Discussion Topic of the Week: What's your favorite winter sport(s) video game? This is mine.
Discussion Topic of the Week: When was the last time you printed something, and what was it?
As a kid, The Halley Project blew my mind.
I remember flying through the solar system, first person, in what seemed like a real-time simulation of space flight. All the distances between and positions of the planets were accurate, and you could visit each one by traversing the vast gulfs between them. It was one of the most awe-inspiring games on the Atari 800.
I haven't sat down and played The Halley Project in at least a decade, so I'm kinda fuzzy about the point of the game. I believe you're trying to track down Halley's Comet. On the way, I think you have to make stops at each of the planets in our real solar system. And, if I'm not mistaken, there's something special about the comet itself (once you actually find it) that I won't spoil for you guys.
The real Halley's Comet made a famous fly-by of our planet back in 1986. I still have vague memories of being awakened in the middle of the night when I was 5 so our family could drive out to a local school field and catch of glimpse of the comet. I remember seeing a fuzzy dot, perhaps through binoculars or a simple telescope. That real life celestial visit inspired a sort of frenzy in the media and popular consciousness here in the US, and I'm guessing this game played off of that.
I know I could look up the real plot / purpose / gameplay of The Halley Project online, complete with screenshots and analysis, but I don't want to. My warm memories are good enough.
Discussion Topic of the Week: Did you see Halley's Comet in 1986? Tell us about it.
Discussion Topic of the Week: Has anyone ever gained unauthorized entry into one of your computers? Tell us about it.
Hey mime! Yeah, you! Stop stealing my $599 Mimic Spartan Apple II+ compatibility box for the Commodore 64. I need it to open up a whole new world of hardware and software.
Just for a second, imagine if I could add these features to my Commodore 64: Apple II+ hardware and software capabilities, 64K RAM expansion, four software selectable Commodore 64 cartridge slots, non-dedicated 8-bit parallel port, and standard audio cassette deck capabilities for my C-64. Yep, all of that!
The suggested retail value of comparable products offering only these capabilities is over $2,200.00*. But the Spartan gives me much, much more, mime! Oh yes. By building on my investment in my Commodore 64 — an excellent introductory computer — I create a whole new system with both C-64 an Apple II+ capabilities.
There is a whole other world out there! And if you'd just give it back, a huge selection of Apple II+ hardware and software would be mine to explore. Call toll free for the Spartan dealer nearest you.
Discussion Topic of the Week: Open Discussion: Whoever posts a question first gets to decide what we'll talk about this week.
See Also: MacCharlie's FrankenMac (2013)
Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little's VCR Charades Game, both by Parker Brothers in 1985.
They weren't video games, per se, but you could call them "video tape games," or VCR games, as I preferred in the recent slideshow of 1980s and '90s VCR game classics I assembled for TechHive. Here's an excerpt from the intro:
The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.
Personally, I remember playing the Clue VCR game at a friend's house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.
Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.
The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.
In 1985, LucasFilm Games released one of the earliest first-person shooters, although they didn't know it at the time. In The Eidolon, players fluidly navigate corridors from a first-person viewpoint, shooting monsters that they encounter along the way.
The Eidolon utilizes a novel and technically impressive vector graphics engine to dynamically generate tunnel interiors from various angles as players maneuver through them. The engine also served as the basis of other LucasFilm titles like Rescue on Fractalus! (1984) and Koronis Rift (1985).
Although this game appeared on the Atari 8-bit computer platform (which I grew up with), I never got a chance to play it until about ten years ago. If I had seen it in the 1980s, it would have immediately become a favorite.
Discussion Topic of the Week: What's your favorite pre-1996 first-person shooter?
Discussion Topic of the Week: Which was the better machine: the IBM PC AT, Atari 520ST, Mac 512K, or Amiga 1000?
If I recall correctly, the MacCharlie was essentially an IBM PC clone in a beige box that hooked to the Mac's serial port. As a result, the Mac merely served as a serial terminal for the MacCharlie via custom terminal software running on the Mac. That's not a particularly efficient setup, but the lack of expansion ports on the original Macintosh meant that there was no other reasonable point of entry.
Since it worked through the serial port, the MacCharlie could only run text-based MS-DOS applications. Conveniently, the MacCharlie shipped with a keyboard extender that added the IBM PC's special function keys and a numeric keypad to the Macintosh keyboard.
Discussion Topic of the Week: Have you ever used a hardware system adapter (something that lets you use software from one platform on another through hardware, not software emulation) for any computer system?
27 years ago, the industry group Association of Data Processing Service Organizations (ADAPSO) created this public service ad warning of the evils of software piracy. I've transcribed its text below — just so you don't miss it.
It's easy to make a copy.
It's hard to believe.
People who wouldn't think of shoplifting a software product on their lunch hour don't think twice about going back to the office and making several illegal copies of the same software.
Making unauthorized copies of software is a violation of U.S. Copyright Law. Yet, the problem has reached epidemic proportions because many people are unaware, or simply choose to ignore the law. The software industry is urging decision-makers and software users to take steps to stop software piracy in their organizations. In the meantime, the industry has been forced to prosecute willful copyright violators.
There are legal, moral and economic imperatives forbidding theft of copyrighted software.
There is a free pamphlet on the subject. Call or write for a copy. A copy. A copy. A copy for everyone you know.
Please ask for Priscilla.
1300 North Seventeenth Street
Arlington, Virginia 22209
"A copy. A copy. A copy. A copy."
It really says that. I think it's supposed to be a joke, albeit a very bad one.
ADAPSO changed its name to Information Technology Association Of America (ITAA) in 1991, although its supposedly current website is now owned by the International Trial Attorneys Association, so who knows if it even exists today.
Discussion Topic of the Week: What was the first piece of software you ever copied (or received a copy of) illegally?
See Also: Why History Needs Software Piracy (2012)
See Also: [ Retro Scan of the Week] Software Piracy (2009)
See Also: [ Retro Scan of the Week ] "What's Wrong With Copying Software?" (2008)
See Also: Old-School PC Copy Protection Schemes (2006)
See Also: EGM Advertisement: Sell Famiclones, Go to Prison (2006)