February 16th, 2016 by Benj Edwards
Tags: Retro Scan, DWANGO, Quake, Quake II, Doom, FPS, online, deathmatch, co-op, online service, GamePro, advertisement, 1998
Looks real to me
DWANGO, which stood for "Dial-up Wide-Area Network Game Operation," was an online matchmaking service that specialized in FPS games like Doom and Quake. It has a fascinating history that you can read about more in its Wikipedia article.
I believe I signed up for a free trial of DWANGO circa 1994 so I could play Doom with someone when I was bored, but I don't remember ever getting it working for some reason. Instead, I often played co-op Doom (and later Quake) modem-to-modem with friends who called my BBS.
[ From GamePro, May 1998, p.67 ]
Discussion Topic: When was the first time you played a FPS multiplayer online? How did you set it up? (i.e. modem-to-modem, TCP/IP, services like Dwango)
October 28th, 2013 by Benj Edwards
Tags: Retro Scan, id Software, Raven Software, Heretic, Doom, FPS, BBS, advertisement, shareware, Halloween, Computer Gaming World, 1995
Killing the DEAD has never been so much FUN!
The Gothic fantasy atmosphere of Heretic excited me when id Software first published it as shareware episode in 1994. Either someone uploaded the game to my BBS or I downloaded it from another, but either way, I quickly found myself enveloped in a modem-to-modem online co-op Heretic session with a friend.
Fast forward 18 years later, and I played Heretic again — this time, the entire game (and again, co-op). The first episode is OK, but the level design for the others is incredibly tedious and disappointing. I can see now that it is a very mediocre game. But when first released, following hot on the heels of Doom, people loved it.
[ From Computer Gaming World, September 1995, p.61 ]
Discussion Topic of the Week: What's your favorite Doom engine game?
October 30th, 2012 by Benj Edwards
Tags: Interviews, Nick Newhard, Monolith, Blood, PC games, FPS, Halloween, anniversaries, 1997
Back in 2007, I intended to write an article about the 10th anniversary of Monolith's Blood, one of my personal favorite computer games. Accordingly, I contacted Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.
For whatever reason, my interview with Newhard didn't take place until April 2008 via email. (That's probably why I shelved the project.) Since it's almost Halloween — and it's the 15th anniversary of Blood this year — I thought I'd share this little gem from my archives. It should be a treat for any Blood fans that might be out there.
I'm presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.
By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.
I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.
[ Continue reading VC&G Anthology Interview: Nick Newhard on Monolith's Blood (2008) » ]