Archive for March, 2007

Name Those Pixels: And the Crowd Goes Wild

Friday, March 30th, 2007

Pixel Challenge #12 - 1Sure, the heroes get all the attention, but what about the loyal fans cheering in the background? This week’s theme and hint is “NES Crowds.” Think of background crowds in games for the Nintendo Entertainment System. That should help you narrow it down a bit. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #12 - 2    Pixel Challenge #12 - 3

The answers to the last challenge are after the break.

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Tales From the Benjside: BABY DRAGON IS SLEPT

Thursday, March 29th, 2007

Tales from the Benjside

[ ‘Tales From the Benjside’ is a column where Benj writes silly things about computers, video games, and tangentially-related stuff in a blog-like fashion. ]

It’s Christmas time once again in the Land of Benj, and you know what that means: more presents! So get out your stockings and you elf caps and follow me once again into another…

What? It’s March, you say? Egads, man! Seems that I’m a bit late on the festivities (or early?). But then again, the Land of Benj does not observe normal rules of space and time. Only the Rules of Christmas. And the Rules of Christmas clearly spell out (Section 8c, Paragraph 4, Line 3) that it’s time for another Tales From the Benjside. Let it commence.

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Retro Scan of the Week: Strategy Guide for the “Worst Game Ever”

Monday, March 26th, 2007
Tips on Getting E.T. Home Fast
Oh the wells…the wells. Why must I fall into them?

You know the story — a cautionary tale of extreme cockiness and greed. Atari was so confident of their pending success with their first major movie-licensed game, E.T. the Extra-Terrestrial for the Atari 2600, that they rushed it out the door with only five weeks of development time and churned out four million copies of it. Sure, it sold well for a video game, but Atari lost tons of money on the deal, due to both the exorbitant price they paid for the game rights, and the fact that they sold roughly a quarter of the number of carts they manufactured. It was also one of the biggest letdowns of any video game ever, player wise (well, perhaps tied with Pac-Man for the Atari 2600), with frustrating gameplay that only a masochist could love.

Perhaps somewhere in its cold, machine-like gut, Atari felt the faint stirrings of a suspicion that maybe E.T. wasn’t quite up to snuff. Is that why they included this small fold-out strategy hint sheet with the game? Read it and decide for yourself. But watch out for wells, my friends. Watch out for wells.

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VC&G’s Ralph Baer Interview in This Month’s Game Developer Magazine, Gamasutra

Saturday, March 24th, 2007

Benj's Ralph Baer InterviewBack in January, I had the wonderful opportunity to conduct an extensive telephone interview with the inventor of home video games, Ralph Baer (I’ll be writing more on him soon, so stay tuned). That epic interview, in a much shorter form, appears in the March 2007 edition of Game Developer magazine, which is available on newsstands now. (Just to note, there is a slight factual error in the introduction of the interview about Spacewar in the print version, not written by me, but there will be a correction published next issue.)

The good news for you is that there is a much longer version of the interview up on Gamasutra right now that you can read through online. Check it out, and look for more of my interviews with computer and video game industry pioneers in the coming months.

John Backus (1924-2007)

Wednesday, March 21st, 2007

John BackusIn Memoriam: John Backus (1924-2007), inventor of FORTRAN.