Spacewar: Profile of a Cultural Earthquake

Monday, October 16th, 2017

The world’s first video game tournament took place at Stanford on October 19, 1972, 45 years ago this week. The Living Computer Museum in Seattle is hosting an event on Thursday to commemorate this anniversary, and in conjunction, they commissioned me to write this article about the history of Spacewar and its influences.

It has been fifty-five years now since the first release of Spacewar!, a seminal computer game that began as a low-key tech demo among a group of friends but soon grew to rock Western culture like a tidal wave. When a group of Harvard employees and MIT students named Steve Russell, Wayne Wiitanen, Alan Kotok, Martin Graetz, Dan Edwards, and Peter Samson created the game, they had little idea that it would evolve into one of the most important cultural developments of the 20th century.

In its most basic version, Spacewar pits two player-controlled rocket ships against each other in a game of orbital single combat. Each player uses a set of switches to guide their ship through a physics-based two-dimensional simulation of deep space. Momentum and inertia play their part just as they would with a real spaceship, and a large star in the middle of the screen acts as a huge gravity well that draws the ships into oblivion if they do not carefully thrust their way around its pull.

As the first interactive virtual world — in the sense that it simulated physical space — Spacewar set conceptual precedents that are still reverberating in our society. The game also marked a new dawn for human storytelling, allowing interactive expressions of archetypal stories as old as civilization itself. Along the way, it also launched a massive industry.

All this starting in 1961 — the year men first went into space.

[ Continue reading Spacewar: Profile of a Cultural Earthquake » ]

Atari’s Forgotten Arcade Classics (1972-1975)

Thursday, June 8th, 2017

Atari's Forgotten Arcade Games

Rolling Stone recently launched a dedicated gaming site called Glixel, and just recently, EGM alum and Glixel’s General Manager, John Davison (of whom I am a big fan), asked me to write something for the site.

So I did. Atari turns 45 this month, and I thought it would be fun to look back at some of Atari’s early coin-op titles that very few people have heard of. The result is called “Atari’s Forgotten Arcade Classics,” and you can read it now over at Glixel.

If I weren’t so busy with other projects, I’d dive more in-depth into the origins of Atari — I certainly have a lot to say about it. But that will have to wait until another time. Until then, I hope you enjoy this piece.

[ VC&G Anthology ] Video Games Turn Forty (2007)

Monday, May 15th, 2017

Note: this article was originally published on 1UP.com on May 15, 2007 under the title “Videogames Turn Forty.” (Original URL: http://www.1up.com/do/feature?pager.offset=0&cId=3159462).

Since 1UP is no longer with us, I decided to republish the article here for historical reference. I have learned quite a bit about video game history in the decade since this was originally published, and naturally some of my conclusions have changed. But this is still a great overview of the work done by Baer, Harrison, and Rusch in the 1960s. I plan to republish my other 1UP articles on VC&G as well in the near future. — Benj

Video Games Turn Forty 1UP Screenshot

The nineteen-inch screen flashed in waves of blue and black as two normally reserved professionals threw themselves into a competition destined for the history books. Mashing furiously at hand wired buttons, each battled to be the first winner of a unique contest never before played by man: the contest of the video game.

VC&G Anthology BadgeIn 1967, a bold engineer with a vision led a small team to create the world’s first electronic games to use an ordinary television set as a medium. Wary of naysayers from within, the video mavericks sequestered themselves behind closed doors, and for good reason: they worked under the payroll of Sanders Associates, a giant Cold War defense contractor.

As hippies on the streets of San Francisco stuck flowers in the barrels of guns, three men in snowy New Hampshire crafted the future of electronic entertainment deep in the heart of a commercial war machine. In May of 1967, the world’s first video games — as we know them today — made their quiet, humble entrance into the world.

[ Continue reading [ VC&G Anthology ] Video Games Turn Forty (2007) » ]

Epic Atari History Book Released

Thursday, November 29th, 2012

Atari History Book

Just a few days ago, renowned video game historians Marty Goldberg (formerly of ClassicGaming.com) and Curt Vendel (Atari collector extraordinaire) published their epic Atari history book, Atari Inc.: Business is Fun.

And by epic, I mean 800-pages epic. Its launch coincides with the 40th anniversary of the legendary video game company, which happens to be this year. (In fact, the 40th anniversary of Pong’s public debut happens to be today.)

I haven’t gotten my hands on a copy of this massive work yet, but I thought I’d let you guys know about it because it promises to be an interesting read.

Inside the Magnavox Odyssey (40th Anniversary)

Monday, May 28th, 2012

Inside the Magnavox Odyssey Teardown Slideshow

Believe it or not, it’s been almost two years since I did my last tech teardown slideshow for PC World. After 11 visual disassemblies with my haggard workbench as a backdrop, I figured I’d give the series a rest until an interesting new venue came along.

Fast forward to April 2012 — it was a beautiful spring day outside, and I had decided to take apart a 1972 Magnavox Odyssey (the first commercial video game console) in honor of its 40th anniversary. I walked out to my back yard, sat down on the moss, and the result is now up on PCWorld.com.

I hope you enjoy it.

Here are my previous tech teardowns: Nintendo NES, Atari 1040STf, Atari 800, Commodore Amiga 1000, Commodore 64, Nintendo Game Boy, Nintendo Famicom, Apple IIc, IBM Model M Keyboard, TRS-80 Model 100, and Macintosh Portable.

[ Retro Scan of the Week ] The Odyssey Manual

Monday, May 28th, 2012

Magnavox Odyssey Manual Cover Scan - 1972“We’ve got a lot of space here, Fred, and I’m tired.” [stamps 7 times] “Fixed.”

Forty years ago, Magnavox lifted the veil on the world’s first commercial video game console, the Odyssey. Designed to work with a home TV set, the Odyssey blazed a trail that every game console follows today.

While the Odyssey had first been revealed to the press in April 1972, the Odyssey reached the market at $99.99 (about $548 in today’s dollars) in August of that year.

Magnavox’s console relied on technology originally developed by Ralph Baer, Bill Harrison, and Bill Rusch at Sanders Associates in the mid- to late 1960s. Baer’s invention, together with Atari’s work during the same period, founded an industry.

Even though I’ve been writing about the work of Ralph Baer for over five years now, I still am amazed that the commercial video game console is now 40 years old. But 40 years is a long time in technology, and it’s easy to see how we’ve come so far if you keep that time scale in mind.

By the way — in honor of this anniversary, I recently took apart an Odyssey console for PC World. You can read about that adventure in another post.

[ From Odyssey Installation and Game Rules, circa 1972, cover ]

Discussion Topic of the Week: Have you ever played an original Magnavox Odyssey console? Describe how you felt about the experience.

[ Retro Scan of the Week ] Humble Beginnings

Monday, May 14th, 2007

Humble BeginningsFrom the instruction manual of the first video game console, the Magnavox Odyssey.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.