November 4th, 2015 by Benj Edwards
Tags: Interviews, Randy Farmer, Chip Morningstar, George Lucas, Maniac Mansion, Labyrinth, Habitat, Lucasfilm, virtual worlds, online history, Commodore 64, Quantum Link, 1986
In September 2008, I began working on an in-depth history of the early online virtual world called Lucasfilm's Habitat for 1UP.com. After delays in hearing back from Chip Morningstar (one of the game's co-creators) and an unexpected death in my wife's family, the article got the kibosh. It's probably for the best, because I barely knew what I was doing back then.
Along the way, I did manage to interview Habitat's other main creator, F. Randall ("Randy") Farmer via email. Farmer didn't answer half of my most probing development questions (he kept pointing to an earlier piece over on Gamasutra), but what he did answer is pretty interesting.
Some of this information be recounted elsewhere by now — I think more articles have been written about Habitat since 2008 — but I'm publishing my complete interview here in the hopes that it may help someone else with research about Habitat in the future.
10 DAYS OF VINTAGE: Day 3
[ Continue reading VC&G Anthology Interview: F. Randall Farmer, Co-Creator of Lucasfilm's Habitat (2008) » ]
June 23rd, 2014 by Benj Edwards
Tags: Retro Scan, Lucasfilm, Koronis Rift, Commodore 64, Apple II, Atari 800, first-person shooter, advertisement, Compute
A convincing illustration of a migraine headache
After seeing this ad, am I the only one who has the urge to play Lucasfilm's Koronis Rift on the Oculus Rift? Retro stereo 3D action!
See Also: The Eidolon (RSOTW, 2013)
[ From Compute! - November 1985, p.35]
Discussion Topic of the Week: Can you think of any vintage games that would translate well to the Oculus Rift?
February 25th, 2013 by Benj Edwards
Tags: Retro Scan, The Eidolon, Lucasfilm, advertisement, Compute, first-person shooter, Rescue on Fractalus, Koronis Rift, Atari 800, 1985
Disney now owns this game.
In 1985, LucasFilm Games released one of the earliest first-person shooters, although they didn't know it at the time. In The Eidolon, players fluidly navigate corridors from a first-person viewpoint, shooting monsters that they encounter along the way.
The Eidolon utilizes a novel and technically impressive vector graphics engine to dynamically generate tunnel interiors from various angles as players maneuver through them. The engine also served as the basis of other LucasFilm titles like Rescue on Fractalus! (1984) and Koronis Rift (1985).
Although this game appeared on the Atari 8-bit computer platform (which I grew up with), I never got a chance to play it until about ten years ago. If I had seen it in the 1980s, it would have immediately become a favorite.
[ From Compute!, November 1985, p.33 ]
Discussion Topic of the Week: What's your favorite pre-1996 first-person shooter?