Archive for February, 2007

Great Moments in Video Game Violence: Carnival Massacre

Wednesday, February 28th, 2007

Carnival Massacre - Atari 800I have to admit that I’ve murdered more than my fair share of virtual people. I always go for the head shot in Gears of War. I run down pedestrians in Grand Theft Auto like it was going out of style. There’s something about the thrill of spilling innocent pixelated blood while hearing digitized screams of absolute terror that keeps me coming back for more, time and time again. And until the McClinsky-Grinhold Virtual Rights Act of 2042 passes, I should be free to indulge in the simulated murder-violence of virtual humans.

Seeing that this is a “vintage gaming” site, I thought I would take a look at some of the “great moments” of digital simulated violence in the past. My only complaint is that, prior to 1989, video game graphics were not sophisticated enough to depict gushing, free-flowing rivers of crimson plasma with any regularity. You kinda had to use your imagination to fill in the blanks. Bummer. Nonetheless, in this column we’ll be taking a look at an early pioneer in senseless virtual bloodshed, Thorn EMI Video’s Carnival Massacre for the Atari 800 computer system. Carnival Massacre is a 1983 classic that, with a few minor changes, could quite possibly have been the greatest game of all time.

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Retro Scan of the Week: GTE ActionStation XT300

Sunday, February 25th, 2007

GTE XT300 TerminalHaven’t you always wanted your very own personal desktop information terminal? With a 9″ monochrome monitor? That requires a $15-an-hour text-only information service to use to its fullest? For the same price as a full-fledged PC? Neither did anybody else, and that’s why it was on clearance in 1986.

The XT300 ActionStation came with “$15.00 of free usage” for CompuServe, which, according to the catalog, “will vary between 1 and 2 hours” of connect time “depending on when it’s used.” This makes the old “100 Hours Free!” AOL offer look like a bargain!

Here’s some more info on the GTE XT300, from Communication News, February 1985:

GTE’s XT300 ActionStation combines an ASCII terminal with build-in modem and nine-inch high-resolution screen with a full-feature electronic telephone, speaker phone and large-capacity speed dialer. The ActionStation’s two-line capability allows simultaneously voice and data transmission, and the unit provides access to a wide range of data transmission and retrieval services, including GTE’s Telemail electronic mail service and online public data-base services. A personal directory permits storage of 50 names and telephone numbers, and eight computer sign-on procedures. It also stores 12 frequently used commands, report names and data file names of up to 36 characters.

[ Scanned from a COMB Catalog, ca. 1986 ]

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Retro Scan of the Week: Baton TelePlay Modem for NES and Genesis

Monday, February 19th, 2007
Baton Teleplay Modem Advertisement
When I first saw this ad in EGM around 1992-93, I wanted one of these modems so bad. I was hugely into BBSes and computer telecommunications at the time, and the thought of using one on a console to play games with friends was awesome. My best friend called my BBS, and my imagination went wild thinking about all the fun we could have with a pair of these modems. That is, assuming the games were good.

Eventually, I convinced my mom to call Baton (being a about 11 or 12 years old then) to see if she could order one, but by that time either the phone number was already disconnected, or she didn’t get an answer. Or maybe she did talk to somebody — my memory’s fuzzy on that point. I was hugely disappointed. Crushed. The Teleplay modems never showed up in stores and I never heard anything about them again.

I did get excited when Xband modems came out some years later (for the SNES and Genesis), but I found the experience with their service somewhat lacking. I wanted a direct player-to-player connection with no game broker or middle man.

For more on the story behind the Baton Teleplay modem, check out Frank Cifaldi’s investigative piece at Lost Levels Online. I’m really glad he took the time to research the company so that their story isn’t completely lost to history.

Unfortunately, I forgot to document the issue number this ad appeared in when I scanned it some time ago.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Name Those Pixels: Challenge #9

Friday, February 16th, 2007

Pixel Challenge #9 - 1I see now that my previous weeks’ challenges have been too easy! Either that, or you guys are just too good. Time for a real challenge. This week’s theme is “Fantasy Beat ‘Em Ups.” Think Golden Axe, but not. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #9 - 2    Pixel Challenge #9 - 3

The answers to the last challenge are after the break.

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Super Game 64 Advance DS: The Nintendo Game Naming Formula Revealed!

Tuesday, February 13th, 2007

Super Game 64 Color EX Advance DS '99 BoxWhat’s in a name? Well, if it’s the name of a game for a Nintendo console, there’s a strong chance that part of the system’s name will make an appearance. Popular examples of this practice include the game title Super Metroid for the Super NES and Super Mario 64 for the Nintendo 64. I call this phenomenon “system-naming,” for lack of a better term.

System-naming is largely isolated to games produced for Nintendo systems due to the company’s penchant for adding “upgrade” prefixes (the “Super” in “Super NES”) or suffixes (the “64″ in “Nintendo 64″) to their system titles. We’ll take a look at some instances of non-Nintendo system-naming near the end of the article.

So what does “system-naming” matter? The answer, quite simply, is nothing. Really — nothing at all. This is an exercise in pure console nerdlyness. Information for the sake of information. So if you’re easily scared away by the academic study of trivial minutia, turn away now!

Still there? Ok. Let’s take a look at each Nintendo system, tally up their system-named games, and see which system ultimately wins the battle of the names. All percentages have been rounded up to the next whole number. Sources for the data presented are listed at the end of each section.

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