penney catalogs as a kid. It works too, although it’s missing the battery door. The LED-based Computron plays matching games based on which letter you select. Most of the games obviously went along with a printed guidebook that I don’t have.

Neither device does BASIC like the VTech Pre-Computer 1000, but they’re both highly collectible microprocessor-powered toys. Total cost for both? $10 (US).

Anybody else have one of these? Feel free to share your memories with us.

BASIC for Kids: The VTech PreComputer 1000

Thursday, May 31st, 2007

VTech PreComputer 1000I found myself up in Boone, NC last week at a recently opened Goodwill store. Upon arriving, I quickly made my way back to the electronics section. The place was packed with an unusual surplus of wireless 802.11g network routers — something I’d never seen before in a thrift shop. Most of the items were overpriced, though.

Among the dozen TVs and broken stereos on the sagging back shelves, I found a few gems. In the end, I walked away with a new, in-box controller for the forgettable HyperScan video game system ($2), a shrinkwrapped copy of Microsoft’s Return of Arcade ($4), and my most interesting find, a VTech PreComputer 1000 ($4). Believe it or not, but I’ve actually wanted a VTech Precomputer for some time. A handful of different toy and electronics companies produced a whole class of “educational” or kids’ computers in the 1980s that I’d like to collect. Most of the more sophisticated models have some version of BASIC built in, and the VTech PC1000 is no exception.

Computer LiteracyBack in the day, the BASIC programming language (or even Logo — remember the turtle?) was considered the best way to teach kids how to use a computer. They called the push to teach ordinary people how to use these machines “computer literacy” like we do today, but the methods of obtaining that literacy were different. For a time in the late 1970s and early 80s, educators, politicians, technologists, and pundits in major publications around the U.S. worried that every citizen would have to know how to program a computer or they’d be left out of the computer revolution, and thus, the future. After all, if you want to tell a computer to do something, you have to program it, right? How else are you going to get it to do what you want? It seems strange to us now that they didn’t realize that we’d all be running other people’s programs instead (Microsoft did, of course). That popular perception began to shift after the release of the Macintosh in 1984, but the change didn’t fully get here until the mid-1990s. Now we teach people how to use Microsoft Word. By golly, if someone doesn’t know how to program complex and obtuse Word macros, how will they ever be able to create a competitive résumé? In a way, not much has changed.

VTech PreComputer 1000 ButtonsAnyway, back to the PreComputer. I disassembled the unit today to see what makes it tick. As I suspected, the unit’s CPU is a Z-80 clone, the Toshiba TMPZ84C00AP. I also spotted the prominently marked Video Technology (VTech) ROM on the motherboard which contains built-in trivia games in subjects like history, geography, and science, calculator functionality, Hangman, and a typing course. One of the rubber-button options on the PC1000 is “Computer Drill,” which lets you look at nine built-in sample BASIC programs or program in “Pre-Basic 1.0″ yourself. Although the PC1000’s twenty-character, one line LCD display is quite limiting, it’s still a compelling feature that’s fun to play with. And heck, the thing has an impressive full-stroke QWERTY keyboard with insert and delete keys. It’s almost as if the PreComputer’s designers were begging for their creation to be used for more than meets the eye.

I don’t have the manual for the PreComputer, so I have no idea if it can save your programs temporarily in memory, or the extent to which its interpreter supports traditional BASIC commands. I’d particularly like to know how to print to the LCD screen without the automatic pause after each line, if that’s possible. If anyone has a copy of the manual for this and can scan it or type it up for me (especially the section on BASIC), I would be much obliged. Did anyone out there have one of these as a kid? I’d love to hear from you in the comments section.

[ Update: 07/30/2007 - Many generous thanks to Chris Ball for obtaining, scanning, and providing the BASIC section of the PreComputer 1000 instruction manual. You can download all the pages in high resolution JPEG format here (25 MB). Be warned, though: the file is big. Thanks again, Chris! ]