VC&G Interview: Felicia Day — Actress, Author, and Geek Advocate

Tuesday, November 10th, 2015

Felicia Day Interview Headshot10 DAYS OF VINTAGE: Day 10

One week ago, I had a chance to talk to Felicia Day, an American actress who has gained considerable renown for embracing her geeky side.

In 2007, Day created a pioneering web TV show called The Guild that focused on a group of disparate characters in a World of Warcraft-like MMO who are nonetheless bound together by their devotion to the game — and to each other as teammates.

After launching The Guild, Day went on to co-star in Joss Whedon’s Dr. Horrible’s Sing-Along Blog, an award-winning musical miniseries crafted especially for the web. She has also acted in shows such as Buffy the Vampire Slayer, Supernatural, and Eureka.

Just this year, Day released a memoir called You’re Never Weird on the Internet (Almost), that I read from cover-to-cover in a few days and enjoyed immensely. In it, she talked about growing up in the American South, her gaming habits, embracing her geeky nature, and creating The Guild.

With that book in mind, I thought it would be fun to ask her some questions about her early computing and gaming habits. Along the way, we touch on the philosophy of genius and celebrity, and whether it’s safe to do an interview while you’re driving a car.

I hope you enjoy it.

This interview took place on November 4, 2015 over the telephone.

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[ Retro Scan of the Week ] Eye of the Beholder

Monday, May 5th, 2014

Eye of the Beholder magazine advertisement 1991How does he see… WITHOUT EYES. More like eye of the not-beholder, am I right?

Eye of the Beholder (1991) took the formula of Dungeon Master formula and ran with it, resulting in one of the best the first-person real-time RPGs of the pre-3D era. It’s definitely one of the best early VGA games for the IBM PC as well.

As far as games of this category go, I’m quite partial to Lands of Lore myself.

[ From Video Games & Computer Entertainment – January 1991, p.175]

Discussion Topic of the Week: What’s your favorite first-person RPG game of the 1990s?

[ Retro GIF of the Week ] The Feminine Eye

Monday, December 10th, 2012

Eye Retro GIF - circa late 1980sClick to see other views of this image: [ Original Size ] [ 2X Zoom ] [ 3X Zoom ]

This eye is more than meets the eye. You probably can’t see it at this size, but click on the “3X Zoom” link above and you might notice a face and what might be a shoulder (or a six-fingered hand) reflected in the pupil of the eyeball. Neat detail.

Unlike many GIFs that circulated back in the day, this one is signed — twice, in fact. In the upper left, we see a small box containing stylized letters spelling “The Mage.” In the lower right, we see “A.H.”

I’ve seen other GIFs with the same resolution and color depth signed “A.H.”, so I assume that is the artist. “The Mage” might have been the name of a BBS that happened to tag the image, or perhaps is was simply an alias of A.H.

When combined with its 320 x 200 dimensions, its odd 5-bit / 32-color color depth reveals that this image was created on an Amiga. That means it is likely that it did not originate as a GIF file, and that it could be older than the 1992 file date. But until I find an older source of the image, I won’t know for sure.

Retro GIF of the Week Fact Box
Source File Name: EYE2.GIF
Source File Date: August 6, 1992
Source File Format: GIF – 87a (non-interlaced)
Dimensions: 320 x 200 pixels
Color Depth: 5-bit (32 color) (Amiga OCS)
Origin Platform: Amiga
Derived From: Unknown
Creation Date: Unknown
Artist: Avril Harrison (Updated 12/11/2012)
If you know more about the origin of this image, please leave a comment.

[ Retro Scan of the Week ] When EA Wasn’t Evil

Sunday, April 15th, 2012

Why Electronic Arts is Committed to the Amiga Ad - 19851980s breakthroughs in workplace ergonomics led to this optimal seating position.

Long before the gaming public considered Electronic Arts the worst company in America, EA made its name as a creative haven that valued its talent.

No, really.

EA went out of its way to convey a developer-friendly image in its early years, prominently featuring designers’ names in the company’s box art and marketing materials. Gamers bought into it, in large part, because EA developed and published some of the most advanced and highly regarded early home computer games of their time (think Archon, M.U.L.E., The Seven Cities of Gold, etc.). EA must have been doing something right.

Of course, things changed over the years. From a personal standpoint, I remember when public sentiment seemed to turn against Electronic Arts in the mid-1990s after it acquired legendary development house Origin (most famous for the Ultima series) and proceeded to drive it directly into the ground. Origin would not be the last highly regarded game development firm to suffer this fate at the hands of EA.

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