Discussion Topic of the Week: Have you ever owned a computer with two different primary CPUs in it?
Discussion Topic of the Week: If you're old enough to remember it in the arcade, what did you think of Virtua Fighter the first time you saw it?
It was possible, however, to make up for some of those shortcomings with a wide array of plug-in peripheral modules from Memotech, seen here in this ad from 1983. Furthermore, by piggybacking one module onto the next, it was possible to create an even more capable — and far longer — ZX81.
I wish I had some of these Memotech modules to mess around with. All I have is the bulbous Timex-Sinclair 16K RAM Module. Time to check eBay.
Discussion Topic of the Week: What's the smallest non-portable computer you've ever used? (e.g. Timex-Sinclair 1000)
I thought I had some Halloween-themed scans saved up for this year, but it looks like I don't. My magazines are in cold storage at the moment (buried somewhere under the Arctic tundra), so I can't get to them to scan a new one.
Time to fall back on some old scans. This looks pretty scary, right? I wouldn't like to run into that zombie warrior in person.
Thinking back, I recall that I scanned this particular ad for Seika's Legend in 2006 while working on my Game Ads A-Go-Go column (Simon Carless thought of that name, by the way) for the now defunct GameSetWatch. Back then, I didn't keep track of which issue each scan came from, so I'll have to come back later and update the post when I run across the ad in a magazine again.
As for the game this page advertises, I know very little about it. I just now played Legend in a Super NES emulator to refresh my memory. It is a fantasy-themed arcade beat-em-up similar to Golden Axe. It controls like sludge (your guy moves with the speed and agility of a slug) but has two-player co-op (always a winning feature) and is fairly fun if you have the patience to stick with it.
Me? I don't like walking at 0.3 miles per hour in a game, so I only played it for two minutes.
Discussion Topic of the Week: What's your favorite beat-em-up game?
Discussion Topic of the Week: If you had to guess, how many floppy disks do you own?
When it comes to vintage 1980s puzzles, few can beat the sheer cultural nostalgia value of this 200-piece Milton-Bradley Donkey Kong puzzle, which comes straight from my childhood. This is a scan of the front of the box.
It's not often that I find a true surprise lurking in our old family toys, but I had completely forgotten about this puzzle until I ran across it in the back corner of my mom's attic a few months ago. Memories of poring over the lush, vibrant artwork on the box rushed back to me as I pulled it from where it had lay, dusty and neglected, for 25 years.
Look at the the highlights, the curves, the gradients. The richness.
Luckily for me, all the pieces were still in the box, so I have now re-assembled the puzzle and framed it. It will never be lost again.
The artwork for this puzzle no doubt echoes the side cabinet art of the Donkey Kong arcade machine, but with added detail and an airbrushed vividness. I think it would make an awesome poster — does anyone know who the artist was?
By the way — even though I find it insanely difficult at times, the original Donkey Kong is one of my favorite arcade games. It was also one of the first video games I ever played, courtesy of a port to the Atari 800.
P.S. Pauline is way hotter than Princess Peach.
Discussion Topic of the Week: In your opinion, which is better: Donkey Kong Jr. or Donkey Kong 3?
A fellow donated an Epson QX-10 to my collection some years ago, but I have never run it because I lack the proper monitor cable. This fascinating machine ran the CP/M operating system and came with a full suite of office-centric software tools, called VALDOCS, wrapped in a semi-graphical user interface layer that ran on top of its host OS.
As far as I've noticed from my QX-10, one of the coolest things about it is that it has specially engineered low-profile 5.25″ floppy drives. That was a unique thing to have in 1983, and it made the QX-10′s case very dense and compact.
Discussion Topic of the Week: What do you think the world world be like if CP/M, rather than MS DOS (PC DOS), shipped on the IBM PC in 1981?
There is a certain irony to this pair of products by STD: one of them, the Handy Gear, makes your portable game console more rugged and less likely to break. The other, the Handy Boy, makes your console less rugged and more likely to break.
And both of them make you want to kill your friends, as this ad shows.
But seriously. One of my friends as a kid (who is amazingly still living) owned the Handy Boy accessory that snapped onto and around your Game Boy. The controller extension part looked cool but was useless and made playing games more difficult. But the magnifying glass and light were genuinely useful (especially the light part), since the Game Boy was notoriously difficult to play in low light conditions — which meant just about anywhere indoors.
By the way, long, long, long time readers of VC&G might remember that I lampooned this ad eight years ago in a column for GameSetWatch. But I just realized that I never featured it as a proper Retro Scan, so here it is.
Discussion Topic of the Week: Did you (or do you) own any notable Game Boy or Game Gear accessories? Tell us about them.
Veterans of the computer scene will no doubt recall Computer Shopper, a massively large (11″ x 14″, later 10″ x 13″) and thick (usually around 1.25″) monthly publication that mostly ran classifieds and paid advertisements for PC vendors. The magazine ended its print run in 2009, 30 years after it launched.
I only know when it launched because of this advertisement for the launch of Computer Shopper that appeared in the November 1979 issue of Byte. It's interesting to see a legend at its birth.
I was never a huge fan of Computer Shopper, since it was essentially a month's worth of computer junk mail stuffed into an awkward and almost unreadibly-large magazine format. But I did respect it as a mainstay of the computer industry — as familiar as a phone book and as timely as a newspaper. May she rest in peace.
Discussion Topic of the Week: Did you ever read (or more accurately, peruse) Computer Shopper? What are your memories of the publication?
Last month, my mother and I searched through boxes and boxes of my grandmother's old dishes to see what might be of use to me now. The dishes had been sitting in my parents' attic untouched for two decades. Many of them were padded with old newspaper from eastern Tennessee, which is where my grandmother lived until she died in 1992.
Among the usual black-ink-on-yellowing-paper fare, I found a handful of gloriously full-color advertisement circulars. A December 1989 mini-catalog for Service Merchandise caught my attention immediately because it featured a pair of Nelsonic Game Watches licensed by Nintendo. (That segment of the circular is what you see scanned above.)
Each of these two watches, which sold for ($19.97 a piece — or $38.37 today when adjusted for inflation) played a simplified prefab-LCD interpretation of its console namesake. If you remember Tiger's LCD handheld games, you're on the right track. In the Zelda watch game, you were forever trapped in a dungeon, and in Super Mario Bros. you forever hopped between platforms.
While these watch games were limited at the time, it was amazing to think you could fit a portable, battery-powered "video game" on your wrist and play it wherever you liked. I personally recall seeing more than one of these watches getting confiscated by teachers during my elementary school days.
That desire to carry functional video games with us has never abated. Heck, I bet that within days of the Apple Watch's release next year, someone will hack it to play emulated versions of Super Mario Bros. and The Legend of Zelda — allowing us to finally have the full NES experience on our wrists. It may be 25 years too late, but it will be amusing to see how things have come full circle.
Discussion Topic of the Week: Have you ever owned a watch that played a game? Tell us about it.