Archive for November, 2006

Retro Scan of the Week: “Are Computers Bringing Familes Together, or Tearing Them Apart?”

Monday, November 27th, 2006
Computers Tearing Families Apart
Sensationalist journalism in a 1984 consumer computer magazine? Nah.

This scan is from a May 1984 article in Personal Computing by Craig Zarley titled “The Pleasures and Perils of Computing at Home.” The article’s main angle focuses on the numerous computer advertisements of the day that pictured an excited, wide-eyed family huddled around a computer while collectively enthralled by whatever is happening on the screen. First-time computer buyers got a rude awakening, however, when they took their new machines home and instead found most of the family competing for personal time with the “new family member.”

Anyone who grew up with a sibling and not enough computers to go around can attest to this phenomenon, yet I find it funny that Personal Computing turned it into the cover article of a magazine. This means that either consumer-level personal computers were so new at the time (and they were) that issues like this seemed novel, or else the magazine was really desperate for material. Perhaps the correct answer lies somewhere between both extremes.

Still, I love those old “family” ads, even if they are unrealistic.

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What Computer Nerds Should Be Thankful For

Wednesday, November 22nd, 2006

Things That Nerds Should Be Thankful ForTomorrow is Thanksgiving in the United States, which means we cook a lot, eat a lot, sleep a lot, feel uncomfortable around somewhat estranged relatives a lot, prepare to spend a lot, officially start Christmas a lot, and generally take it all for granted, despite the title of the holiday. In order to break with American tradition, I thought I’d offer a personal list of things that I think we — vintage computer and video game enthusiasts — should be thankful for. After all, these things let us enjoy our hobbies. Without them, we’d be collecting dirt and not even know what it’s called. Pay attention, my friends, as we start off serious-ish and degrade into something resembling silliness — but it’s all in the name of holiday fun.

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Retro Scan of the Week: Some Wood For Your ‘Stick

Monday, November 20th, 2006
Skywriter Stick Station
Fresh from the Forgettable Video Game Accessories Department comes the Skywriter “Stick Station,” a $15 piece of wood for your Atari 2600 joystick. Nobody knows what it really does, but at least you’ll have a good place to put your frosty joystick so it doesn’t leave those annoying “joystick rings” all over your coffee table during the humid summer months.

A Bit of Trivia: The president of Skywriter, Larry Egler, was once famously quoted as saying, “There will be a Stick Station on every table in America by 1990.” Few people know that it was a misquote that has been erroneously reprinted in many books on video game history. In truth, Mr. Egler said, “There will be a table on every Stick Station in America by 1990,” a prediction that actually came true: all remaining Stick Stations in the continental United States are now being used to shore up wobbly table legs.

[ From Computer Games, June 1984. Special thanks to McPhail Hunt for donating the issue. ]

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Name Those Pixels: Challenge #1

Friday, November 17th, 2006

Pixel Challenge #1Hello, Matt Groves here from mgroves.com. RedWolf thought that the recent Name Those Pixels contest I ran on my blog would make a great weekly feature here at Vintage Computing and Gaming.

So welcome to the first Name Those Pixels contest, VC&G edition. The object of the challenge is to guess which video game the pixels (shown in the image to the right) come from. If necessary, I will provide clues in the comments if no one is coming close, but based on the guesses I got the first time I did this, there are a lot of clever people out there who will get this right away.

To play, write your guess in this post’s comments section. The answer to this week’s challenge won’t be revealed until next week. I only ask that if you know the answer for sure, please don’t spoil it for everyone else by linking to a full screen shot of the game.

To start you off, here is your very first hint: this is a U.S. NES release.

Enjoy! -mgroves

The Apple Lisa: My Holy Grail, Attained

Thursday, November 16th, 2006

RedWolf's New Apple Lisa 2I’ve wanted an Apple Lisa since I first set eyes on one around 1994 in my middle school library. I was studying there with a class when I spotted an exotic-looking Apple machine sitting on a cart across the room. After puzzling for a bit, I realized that it must be an Apple Lisa, an almost mythical machine that I had read about in The Journey is the Reward, but I had never even seen a picture of until then.

Location of RedWolf's First Lisa SightingI had already been collecting computers for at least two years when I saw the machine, and I was always on the lookout for more additions to my collection. I had heard of a little-known machine called the “Lisa” that Apple released somewhere between the Apple III and the Macintosh, but I had never seen or used one. So when I spotted the Lisa in the library that day, it was an epiphany to me — the Apple story was vividly coming together in my brain. Knowing that the Lisa (a Lisa 2, as it turned out) in the school library was obsolete, I feared that the librarians wouldn’t know what to do with it and would throw it away. I had to take action, but I was painfully shy, and I was only about thirteen or fourteen years old. I was afraid to ask them about the computer because I figured they wouldn’t take me seriously. So I convinced my mother (the best mom ever) to drive back to the library after school and ask the librarians if we could buy the Lisa from them. The librarians had to decline the offer, since it had been donated to the library and was property of the county school system. Sadly, I fear that the Lisa in the library probably met a nasty fate not too long after that incident — a victim of short-sighted middle school bureaucracy.

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