October 30th, 2012 by Benj Edwards
Tags: Interviews, Nick Newhard, Monolith, Blood, PC games, FPS, Halloween, anniversaries, 1997
Back in 2007, I intended to write an article about the 10th anniversary of Monolith's Blood, one of my personal favorite computer games. Accordingly, I contacted Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.
For whatever reason, my interview with Newhard didn't take place until April 2008 via email. (That's probably why I shelved the project.) Since it's almost Halloween — and it's the 15th anniversary of Blood this year — I thought I'd share this little gem from my archives. It should be a treat for any Blood fans that might be out there.
I'm presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.
By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.
I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.
[ Continue reading VC&G Interview: Nick Newhard on Monolith's Blood » ]
June 29th, 2012 by Benj Edwards
Tags: Trip Hawkins, Electronic Arts, Apple, Steve Jobs, Edge, revisionism, interviews, anniversaries, freelance work, 1982
Electronic Arts turned 30 on May 28th, and I thought it would be a good opportunity to check in with its founder, Trip Hawkins, on how he feels about Electronic Arts today. It's no secret that EA, while a massively successful company, takes a lot of heat from gamers on a number of issues (see this Retro Scan and its comments for more on that).
In an interview published at Edge Online, Hawkins and I spoke at length about Electronic Arts, including the founding of EA, finding early EA developers, his time at Apple, his friendship with Steve Jobs, and yes, how he feels about Electronic Arts today.
The resulting interview was so long that Edge decided to split it into five parts. It just published the last part today, so I thought I'd collect all the links here so you can read it.
Interestingly, there has been no mention of the company's 30th anniversary from Electronic Arts itself. Its staff was probably too busy revising its own history to notice.