June 10th, 2013 by Benj Edwards
Tags: Retro Scan, Ubisoft, Rayman, Atari, Sony, Sega, Playstation, PSX, Saturn, Jaguar, CD-ROM, frustration, violence, damage
Rayman: Missing limbs since 1995
I bought Rayman for the Atari Jaguar shortly after it came out in 1995, hopeful it would bring some Mario-style platforming magic to Atari's "64-bit" machine. While lushly illustrated with a deep color palette, I found the gameplay and the controls a little kludgy, and I had trouble advancing past one of the first few stages. I gave up and moved on to other games.
Shorty thereafter, I lent Rayman and my Jaguar to my brother and his roommate to play at college, and they beat it within a few days. Determination was just as important as skill when it came to completing video games in those days, and I had no motivation to torture myself with a frustrating game.
Which brings me to a tangential point: When I was a kid, if I couldn't beat a video game, I thought it meant that I was a bad video game player. I thought it was my fault. But years later I realized that the games that frustrated me most were just poorly designed.
Not to say that all difficult games are bad games — in fact, I'd say there's a big difference between "difficult" and "frustrating." Merely difficult games are still fun even if you fail; they make you want to try again to complete a challenge. Frustrating ones feel unfair and make you want to smash your game console with a hammer.
One of my friends did that to his NES once. He also threw it off his second story apartment balcony. Ah; those were the days.
[ From Electronic Gaming Monthly, September 1995, p.129]
Discussion Topic of the Week: Have you ever visited physical violence against a video game console or controller?
April 1st, 2013 by Benj Edwards
Tags: basketball, PC games, playstation, Mindscape, PSX, NCAA, Final Four, sports games, Blades of Steel, NBA Live, advertisement, GamePro, 1997
It's that time of year again…
I'm not a big fan of sports, and I'm not a big fan of sports games (Blades of Steel for the NES is probably my favorite — off the top of my head). But having grown up in the heart of ACC basketball country surrounded by great and once-great teams (UNC, Duke, NCSU, Wake Forest, etc.), I have a soft spot for the ACC and NCAA college basketball tournaments. I tend to watch a couple games a year.
So I can't tell you much about NCAA Basketball Final Four '97, because I've never played it. The closest I've come was NBA Live '97 for the SNES, and that was pretty fun for a basketball game.
[ From GamePro, April 1997, p.35 ]
Discussion Topic of the Week: What's your favorite basketball video game of all time?
January 28th, 2013 by Benj Edwards
Tags: Retro Scan, Final Fantasy, Final Fantasy Tactics, PSX, PlayStation, Square, GamePro, anniversaries, 1998
"How to Start the Mother of All Wars"
Fifteen years ago today, Square released Final Fantasy Tactics in North America for the Sony PlayStation. (It's kinda crazy, because I was going to use this scan today anyway, just by chance.)
I remember being excited when this game came out. I'm sure I read a glowing review of it in EGM and recommended it to my brother, who promptly bought it and played it on and off for the next two years. I still have Final Fantasy Tactics' music stuck in my head just from hearing him play the game so much.
The game is a strategic masterpiece, and though I have not played it to completion myself, I appreciate its depth, its music, and I absolutely love its sprite-based graphics and spell effects. The sprite-based nature of FFT alone was something to cheer at a time when most new PSX games were plagued with choppy, low-res polygonal 3D graphics.
[ From GamePro, May 1998, p.70-71 ]
Discussion Topic of the Week: In your words, what's so great about Final Fantasy Tactics?
June 18th, 2012 by Benj Edwards
Tags: Retro Scan, Deathtrap Dungeon, sexism, violence, current events, PlayStation, PSX, PC CD-ROM, Eidos, GamePro, 1998
I think they have it backwards.
Amid the recent media hullabaloo that modern video games are sexist and overly fixated on violence, I give you this ad for Deathtrap Dungeon from 1998. That is all.
[ From GamePro, May 1998, p.72 ]
Discussion Topic of the Week: Graphics quality aside, do you think today's video games are more sexist and violent than games from earlier eras?