March 25th, 2013 by Benj Edwards
Tags: smartwatch, Computerworld, TechHive, 1989, predictions, Google Glass, iPhone, smartphone, cell phone, watch, future, Chetan Sankar
While researching my slideshow on smartwatch history for TechHive last month, I came across an interesting 1989 letter to Computerworld magazine. It was a response to an earlier article in the publication about the inevitability of a wearable watch-sized microcomputer.
I find the letter prescient because its author imagines the consequences of walking around with a full-blown networked computer on your wrist. And he was right about his predictions in every regard except one: instead of computers on our wrists, we're walking around with computers in our pockets. In other words, smartphones.
But that's the nature of predicting the future. You can often get the general trends correct without knowing the details. Nobody in 1989 had any idea that the cell phone, instead of the watch, would first become the vehicle through which we'd wear tiny networked computers on our persons almost every hour of the day.
[ Continue reading Predicting the Smartphone in 1989 — as the Smartwatch » ]
November 13th, 2012 by Benj Edwards
Tags: Retro Scan, NES, Nintendo, Nintendo Power, Power Pad, World Class Track Meet, personal stories, Wii U, 1989
Nothing says fun like a nice hot bowl of chunky butter cubes.
With the Wii U launching next weekend, it's worth taking a look back the Power Pad, one of Nintendo's first experiments in motion-based game control.
In this case, the controller (which decidedly lacked a second screen) took the form of a large vinyl mat with enormous soft buttons that one would lay upon the floor and
beat with one's fists stomp with one's feet to simulate running in an on-screen video game.
It didn't work too well, but I personally had a blast playing World Class Track Meet tournaments with the Power Pad at the neighbor's house up the street. I recall playing in improvised teams of two, where one player from each team would stand and run on two of the forward facing buttons, and another player on each team would sit behind them on the floor and pound the rear buttons simultaneously in an attempt to make their character run faster.
This was apparently possible (I'm working from memory here — I haven't used a Power Pad in a long time) because each column of buttons is linked together electronically in the Power Pad, so that a push on any one button in any one column is like a push on any other button in that column. Feel free to correct me if I'm wrong. I can't test it because the Power Pad I happen to have doesn't work.
By the way, I apologize for the uncharacteristically poor quality of the source material here. This came from a particular issue of Nintendo Power that I must have read hundreds of times, literally, so the creases are a natural byproduct of my youthful Nintendo-fueled enthusiasm.
[ From Nintendo Power, January-February 1989, rear cover ]
Discussion Topic of the Week: Tell us your Power Pad memories. Have you ever used one?