Archive for the 'VC&G Announcements' Category

Benj's 'This Old Tech' Column Debuts on

Friday, November 6th, 2015

This Old Tech Column on Toshiba T1000

Today, PCWorld published the inaugural entry of my new column, This Old Tech. In the column, I will be writing about vintage gadgets, games, and computers — pretty much the same stuff I talk about on Vintage Computing and Gaming. So far, the plan is to publish a new piece every Friday.

For the first column, I talk about the first MS-DOS computer I ever learned to use, the Toshiba T1000 laptop. I still have the same machine from all those years ago, so aside from just waxing nostalgic, I also attempt to get it working again.

So spread the word — I am looking forward to exploring my personal tech history in this new column. I hope you enjoy it.

VC&G Interview: Benj Edwards, Creator of Vintage Computing and Gaming

Monday, November 2nd, 2015

Benj Edwards with a Commodore 64[ Earlier this year, I asked readers what they wanted to see on VC&G's tenth anniversary. Most people said "behind the scenes coverage," but I wasn't sure how to approach that. So I asked my longtime editing partner Harry McCracken to interview me in the hopes that I might accidentally say something interesting about the history of the site. Happy Anniversary, VC&G readers. — Benj ]

I first met Benj Edwards back in 2007, when I worked at PC World magazine and he submitted an article — "The 10 Worst PC Keyboards of All Time" — over the transom. (Actually, we didn't meet in person until later, and his submission arrived in my inbox like any other email, but you get the idea.) Even then, I was already a fan of his Vintage Computing and Gaming website, which was then a couple of years old.

We ended up publishing Benj's keyboard slideshow at, where it became a monster hit with readers. Since then, Benj and I have continued our writer-editor relationship: first at Technologizer, and today at Fast Company, where I'm an editor and he's a frequent contributor, writing deeply-reported pieces about fascinating topics which everyone else has forgotten about. He's also contributed to The Atlantic, Macworld, PCMag, Wired, and other publications.

Benj has never stopped blogging at Vintage Computing and Gaming, which celebrates its tenth anniversary today. To commemorate the occasion, he asked me to interview him about the site, his other writings, and his pursuit of collectible tech products and the stories behind them. I learned a lot from his answers — and so will you.

–Harry McCracken


[ Continue reading VC&G Interview: Benj Edwards, Creator of Vintage Computing and Gaming » ]

Vintage Computing and Gaming Turns Ten: Announcing 10 Days of Vintage

Monday, November 2nd, 2015

Vintage Computing and Gaming LogoTen years ago today, I posted my first entry on Vintage Computing and Gaming. It was a long, rambling piece about my personal history with computers and video games.

Ten years later, I'm still rambling. It's been fun.

Little did I know when I started this blog how long I would be doing this, and what it would lead to. These past ten years, I have been fortunate enough to meet or interview many of my childhood heroes. I have been able to contribute, in a positive way, to the world's understanding of computer history. And I have scanned enough material to wrap around the…

Writing this postWait a minute. I'm getting a feeling of déjà vu — like I've been in this exact position before. Same blog software and everything. Same familiar white form box starting at me with unflinching eyes, yellow JavaScript-enabled editing tags lined along the edges like they want to jump in and join the party.

Oh, that's why. I just checked, and I have previously celebrated the anniversary of this site four times. Every time, I pretty much say the same thing over and over again: "Thanks, this is amazing." Here's the proof:

The History of Celebrating VC&G Anniversaries

There may be more secret VC&G anniversary celebrations hidden away within these ten years of posts for all I know. Either way, that's a lot of celebrating. To put an end to this, I propose a five year moratorium on VC&G anniversary celebrations.

…Starting next year, of course. For now, I've got something special planned.

[ Continue reading Vintage Computing and Gaming Turns Ten: Announcing 10 Days of Vintage » ]

[ Retro Scan of the Week ] VINTAGECOMPUTING.COM

Monday, November 2nd, 2015

Benj Edwards Vintage Computing and Gaming domain name registration Network Solutions June 2000"I REPEAT, THIS IS NOT AN INVOICE"

Although Vintage Computing and Gaming turns 10 years old today, I actually registered the "" domain name back on June 8, 2000. This is what Network Solutions sent to me in the mail. I was only 19 years old — now I'm 34. Time flies.

It wasn't the first domain I'd ever registered, but it was an early one. I wanted to use for an online computer museum that would show off my vintage computer and video game collection. I never got around to creating that.

Another project got in the way of all of those plans, and I ended up working on music at instead until October 2005.

I finally put my domain to good use — over five years later — when I decided to make a blog on that fateful day in November 2005.

[ From Networks Solutions Domain Registration Letter, June 13 2000]

Discussion Topic of the Week: What was the first domain name you ever registered?

Introducing VC&G Anthology

Friday, October 23rd, 2015

Image Desc

It is no secret that Vintage Computing and Gaming is in its 10th year of publication (the site's 10th anniversary is November 2nd of this year).

Ten years is like a century on the Internet. Throughout these long 100 metaphorical years, I've done a lot of side work for features both on VC&G and in my offsite freelance features that have never been published before.

That is going to change. Today I'm announcing a new series on this blog called VC&G Anthology. It's just a fancy way of saying "old stuff from my archives."

To fuel the Anthology, I've dug up old interviews, outtakes, notes, and other writings from my history that have previously never appeared on VC&G or anywhere else.

Additionally, some of the upcoming Anthology material will come from my work on other publications that is no longer accessible. This will be one way to remedy the Web's propensity to forget things when host sites go belly up or get URL-confused or database-addled in their old age.

So stay tuned — this should be fun.

Ideas for VC&G 10th Anniversary?

Wednesday, April 15th, 2015

Vintage Computing and Gaming LogoI just looked at the calendar and realized that Vintage Computing and Gaming is turning 10 this year. I started this blog in November 2005.

I'm not quite ready to break out the party hats yet, but I'm wondering if you guys had any ideas of what I could (or should) do to celebrate this milestone.

I've considered possibly compiling some of the site material into a book of some kind, but I'm not sure how well any of the VC&G content will translate to book format. Of course, 99% of the posts on this site over the past 7-8 years have been Retro Scans, so maybe there isn't much to celebrate. There are a lot of stories buried in there, however — maybe I could pull them out into some kind of collection (although I am loathe to be responsible for yet another crappy eBook or print-on-demand tech memoir).

So…any ideas? Contests? Retrospectives? Or just sit back and do business as usual? (Not a bad option.) I'm all ears!

Bringing Prodigy Back From The Dead

Monday, July 14th, 2014

Prodigy Online Service Logo

Since last year, I have been working with Jim Carpenter, a freelance programmer by trade, on hunting down old Prodigy data so that we may preserve it, display it again, and perhaps even one day use it to recreate Prodigy itself.

We're calling it the Prodigy Restoration Project.

By now you may have seen my latest piece for The Atlantic entitled Where Online Services Go When They Die: Rebuilding Prodigy, One Page at a Time. That article describes the genesis of the project while also diving into the technical back story of the Prodigy service.

The reason we have any hope of doing something like this is because Carpenter discovered that Prodigy screen data can still be found in the STAGE.DAT and CACHE.DAT files located in used Prodigy client directories.

Those two files were used as cache files to speed up load times when using the service. When connecting to Prodigy, the client would download page data into the files. Whenever the client last connected to Prodigy, that data got frozen in time. If a vintage Prodigy client install still exists, we can get at the "frozen" data today.

Here are some screens that Carpenter pulled from a STAGE.DAT I had in my personal archives (these are from a STAGE.DAT file dated October 6, 1996):

Prodigy Login Screenshot from Benj Edwards STAGE.DAT Prodigy Rebel Space Screenshot from Benj Edwards STAGE.DAT Prodigy Encyclopedia Screenshot from Benj Edwards STAGE.DAT Prodigy Golf Tour Screenshot from Benj Edwards STAGE.DAT

Prodigy Greeting Cards Screenshot from Benj Edwards STAGE.DAT Prodigy Email Template Screenshot from Benj Edwards STAGE.DAT Prodigy Phone Directory Screenshot from Benj Edwards STAGE.DAT Prodigy Problem Error Screenshot from Benj Edwards STAGE.DAT

We can extract these screens using a series of Python programs written by Carpenter. They read through a previously used STAGE.DAT file, generate a list of pointers to the pages or object data contained within, then direct the Prodigy Reception System client to display them one at a time so we can take screenshots.

Jim's code is not ready for release yet, but he hopes to polish it up enough to put up on GitHub soon. It has a long way to go before becoming a turnkey solution to extracting and displaying the data found in STAGE.DAT files. We're working on it.

With that in mind, I've written the rest of this post in the form of a Frequently Asked Questions.

[ Continue reading Bringing Prodigy Back From The Dead » ]

[ Newsbits ] March 26, 2014

Tuesday, March 25th, 2014

VC&G Newsbits Logo

Hi, Benj here. People send me stuff all the time hoping I'll post something about it on VC&G, but each item alone rarely warrants its own post. There is a solution: a regular compressed news and links column. It's something I've been meaning to do for, well, almost 9 years now.

So I finally got around to it. (Just in time for blogs to become thoroughly obsolete, natch.) Newsbits could become a weekly thing, or I'll just post them as news collects. I'll feel it out as I go along.

News & Links

  • Vintage Computer Festival East 9.1
    April 4-6, 2014, InfoAge Science Center, Wall, New Jersey

    "Vintage Computer Festival East is a hands-on, family-friendly celebration of computer history. Activities include a book sale, classes, consignment sale, exhibit hall, food, lectures, museum tours, prizes, vendors, workshops, and more. (Why "9.1″? We skipped 9.0 in 2013 due to damage from Hurricane Sandy.)

  • Second Edition of "Atari, Inc." Possible
    Marty Goldberg and Curt Vendel are working on a second, revised edition of the epic Atari history book they released in 2012. More info as it comes along.
  • Surfing Modern Web With Ancient Browsers
    Awesome technique renders pages as image-mapped GIFs.

    " came to life. It’s a cgi-bin application that resides on a machine in the middle. It renders a gif image and spits it out to the browser together with a simple web page, containing a URL and search input boxes plus the gif and image map.

  • The Temple Operating System
    The demo video for this Judeo-Christian-inspired homemade operating system will blow your mind. (via Antoni Sawicki)

    "TempleOS is an x86_64, multi-tasking, multi-cored, public domain, open source, ring-0-only, single-address-map (identity mapped), non-networked, PC operating system for recreational programming. I capped the lines of code at 100,000, so it will never be an ugly monstrosity. Currently, it is 81,489. Since God's temple must be perfect and we have 1,000 years in mind, I do not promise that anything is future-proof.

Echo Box

Here are some products, creative works, and upcoming projects seeking support. No endorsement from VC&G is implied.

  • Nova Phase
    A downloadable comic book with NES-style pixel art graphics.
  • donkulous DONKEYS (iTunes Link)
    "We've just released a new free iOS game, donkulous DONKEYS. It's an unapologetically hard but insanely addictive retro arcade game, inspired by Bill Gates' first one-and-only DOS game.
  • Armiga Project on Indiegogo
    "Wouldn't it be great to be able to use all those aging Amiga disks again? Maybe the original Amiga is a bit big and video quality not so good… A smaller version, with modern connections would be awesome, isn't it? That's what we've done: take modern technology and make it work with good old floppies.

Submit News

If you want me to include something on a future Newsbits column, send me an email with "[Newsbits]" in the subject line. My email filter will route it directly into my brain.

Where Have the Comments Gone?

Wednesday, March 20th, 2013

Vintage Computing and Gaming LogoI just noticed recently that the volume of reader comments on this blog has gone way down in the past year or so.

Does anybody have any theories about why that is? (Ironically, you'll have to comment to tell me.)

It's unfortunate, because reader feedback is the currency that makes this site run. I like hearing from readers; it encourages me to keep updating this blog, as I have been doing since 2005 — almost 8 years now.

Traffic seems to be just about as strong as it has ever been. Is there some change in modern reader behavior that is discouraging people from commenting on this old style blog? Are people are moving away from RSS feed readers? Do I need a Twitter feed that tweets every new post onto there? Do people just hate filling out forms with email addresses, etc. every time they comment?

Maybe I'm just not posting stuff that people are interested in commenting on. Perhaps it's time to retire the 'ole beast. If I only get 2 responses to this, I think I will.

MadMaze-II Now Hosted on

Tuesday, February 19th, 2013

MadMaze-II Title Image

In 2006, I wrote about a version of the classic Prodigy game MadMaze that had been adapted for the web by Russell D. Brown, an electronics engineer based in Rome, New York.

Just today, a commenter on that original post (thanks Joshua) let me know that Russell Brown passed away last year on July 1st. That means his implementation of MadMaze-II is now offline.

(Please note that the original author of MadMaze, Greg Costikyan, is still alive and kicking as far as I know.)

Luckily for all of us, I asked Russel Brown back in 2011 to share his MadMaze-II code with me in case his version of the game ever went down. He complied, and I have just now set up a fresh copy of his adaptation on this web server at the following address:

The game still requires Internet Explorer 5 or up, and it seems to work in IE 9 for me. Brown programmed the game in such a way that obfuscated its function to prevent cheating (he even incorporated a copy protection scheme), so at the moment I have no idea how to successfully modify it if players find any bugs. But if you encounter any problems, please feel free to let me know, and I'll have a look.

Have fun in the maze. And may Russell Brown rest in peace.