Archive for the 'Gaming History' Category

[ Retro Scan of the Week ] Rayman and Frustration

Monday, June 10th, 2013

Ubisoft Rayman Advertisement - Original first Rayman Game - 1995Rayman: Missing limbs since 1995

I bought Rayman for the Atari Jaguar shortly after it came out in 1995, hopeful it would bring some Mario-style platforming magic to Atari's "64-bit" machine. While lushly illustrated with a deep color palette, I found the gameplay and the controls a little kludgy, and I had trouble advancing past one of the first few stages. I gave up and moved on to other games.

Shorty thereafter, I lent Rayman and my Jaguar to my brother and his roommate to play at college, and they beat it within a few days. Determination was just as important as skill when it came to completing video games in those days, and I had no motivation to torture myself with a frustrating game.

Which brings me to a tangential point: When I was a kid, if I couldn't beat a video game, I thought it meant that I was a bad video game player. I thought it was my fault. But years later I realized that the games that frustrated me most were just poorly designed.

Not to say that all difficult games are bad games — in fact, I'd say there's a big difference between "difficult" and "frustrating." Merely difficult games are still fun even if you fail; they make you want to try again to complete a challenge. Frustrating ones feel unfair and make you want to smash your game console with a hammer.

One of my friends did that to his NES once. He also threw it off his second story apartment balcony. Ah; those were the days.

[ From Electronic Gaming Monthly, September 1995, p.129]

Discussion Topic of the Week: Have you ever visited physical violence against a video game console or controller?

[ Retro Scan of the Week ] Hand-Drawn Golf Reference

Monday, June 3rd, 2013

Chris Apple IIc hand-drawn Golf Map and Reference - circa 1980sIf there were only 40 degrees in a circle, this is what it would look like.

There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I'm not quite sure what game it was for (other than "Golf"), but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.

For more hand-drawn video game goodness, check out this VC&G post about my friend's Deadly Towers maps from 2006.

[ Update: 06/03/2013 - I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven't found yet. I still think it's possible that Chris wrote the letters. ]

[ From Chris' Apple IIc papers, circa mid-late 1980s ]

Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?

[ Retro Scan of the Week ] 32X Through the Keyhole

Monday, May 20th, 2013

Sega 32X Genesis Electronic Gaming Monthly ad - 1994Surely you have newer locks in your house.

I bought a Sega 32X for $30 new in 1995 or '96 at Toys"R"Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren't very good.

Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn't half bad either.

By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it's some sort of sexual metaphor, much like those found in Sega's other 32X ads at the time (See "The Sega Mating Game," Retro Scan of the Week, 2008). In other words, I guess we're spying on a Genesis and a 32X having electronic intercourse.

[ From Electronic Gaming Monthly, November 1994, p.180 ]

Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?

[ Retro Scan of the Week ] Side Pocket for Game Boy

Monday, May 13th, 2013

Data East Side Pocket for Nintendo Game Boy ad - 1991The balls are moving and the cue ball hasn't even hit them yet. Spooky.

[ From Video Games and Computer Entertainment, January 1991, back cover ]

Discussion Topic of the Week: In your opinion, what's the best pool/billiards video game of all time?

[ Retro Scan of the Week ] Hacker

Tuesday, April 30th, 2013

Activision Hacker ad - 1985Crackin da passwordz

[ From Compute!, November 1985, p.11 ]

Discussion Topic of the Week: Has anyone ever gained unauthorized entry into one of your computers? Tell us about it.

[ Retro Scan of the Week ] Fixing My ColecoVision Expansion Module #1 on the Bedroom Floor, 1995

Monday, April 22nd, 2013

Benj Edwards bedroom floor in 1995 Colecovision Atari 5200 Polaroid Scan - 1995The carpet pretty much looked like that even when it was clean.

Here's a retro-flavored Polaroid instant photo I took of my bedroom floor some point in 1995. I was 13 or 14 at the time, and I had just received a stack of Beatles CDs (upper center-left) the previous Christmas — along with my first CD player, integrated in boombox form, which can be seen seen in the upper right portion of the photo.

But I'm not posting this photo because of Beatles CDs. On the floor sit a number of retrogaming consoles and accessories: to the left is an Atari 5200 console, and in the lower right you can see a ColecoVision and the corner of an Intellivision. There are also a few Atari joysticks, a copy of Yars' Revenge for the 2600, and three copies of Intellivision Donkey Kong.

[ Continue reading [ Retro Scan of the Week ] Fixing My ColecoVision Expansion Module #1 on the Bedroom Floor, 1995 » ]

[ Retro Scan of the Week ] Six Game Boy Tongues

Monday, April 15th, 2013

Nintendo Game Boy Pocket Six Colors Tongues Ad - 1997So that's what a translucent tongue looks like.

Nintendo's second round of colored Game Boy units, this time pocket-sized. And over a year before the iMac, mind you.

[ From GamePro, April 1997, p.4-5 ]

Discussion Topic of the Week: What is your favorite Game Boy game?

GAME BOY CAMERAS SPAM TRY-POD MOUNTER DEVICES

Tuesday, April 2nd, 2013

GAMEBOY CAMERA SPAM TRY-POD MOUNTER DEVICES (Game Boy Camera Tripod)

UPON ONE OF THOSE TIMES, ULAF CREATE TRY-POD MOUNT FOR THE GAME BOY COLORFUL UNIT, THE CAMERAS, WHICH THE MINDS OF NINTENDOGS CREATES SOMETIMES NEAR 1998 (WHAT A MINDS). WITH GREATEST OF THE SKILL, ULAF CARVE FOAM BETWEEN CANS OF THE SPAM (THE FAVORITE AMERICAN FOODS) HOLLOW, INTO HOLE FOR THE HOLDING OF THE GAME BOY CONSUL OF MY MIND.

WORKED WONDER FOR THE PHOTOGRAPHAGRAPHERS OF MY MIND:

GAMEBOY CAMERAS PHOTOGRAPHAGRAPHERS

ULAF PRINT ALL THOSE PHOTOGRAPHAGRAPHERS AND HUNG THEM UPON THE REFRIDGERATE OF ULAF.

BY THE WAYS, DID NOT THE GAME BOY GROWS INTO THE GAME MEN? WHERE DID THAT LITTLE BOY OF GAMING TIME GO? MATURATION AND PUBESCENCE, THAT IS WHERE. AND ABOVE ALL OF THE NOISES IT BECOME DEATH, DESTROYER OF WORLDS AND ATE MY MIND. AHHHHHH.

PERHAP ULAF EATS THE WRONG MUSHROOM.

JUST A QUICK NOTE FROM MY MIND. GO BACK TO LIFE NOW. UNTIL NEXT TIME THIS IS ULAF SAYING BE THE MASTER.

Ulaf Silchov is an expert in video games and computers. He also writes for "Svadlost Weekly" and "The Overachieving Underling Circular."

[ Retro Scan of the Week ] Final Four '97

Monday, April 1st, 2013

MCA Mindscape NCAA Basketball Final Four '97 1997 Ad advertisement - 1997It's that time of year again…

I'm not a big fan of sports, and I'm not a big fan of sports games (Blades of Steel for the NES is probably my favorite — off the top of my head). But having grown up in the heart of ACC basketball country surrounded by great and once-great teams (UNC, Duke, NCSU, Wake Forest, etc.), I have a soft spot for the ACC and NCAA college basketball tournaments. I tend to watch a couple games a year.

So I can't tell you much about NCAA Basketball Final Four '97, because I've never played it. The closest I've come was NBA Live '97 for the SNES, and that was pretty fun for a basketball game.

[ From GamePro, April 1997, p.35 ]

Discussion Topic of the Week: What's your favorite basketball video game of all time?

Kotaku's Emulation Fear Mongering

Tuesday, March 26th, 2013

Ouya Console

Over at Kotaku, Tina Amini recently wrote a piece titled "Ouya Tries To Dispel Fears That The Console's Nintendo Emulators Will Promote Piracy." It's not a good piece.

First of all, the author isn't clear whose fears Ouya is trying to dispel. By my reading, it is only the author herself who "fears" what may happen if Ouya allows Nintendo emulators on its console, and only because she wants to drum up controversy for a blog post. Fear mongering bullshit.

Tina, don't use fear over emulation or piracy as your traffic-boosting media pawn. It doesn't help anybody.

Emulation isn't the enemy. Piracy isn't even the enemy. They're bogeymen that help preserve a system where media companies overcharge and re-charge for their works over and over and over again. (I'm talking all media here, not just video games.)

The never-ending war against piracy isn't a war against pirates. It's a war against consumers. The content industry has dressed it up to look like a battle of good vs. evil when it's really just a battle to keep your wallet pried open while dollars pour out.

That war has real casualties for everyone that are far worse than piracy: things like consumers' fair-use rights over products they have rightfully purchased or licensed, free speech, security research, and our historical legacy.

Piracy, if left completely unchecked, would definitely hurt publishers. But it's not unchecked. It's illegal.

Let people do what they want with open platforms. Let the law be the law, and let the people decide if it's in their best interest to respect it or break it.

You could always put people in straitjacket if you didn't want them to break any laws, but it wouldn't allow them to be free, would it?

DRM is a digital straitjacket, and a "walled garden" is a fancy name for a comfortable prison. If a company like Ouya is brave enough to let their console be used for whatever purpose, that should be commended, not discouraged.

P.S. Fix the DMCA