[ VC&G Anthology ] Developers Cite The Greatest PC Games of All Time (2009)

November 5th, 2015 by Benj Edwards

10 Greatest PC Games of All Time

In early 2009, I undertook my most ambitious slideshow up to that point: The Ten Greatest PC Games of All Time for PCWorld.com.

After playing dozens of games, reading opinions on forums and blogs across the Internet, and consulting every previously published list of greatest PC games I could find, I made a rough list of about 50 games. Then I stuck them in a spreadsheet and rated them based on various criteria.

During the process, I also surveyed several well-known PC game developers (and Dan Bricklin) for their nominations of Greatest PC Games. I did the best I could, and of course, the result reflected one man's opinion. Here's what I came up with:

#10: TradeWars 2002
#9: Myst
#8: The Sims
#7: StarCraft
#6: Rogue: The Adventure Game
#5: M.U.L.E.
#4: SimCity
#3: Sid Meier's Civilization
#2: Doom
#1: World of Warcraft

It pissed everybody off, of course.

(Well, just about everybody. Fellow journalist Jenn Frank and her mom liked it. But that was about it.)

VC&G Anthology BadgeEditors who had not been consulted were livid that I was apparently speaking on behalf of PC World with such an important-sounding list (not my intention), and people all around the U.S. were upset that I didn't include Half-Life or X-Com: UFO Defense.

Meanwhile, readers in the UK cried for blood and shouted, "Where is Tomb Raider??!!" I just scratched my head on that one — apparently it's a national classic over there.

It didn't help that my editor had changed the title to "The 10 Best PC Games Ever." After about two dozen angry comments, I got my editor to change it back to "greatest" — the difference being that I was going after influential and culturally important games — not necessarily the "best" games to play today. (I also regretted not making a title slide for that slideshow for the first time, so it always says "best" on there.)

The piece got syndicated on MSN and everywhere else, so the title change didn't propagate there. Hate seethed at me from all corners of the globe. I honestly don't enjoy making people upset, but man, it was fun to watch people go apeshit over a slideshow.

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VC&G Anthology Interview: F. Randall Farmer, Co-Creator of Lucasfilm's Habitat (2008)

November 4th, 2015 by Benj Edwards

F. Randall Farmer HeadshotIn September 2008, I began working on an in-depth history of the early online virtual world called Lucasfilm's Habitat for 1UP.com. After delays in hearing back from Chip Morningstar (one of the game's co-creators) and an unexpected death in my wife's family, the article got the kibosh. It's probably for the best, because I barely knew what I was doing back then.

Along the way, I did manage to interview Habitat's other main creator, F. Randall ("Randy") Farmer via email. Farmer didn't answer half of my most probing development questions (he kept pointing to an earlier piece over on Gamasutra), but what he did answer is pretty interesting.

VC&G Anthology BadgeSome of this information be recounted elsewhere by now — I think more articles have been written about Habitat since 2008 — but I'm publishing my complete interview here in the hopes that it may help someone else with research about Habitat in the future.


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The Strangest Classic Mac Peripherals I Have Ever Seen

November 3rd, 2015 by Benj Edwards


It's a famous story: Under the direction of minimalist Steve Jobs, Apple designed the first Macintosh to be a security-screwed box that kept internal hardware upgrades away from users' hands. He wanted to keep things simple and user-friendly, but the limited memory capacity (128K) and fixed nature of the first Mac held the platform back significantly during its first year on the market.

Apparently, that inspired companies to create batsh*t crazy peripherals for the machine.

That's because, with a sealed box, Mac hardware upgrades could only come in the form of external, plug-in peripherals. Here are six of the strangest ones I've ever come across in all my Macintosh-Related Virtual Online Reading and Researching Travels (or "MRVORRT" for short).

Honestly, these are not necessarily bad or useless peripherals. They're just strange. You'll see what I mean.

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VC&G Interview: Benj Edwards, Creator of Vintage Computing and Gaming

November 2nd, 2015 by Harry McCracken

Benj Edwards with a Commodore 64[ Earlier this year, I asked readers what they wanted to see on VC&G's tenth anniversary. Most people said "behind the scenes coverage," but I wasn't sure how to approach that. So I asked my longtime editing partner Harry McCracken to interview me in the hopes that I might accidentally say something interesting about the history of the site. Happy Anniversary, VC&G readers. — Benj ]

I first met Benj Edwards back in 2007, when I worked at PC World magazine and he submitted an article — "The 10 Worst PC Keyboards of All Time" — over the transom. (Actually, we didn't meet in person until later, and his submission arrived in my inbox like any other email, but you get the idea.) Even then, I was already a fan of his Vintage Computing and Gaming website, which was then a couple of years old.

We ended up publishing Benj's keyboard slideshow at PCWorld.com, where it became a monster hit with readers. Since then, Benj and I have continued our writer-editor relationship: first at Technologizer, and today at Fast Company, where I'm an editor and he's a frequent contributor, writing deeply-reported pieces about fascinating topics which everyone else has forgotten about. He's also contributed to The Atlantic, Macworld, PCMag, Wired, and other publications.

Benj has never stopped blogging at Vintage Computing and Gaming, which celebrates its tenth anniversary today. To commemorate the occasion, he asked me to interview him about the site, his other writings, and his pursuit of collectible tech products and the stories behind them. I learned a lot from his answers — and so will you.

–Harry McCracken


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Vintage Computing and Gaming Turns Ten: Announcing 10 Days of Vintage

November 2nd, 2015 by Benj Edwards

Vintage Computing and Gaming LogoTen years ago today, I posted my first entry on Vintage Computing and Gaming. It was a long, rambling piece about my personal history with computers and video games.

Ten years later, I'm still rambling. It's been fun.

Little did I know when I started this blog how long I would be doing this, and what it would lead to. These past ten years, I have been fortunate enough to meet or interview many of my childhood heroes. I have been able to contribute, in a positive way, to the world's understanding of computer history. And I have scanned enough material to wrap around the…

Writing this postWait a minute. I'm getting a feeling of déjà vu — like I've been in this exact position before. Same blog software and everything. Same familiar white form box starting at me with unflinching eyes, yellow JavaScript-enabled editing tags lined along the edges like they want to jump in and join the party.

Oh, that's why. I just checked, and I have previously celebrated the anniversary of this site four times. Every time, I pretty much say the same thing over and over again: "Thanks, this is amazing." Here's the proof:

The History of Celebrating VC&G Anniversaries

There may be more secret VC&G anniversary celebrations hidden away within these ten years of posts for all I know. Either way, that's a lot of celebrating. To put an end to this, I propose a five year moratorium on VC&G anniversary celebrations.

…Starting next year, of course. For now, I've got something special planned.

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[ Retro Scan of the Week ] VINTAGECOMPUTING.COM

November 2nd, 2015 by Benj Edwards

Benj Edwards Vintagecomputing.com Vintage Computing and Gaming domain name registration Network Solutions June 2000"I REPEAT, THIS IS NOT AN INVOICE"

Although Vintage Computing and Gaming turns 10 years old today, I actually registered the "vintagecomputing.com" domain name back on June 8, 2000. This is what Network Solutions sent to me in the mail. I was only 19 years old — now I'm 34. Time flies.

It wasn't the first domain I'd ever registered, but it was an early one. I wanted to use vintagecomputing.com for an online computer museum that would show off my vintage computer and video game collection. I never got around to creating that.

Another project got in the way of all of those plans, and I ended up working on music at Request-A-Song.com instead until October 2005.

I finally put my vintagecomputing.com domain to good use — over five years later — when I decided to make a blog on that fateful day in November 2005.

[ From Networks Solutions Domain Registration Letter, June 13 2000]

Discussion Topic of the Week: What was the first domain name you ever registered?

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[ Retro Scan of the Week ] Dad's Halloween Card

October 26th, 2015 by Benj Edwards

Personalized custom homemade Print Shop Halloween greeting card - circa 1984-85Happy Halloween from 1984

My family has this way of saving everything. Not through conscious, organized preservation, but by virtue of never throwing anything away.

In that vein, I was digging through some old papers at my mom's house after my father passed away in 2013, and I came across this homemade Halloween greeting card.

From the looks of it, my dad made the card for me and my brother using Broderbund's Print Shop on the family's Apple IIc. It is printed on a single sheet of 8.5″ x 11″ paper; one is supposed to fold it in half twice to achieve a gatefold design with a front, inside, and back. Click the image above to see the whole thing unfolded — the other side is blank.

As for who colored it with crayons, I'm guessing I did (perhaps my dad or brother did it neatly, then I gave it a once-over with a brown squiggly line). What a great momento from the home PC era. Happy Halloween!

[ From Personal scan of homemade Halloween card, ca.1984-85]

Discussion Topic of the Week: Have you ever made a personalized greeting card using your computer? Tell us about it.

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VC&G Anthology Interview: What Makes a Video Game? A Short Conversation with Nolan Bushnell (2011)

October 23rd, 2015 by Benj Edwards

Nolan Bushnell HimselfBack in 2011, I wrote an article about the creation of Nutting Associates' Computer Space on the occasion of its 40th anniversary. If you'll recall, Computer Space was the world’s first mass-produced and commercially sold video game. It started the video arcade game industry.

While researching the piece, I conducted extensive telephone interviews with Ted Dabney and Nolan Bushnell, the co-creators of the game (who went on to become the co-founders of Atari). During my conversation with Bushnell, we touched upon some other topics too — when you have a guy like Bushnell on the phone, you tend to ask whatever you need when you have the chance.

VC&G Anthology BadgeWhile looking through the transcript of that 2011 interview again recently, I came across a section near the end where Nolan and I talked about what it really means to be a video game. During our conversation, Nolan hit on something that I think is rather profound, yet completely obvious in hindsight. I thought other folks might find our conversation, and its resulting conclusion, interesting.

I've kept this transcript nearly verbatim because I feel it reflects the spontaneous, free-flowing nature of the conversation. We were talking as he was driving home from a business appointment, so he was slightly distracted at the time.

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Introducing VC&G Anthology

October 23rd, 2015 by Benj Edwards

Image Desc

It is no secret that Vintage Computing and Gaming is in its 10th year of publication (the site's 10th anniversary is November 2nd of this year).

Ten years is like a century on the Internet. Throughout these long 100 metaphorical years, I've done a lot of side work for features both on VC&G and in my offsite freelance features that have never been published before.

That is going to change. Today I'm announcing a new series on this blog called VC&G Anthology. It's just a fancy way of saying "old stuff from my archives."

To fuel the Anthology, I've dug up old interviews, outtakes, notes, and other writings from my history that have previously never appeared on VC&G or anywhere else.

Additionally, some of the upcoming Anthology material will come from my work on other publications that is no longer accessible. This will be one way to remedy the Web's propensity to forget things when host sites go belly up or get URL-confused or database-addled in their old age.

So stay tuned — this should be fun.

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Real Place Names that Sound Like Namco Arcade Games

October 21st, 2015 by Benj Edwards

This is amusing. It turns out that a number of real, actual geographical place names in the world happen to sound a lot like 1980s Namco arcade video game titles. (If you try to pronounce them in English, anyway.)

I ran across this phenomenon a few years ago when I accidentally learned about Malaga, Spain (i.e. Galaga). After that, I decided to look for other cities and places that sound like (or at least are spelled like) various Namco games. Here is what I've found so far:

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