[ VC&G Anthology ] Video Games Turn Forty (2007)

Monday, May 15th, 2017

Note: this article was originally published on 1UP.com on May 15, 2007 under the title “Videogames Turn Forty.” (Original URL: http://www.1up.com/do/feature?pager.offset=0&cId=3159462).

Since 1UP is no longer with us, I decided to republish the article here for historical reference. I have learned quite a bit about video game history in the decade since this was originally published, and naturally some of my conclusions have changed. But this is still a great overview of the work done by Baer, Harrison, and Rusch in the 1960s. I plan to republish my other 1UP articles on VC&G as well in the near future. — Benj

Video Games Turn Forty 1UP Screenshot

The nineteen-inch screen flashed in waves of blue and black as two normally reserved professionals threw themselves into a competition destined for the history books. Mashing furiously at hand wired buttons, each battled to be the first winner of a unique contest never before played by man: the contest of the video game.

VC&G Anthology BadgeIn 1967, a bold engineer with a vision led a small team to create the world’s first electronic games to use an ordinary television set as a medium. Wary of naysayers from within, the video mavericks sequestered themselves behind closed doors, and for good reason: they worked under the payroll of Sanders Associates, a giant Cold War defense contractor.

As hippies on the streets of San Francisco stuck flowers in the barrels of guns, three men in snowy New Hampshire crafted the future of electronic entertainment deep in the heart of a commercial war machine. In May of 1967, the world’s first video games — as we know them today — made their quiet, humble entrance into the world.

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Inside the Magnavox Odyssey (40th Anniversary)

Monday, May 28th, 2012

Inside the Magnavox Odyssey Teardown Slideshow

Believe it or not, it’s been almost two years since I did my last tech teardown slideshow for PC World. After 11 visual disassemblies with my haggard workbench as a backdrop, I figured I’d give the series a rest until an interesting new venue came along.

Fast forward to April 2012 — it was a beautiful spring day outside, and I had decided to take apart a 1972 Magnavox Odyssey (the first commercial video game console) in honor of its 40th anniversary. I walked out to my back yard, sat down on the moss, and the result is now up on PCWorld.com.

I hope you enjoy it.

Here are my previous tech teardowns: Nintendo NES, Atari 1040STf, Atari 800, Commodore Amiga 1000, Commodore 64, Nintendo Game Boy, Nintendo Famicom, Apple IIc, IBM Model M Keyboard, TRS-80 Model 100, and Macintosh Portable.

[ Retro Scan of the Week ] The Odyssey Manual

Monday, May 28th, 2012

Magnavox Odyssey Manual Cover Scan - 1972“We’ve got a lot of space here, Fred, and I’m tired.” [stamps 7 times] “Fixed.”

Forty years ago, Magnavox lifted the veil on the world’s first commercial video game console, the Odyssey. Designed to work with a home TV set, the Odyssey blazed a trail that every game console follows today.

While the Odyssey had first been revealed to the press in April 1972, the Odyssey reached the market at $99.99 (about $548 in today’s dollars) in August of that year.

Magnavox’s console relied on technology originally developed by Ralph Baer, Bill Harrison, and Bill Rusch at Sanders Associates in the mid- to late 1960s. Baer’s invention, together with Atari’s work during the same period, founded an industry.

Even though I’ve been writing about the work of Ralph Baer for over five years now, I still am amazed that the commercial video game console is now 40 years old. But 40 years is a long time in technology, and it’s easy to see how we’ve come so far if you keep that time scale in mind.

By the way — in honor of this anniversary, I recently took apart an Odyssey console for PC World. You can read about that adventure in another post.

[ From Odyssey Installation and Game Rules, circa 1972, cover ]

Discussion Topic of the Week: Have you ever played an original Magnavox Odyssey console? Describe how you felt about the experience.

[ Retro Scan of the Week ] The Magnavox Odyssey 2

Friday, May 11th, 2012

Magnavox Odyssey 2 Ad - 1981The Excitement of a Game. The Mind of a Computer. The Soul of an Edsel.

The Odyssey 2, released in 1978, ranks among the most misunderstood video game consoles. It boasted more CPU intelligence than the Atari 2600, but it lacked the licensed arcade titles and third-party developers to make it competitive over the long run. While its games were mostly clones of popular games on other systems, the console played host to a few interesting curiosities like The Voice, a speech synthesis module, and The Quest for the Rings, a beautiful board game that tied into the Odyssey 2 console.

The Odyssey 2 also included a built-in keyboard (a very poor membrane model), which I believe might be the only time such a thing has happened — unless you count certain home PCs as video game consoles.

[ From TIME, November 2, 1981, p.24 ]

Discussion Topic of the Week: What’s your favorite Odyssey 2 game? If you have one, that is.

If you liked this, check out these related Retro Scans:

[ Retro Scan of the Week ] Humble Beginnings

Monday, May 14th, 2007

Humble BeginningsFrom the instruction manual of the first video game console, the Magnavox Odyssey.

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