April 14th, 2014 by Benj Edwards
Tags: Retro Scan, Apple, AppleLine, Apple Cluster Controller, IBM, IBM 3270, mainframes, rare, service sheet, 1983, 1985, 1991
One of the only photos of this device on the Internet at present.
Almost thirty years after its introduction, the AppleLine Protocol Converter (1985) remains one of the rarest pieces of commercial hardware Apple has ever produced. It allowed a single Lisa, Mac, or Apple II to communicate with IBM mainframes using the IBM 3270 terminal protocol.
As far as I can tell, this is only the second photo of the AppleLine ever posted on the Internet (the first was in a slideshow from last year — see below). I bought this particular Apple service sheet just to share a photo of this elusive beast with you.
In 1983, Apple released a similar (and similarly rare) product, the Apple Cluster Controller, which I wrote about in this Macworld slideshow from last year. One model of the Cluster Controller allowed up to seven Apple Lisas to connect to an IBM mainframe (again, via IBM 3270), which required an intelligent protocol conversion process. As such, the Cluster Controller contained its own CPU and was a miniature computer unto itself, but technical specifications of either device are hard to track down.
If you or anyone you know owns an Apple Cluster Controller or AppleLine protocol converter, I'd love to hear from you. They are so rare I'm not sure if they even exist anymore. (Perhaps Apple only leased them out and recalled all the units when they phased them out, keeping them largely out of private hands. But this is pure speculation on my part.)
[ From AppleLine Service Sheet (Apple P/N 661-75203), rev. March 1991 (7.2.1) ]
Discussion Topic of the Week: What's the rarest Apple product you own?
March 24th, 2014 by Benj Edwards
Tags: Retro Scan, Canon, Canon Personal Computer, PC Clones, IBM PC, TIME, advertisement, 1985
May the Clone Wars begin.
Here's another obscure IBM PC clone from the depths of time, the Canon Personal Computer.
As I mentioned in a recent RSOTW, it was pretty easy — even within a few years of the IBM PC's release — to undercut IBM price-wise by integrating ports and peripherals directly into the motherboard of a competing computer.
Note that the Canon PC used an Intel 8086 CPU, which packed the full 16-bit data bus (verses the 8-bit bus on the IBM PC's 8088).
[ From TIME (Small Business USA Insert), May 6 1985, p.2]
Discussion Topic of the Week: Canon is best known for its imaging products, but it made computers too. Can you think of any other companies best known for something else that made a PC?
February 4th, 2014 by Benj Edwards
Tags: Retro Scan, Olympics, Epyx, Winter Games, Summer Games, Summer Games II, Macintosh, Atari 800, Apple II, Commodore 64, Compute, advertisement, 1985
Just in time for Sochi. Sorry for the page fold.
[ From Compute!, November 1985, p.37]
Discussion Topic of the Week: What's your favorite winter sport(s) video game? This is mine.
December 23rd, 2013 by Benj Edwards
Tags: Retro Scan, Bowater, computer paper, printers, Christmas, Compute, advertisement, 1985
"Shhh! Don't tell dad, but I got him a box of blank paper for Christmas."
Merry Christmas from VC&G.
[ From Compute!, November 1985, p.21]
Discussion Topic of the Week: When was the last time you printed something, and what was it?
August 5th, 2013 by Benj Edwards
Tags: Retro Scan, The Halley Project, Mindscape, space games, Atari, Atari 800, Compute, 1985
"Just tell your friends you're going on a very long trip."
As a kid, The Halley Project blew my mind.
I remember flying through the solar system, first person, in what seemed like a real-time simulation of space flight. All the distances between and positions of the planets were accurate, and you could visit each one by traversing the vast gulfs between them. It was one of the most awe-inspiring games on the Atari 800.
I haven't sat down and played The Halley Project in at least a decade, so I'm kinda fuzzy about the point of the game. I believe you're trying to track down Halley's Comet. On the way, I think you have to make stops at each of the planets in our real solar system. And, if I'm not mistaken, there's something special about the comet itself (once you actually find it) that I won't spoil for you guys.
The real Halley's Comet made a famous fly-by of our planet back in 1986. I still have vague memories of being awakened in the middle of the night when I was 5 so our family could drive out to a local school field and catch of glimpse of the comet. I remember seeing a fuzzy dot, perhaps through binoculars or a simple telescope. That real life celestial visit inspired a sort of frenzy in the media and popular consciousness here in the US, and I'm guessing this game played off of that.
I know I could look up the real plot / purpose / gameplay of The Halley Project online, complete with screenshots and analysis, but I don't want to. My warm memories are good enough.
[ From Compute!, November 1985, p.13 ]
Discussion Topic of the Week: Did you see Halley's Comet in 1986? Tell us about it.
April 30th, 2013 by Benj Edwards
Tags: Retro Scan, Activision, Hacker, Compute, advertisement, 1985
Crackin da passwordz
[ From Compute!, November 1985, p.11 ]
Discussion Topic of the Week: Has anyone ever gained unauthorized entry into one of your computers? Tell us about it.
March 25th, 2013 by Benj Edwards
Tags: Commodore, Apple, Mimic Systems, Commodore 64, Apple II, Spartan, expansion box, system adapter, C64 accessories, advertisement, Compute, 1985
A scene from one of Benj's recent nightmares.
Hey mime! Yeah, you! Stop stealing my $599 Mimic Spartan Apple II+ compatibility box for the Commodore 64. I need it to open up a whole new world of hardware and software.
Just for a second, imagine if I could add these features to my Commodore 64: Apple II+ hardware and software capabilities, 64K RAM expansion, four software selectable Commodore 64 cartridge slots, non-dedicated 8-bit parallel port, and standard audio cassette deck capabilities for my C-64. Yep, all of that!
The suggested retail value of comparable products offering only these capabilities is over $2,200.00*. But the Spartan gives me much, much more, mime! Oh yes. By building on my investment in my Commodore 64 — an excellent introductory computer — I create a whole new system with both C-64 an Apple II+ capabilities.
There is a whole other world out there! And if you'd just give it back, a huge selection of Apple II+ hardware and software would be mine to explore. Call toll free for the Spartan dealer nearest you.
[ From Compute, November 1985, p.29 ]
Discussion Topic of the Week: Open Discussion: Whoever posts a question first gets to decide what we'll talk about this week.
See Also: MacCharlie's FrankenMac (2013)
March 23rd, 2013 by Benj Edwards
Tags: VCR Games, Clue, Trivial Pursuit, TechHive, freelance work, Captain Power, Rich Little, 1985
Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little's VCR Charades Game, both by Parker Brothers in 1985.
They weren't video games, per se, but you could call them "video tape games," or VCR games, as I preferred in the recent slideshow of 1980s and '90s VCR game classics I assembled for TechHive. Here's an excerpt from the intro:
The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.
Personally, I remember playing the Clue VCR game at a friend's house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.
Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.
The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.
February 25th, 2013 by Benj Edwards
Tags: Retro Scan, The Eidolon, Lucasfilm, advertisement, Compute, first-person shooter, Rescue on Fractalus, Koronis Rift, Atari 800, 1985
Disney now owns this game.
In 1985, LucasFilm Games released one of the earliest first-person shooters, although they didn't know it at the time. In The Eidolon, players fluidly navigate corridors from a first-person viewpoint, shooting monsters that they encounter along the way.
The Eidolon utilizes a novel and technically impressive vector graphics engine to dynamically generate tunnel interiors from various angles as players maneuver through them. The engine also served as the basis of other LucasFilm titles like Rescue on Fractalus! (1984) and Koronis Rift (1985).
Although this game appeared on the Atari 8-bit computer platform (which I grew up with), I never got a chance to play it until about ten years ago. If I had seen it in the 1980s, it would have immediately become a favorite.
[ From Compute!, November 1985, p.33 ]
Discussion Topic of the Week: What's your favorite pre-1996 first-person shooter?
February 18th, 2013 by Benj Edwards
Tags: Atari, Atari ST, Atari 520ST, advertisement, rip-off, Compute, 1985
"There's only one word for these prices: rip-off."
[ From Compute!, November 1985, p.9 ]
Discussion Topic of the Week: Which was the better machine: the IBM PC AT, Atari 520ST, Mac 512K, or Amiga 1000?