Archive for the 'News & Current Events' Category

High-Res Scan of the World's First Digital Computer Art

Tuesday, April 9th, 2013

Lawrence Tipton 1959 SAGE Photo of Computer Pin-up Art - World's first figurative digital computer art

Back in January, I wrote an article about the world's earliest known figurative computer art for The Atlantic. It it is also likely the world's first digital computer artwork as well.

(Check out this timeline of computer art history to get an idea where this piece fits in.)

The only known physical record of this circa 1956-58 pin-up diagnostic, which ran on SAGE computer systems, comes from a Polaroid photograph snapped by U.S. airman Lawrence A. Tipton in early 1959. Tipton retains the original print, although it will likely go to a museum soon (more on that when it happens).

Lawrence A. Tipton, circa 2000sThe digital image of the photo used in my Atlantic article was provided by Tipton to a SAGE historian over a decade ago. It was previously the highest-quality version of the photo I had access to, and that posed a few problems. Someone (likely Tipton himself) had hastily retouched the image, removing various scratches, and it was not presented in a high enough resolution to examine in detail.

To remedy that, Tipton was kind enough to make a high resolution scan of the original print and mail it to me on CD-ROM back in February. With his permission, I am providing the high-resolution scan of the pin-up console photo unretouched and unmodified below so that (a) others may learn from it and (b) to ensure that our only record of this important achievement in art is not lost.

[ Continue reading High-Res Scan of the World's First Digital Computer Art » ]

Kotaku's Emulation Fear Mongering

Tuesday, March 26th, 2013

Ouya Console

Over at Kotaku, Tina Amini recently wrote a piece titled "Ouya Tries To Dispel Fears That The Console's Nintendo Emulators Will Promote Piracy." It's not a good piece.

First of all, the author isn't clear whose fears Ouya is trying to dispel. By my reading, it is only the author herself who "fears" what may happen if Ouya allows Nintendo emulators on its console, and only because she wants to drum up controversy for a blog post. Fear mongering bullshit.

Tina, don't use fear over emulation or piracy as your traffic-boosting media pawn. It doesn't help anybody.

Emulation isn't the enemy. Piracy isn't even the enemy. They're bogeymen that help preserve a system where media companies overcharge and re-charge for their works over and over and over again. (I'm talking all media here, not just video games.)

The never-ending war against piracy isn't a war against pirates. It's a war against consumers. The content industry has dressed it up to look like a battle of good vs. evil when it's really just a battle to keep your wallet pried open while dollars pour out.

That war has real casualties for everyone that are far worse than piracy: things like consumers' fair-use rights over products they have rightfully purchased or licensed, free speech, security research, and our historical legacy.

Piracy, if left completely unchecked, would definitely hurt publishers. But it's not unchecked. It's illegal.

Let people do what they want with open platforms. Let the law be the law, and let the people decide if it's in their best interest to respect it or break it.

You could always put people in straitjacket if you didn't want them to break any laws, but it wouldn't allow them to be free, would it?

DRM is a digital straitjacket, and a "walled garden" is a fancy name for a comfortable prison. If a company like Ouya is brave enough to let their console be used for whatever purpose, that should be commended, not discouraged.

P.S. Fix the DMCA

Predicting the Smartphone in 1989 — as the Smartwatch

Monday, March 25th, 2013

Seiko UC-2000 Semi-Smartwatch

While researching my slideshow on smartwatch history for TechHive last month, I came across an interesting 1989 letter to Computerworld magazine. It was a response to an earlier article in the publication about the inevitability of a wearable watch-sized microcomputer.

I find the letter prescient because its author imagines the consequences of walking around with a full-blown networked computer on your wrist. And he was right about his predictions in every regard except one: instead of computers on our wrists, we're walking around with computers in our pockets. In other words, smartphones.

But that's the nature of predicting the future. You can often get the general trends correct without knowing the details. Nobody in 1989 had any idea that the cell phone, instead of the watch, would first become the vehicle through which we'd wear tiny networked computers on our persons almost every hour of the day.

[ Continue reading Predicting the Smartphone in 1989 — as the Smartwatch » ]

Benj's Macworld and TechHive History Roundup

Saturday, March 23rd, 2013

Macworld Logo
TechHive Logo

I last updated you on my Macworld work back in January. Since then, I've been busy writing more historically-minded pieces for the site as well as its sister site, TechHive. Below you'll find a list of the ones I haven't mentioned yet on this blog in convenient digest form.

Phew. I've been busy! Of those eight pieces, the Apple Lisa one can't be missed. Plenty of interesting little-known history there. The Mac Color Classic and Abandoned Apples pieces are some of my favorites as well.

I'm not sure, but I get the feeling from the lack of comments on my Apple-related posts that not many Apple or Mac fans visit VC&G. Not quite sure why that is, but if you're out there, let me know.

Fix the DMCA to Preseve our Cultural Heritage

Friday, March 15th, 2013

Mickey Mouse Copyright Blur

Just up on The Atlantic.com is an op-ed I wrote that argues for repealing the anti-circumvention section of the DMCA because it threatens the preservation of our cultural heritage.

Perhaps by now you've heard about the campaign to repeal the anti-circumvention section (1201) of the Digital Millennium Copyright Act. This most recent challenge to the DMCA arose from a recent decision by the Librarian of Congress to discontinue a three-year exemption that made cell phone unlocking legal.

Opponents of the DMCA anti-circumvention provision claim that the law threatens consumer control over the electronic devices we buy, and they're right. But the stakes are much higher than that. Our cultural history is in jeopardy. If the DMCA remains unaltered, cultural scholarship will soon be conducted only at the behest of corporations, and public libraries may disappear entirely.

That's because the DMCA attacks one of the of the fundamental pillars of human civilization: the sharing of knowledge and culture between generations. Under the DMCA, manmade mechanisms that prevent the sharing of information are backed with the force of law. And sharing is vital for the survival of information. Take that away, and you have a recipe for disaster.

Share my article. Spread the word. It's time to fix the DMCA.

"DRM is a problem like mold is a problem, like fire is a problem. What distinguishes it, of course, is that it's a man-made construct, which makes it seem really sad." - Jason Scott, Archivist at The Internet Archive

MadMaze-II Now Hosted on Vintagecomputing.com

Tuesday, February 19th, 2013

MadMaze-II Title Image

In 2006, I wrote about a version of the classic Prodigy game MadMaze that had been adapted for the web by Russell D. Brown, an electronics engineer based in Rome, New York.

Just today, a commenter on that original post (thanks Joshua) let me know that Russell Brown passed away last year on July 1st. That means his implementation of MadMaze-II is now offline.

(Please note that the original author of MadMaze, Greg Costikyan, is still alive and kicking as far as I know.)

Luckily for all of us, I asked Russel Brown back in 2011 to share his MadMaze-II code with me in case his version of the game ever went down. He complied, and I have just now set up a fresh copy of his adaptation on this web server at the following address: http://www.vintagecomputing.com/madmaze/.

The game still requires Internet Explorer 5 or up, and it seems to work in IE 9 for me. Brown programmed the game in such a way that obfuscated its function to prevent cheating (he even incorporated a copy protection scheme), so at the moment I have no idea how to successfully modify it if players find any bugs. But if you encounter any problems, please feel free to let me know, and I'll have a look.

Have fun in the maze. And may Russell Brown rest in peace.

[ Retro Scan of the Week ] African American Apple Fans

Monday, February 4th, 2013

Multiracial Black African American Apple Fans Apple PowerBook Advertisement 1992One big happy family — and a PowerBook (click to see entire ad)

It's Black History Month once again in the US, so I thought it would be timely to share this Apple PowerBook advertisement from 1992.

The ad appeared in the February issue of Smithsonian Magazine; I don't think it is a coincidence that it prominently featured people of African decent. It also prominently featured the PowerBook 100, which had just been introduced a few months prior in October 1991.

The obvious racial focus of this ad brings to my mind a couple of interesting, if racially-charged questions: What percentage of black Americans, historically, have used Apple products versus other computer brands? Do African Americans, like other demographic groups, have their computer or tech brands of choice?

Today, Apple is such a mainstream company that the answer to the first question is most certainly larger than it likely was in the pre-iPod era. It would be interesting from a cultural standpoint to peek back into private demographic customer studies that Apple no doubt commissioned at various points in its history.

As for an answer to the second question, I have no idea. But I would love to hear from African American computer users to find out.

[ From Smithsonian Magazine, February 1992, p.10-11 ]

Discussion Topic of the Week: What's your favorite PowerBook model?

Virtual Console Makes Nintendo Look Incompetent

Tuesday, January 29th, 2013

Wii U Virual Console

In light of the news that Virtual Console games on the Wii U won't be able to use save files from the Wii's Virtual Console, I would like to point something out.

Just today, I found a NES save file for The Legend of Zelda dated May 28th, 1998 (created by legendary NES emulator Nesticle) and continued that saved game in Nestopia in the year 2013.

I did it to spite Nintendo, because this is ridiculous.

That emulator save file originated on a PC I owned 15 years ago, and it resided on a long-since-decommissioned hard drive. Now it's saved to a SSD in a computer a bajillion times more powerful, with a different emulator, and it still works.

[ Continue reading Virtual Console Makes Nintendo Look Incompetent » ]

[ Retro Scan of the Week ] Final Fantasy Tactics is 15

Monday, January 28th, 2013

Final Fantasy Tactics Playstation PS1 PSX Magazine advertisement GamePro May 1998"How to Start the Mother of All Wars"

Fifteen years ago today, Square released Final Fantasy Tactics in North America for the Sony PlayStation. (It's kinda crazy, because I was going to use this scan today anyway, just by chance.)

I remember being excited when this game came out. I'm sure I read a glowing review of it in EGM and recommended it to my brother, who promptly bought it and played it on and off for the next two years. I still have Final Fantasy Tactics' music stuck in my head just from hearing him play the game so much.

The game is a strategic masterpiece, and though I have not played it to completion myself, I appreciate its depth, its music, and I absolutely love its sprite-based graphics and spell effects. The sprite-based nature of FFT alone was something to cheer at a time when most new PSX games were plagued with choppy, low-res polygonal 3D graphics.

[ From GamePro, May 1998, p.70-71 ]

Discussion Topic of the Week: In your words, what's so great about Final Fantasy Tactics?

[ Retro Scan of the Week ] Apple Lisa and Apple IIe

Monday, January 21st, 2013

Apple Lisa and Apple IIe on the cover of Popular Computing - March 1983APPLE'S BOLD NEW COMPUTERS IN ALL-CAPS

Thirty years ago last Saturday (January 19th, 1983), Apple announced two new computers: the Apple Lisa and the Apple IIe.

Ultimately, the Apple Lisa met an early end, leaving behind technology that shaped the entire industry. The Apple IIe remained a reliable breadwinner during uncertain times in the early life of the Macintosh and remained the flagship member of Apple's popular 8-bit computer line until it ended in 1993.

Here's the cover of the March 1983 issue of Popular Computing which featured Apple's two new machines. It has always been one of my favorite vintage computer magazine covers.

By the way, I recently wrote an article about this anniversary for Macworld in case you're interested.

[ From Popular Computing, March 1983, cover ]

Discussion Topic of the Week: Have you ever used an Apple Lisa? What did you think about it?