[ Retro Scan of the Week ] ClayFighter Launch Ad

December 2nd, 2013 by Benj Edwards

ClayFighter SNES Christmas 1993 Launch Ad Advertisement- 1993"Hey, watch the hair, man."

My, oh my. What a blast I had with ClayFighter for the Super NES when it launched around this time 20 years ago — in December 1993.

I rented the game several times from Blockbuster and delighted my brother by forcing its Elvis-like character to jump repeatedly, eliciting a humorous"Uh-huh" sound every time. The graphics were great and the spirit of humor was plentiful in this claymation-based title.

The advertisement itself is a parody of an iconic coming-soon ad for Mortal Kombat on home consoles from 1993. Interestingly, I've never featured that Mortal Kombat ad in a RSOTW — that may have to be remedied soon.

[ From Electronic Gaming Monthly, 1993]

Discussion Topic of the Week: What's the best fighting game for the Super NES?

Tags: , , , , , , , , , , ,

[ Retro Scan of the Week ] Tiny Pocket Ultima

January 7th, 2013 by Benj Edwards

Origin FCI Ultima Runes of Virtue for Game Boy ad - 1991Ultima: Runes of Virtue for the Game Boy

I'm not a huge fan of Ultima: Runes of Virtue for the Game Boy. However, its sequel, Runes of Virtue II on the SNES (which was also released on the Game Boy) is quite an interesting action RPG to me — despite its general clunkiness. It feels sort of like a Zelda title set in the Ultima universe with Ultima VII-style graphics.

Just a small administrative note: I'm moving the Retro GIF of the Week column to Fridays. So expect the next entry in that column this Friday.

[ From Video Games and Computer Entertainment, August 1991, p.27 ]

Discussion Topic of the Week: If EA made a new core Ultima game today (think Ultima X — and no, not the failed MMO), would you buy it?

Tags: , , , , , , , , , ,

[ Retro Scan of the Week ] Quickshot Joysticks

December 3rd, 2012 by Benj Edwards

QuickShot Joysticks by Bondwell - Python Maverick Starfighter Flightgrip Apache - 1991INSIST ON QUICKSHOT! THE GENUINE PIECE!!!

I own a few QuickShot joysticks, but I don't believe I've used any of these particular models. Third-party console controllers weren't all that popular in the age of the NES (relative to the 2600 days, at least), likely because the NES's own pads (and the NES Advantage and Max) were so good to begin with. Same with the Genesis and Super NES. That fact alone probably killed a few third party video game peripheral companies that were hanging on from the Atari 2600 era, although the QuickShot brand lived on until the late 1990s.

[ From Video Games and Computer Entertainment, August 1991, p.21 ]

Discussion Topic of the Week: Did/do you commonly use third-party controllers for your classic video game systems? Which one is your favorite?

Tags: , , , , , , , , , ,

[ Retro Scan of the Week ] Mario Paint Player's Guide

September 3rd, 2012 by Benj Edwards

Mario Paint Player's Guide Ad Nintendo Power - 1993Quite frankly, Mario is stunned — just stunned — by that potted plant.

[ From Nintendo Power, July 1993, inside back cover ]

Discussion Topic of the Week: Tell us about your most novel experience with Mario Paint. Did you make any music or animations?

Tags: , , , , , , , ,

[ Retro Scan of the Week ] Super Mario World 2

August 31st, 2009 by Benj Edwards

Super Mario World 2 Ad - SNES - 1996"He goes all over the place (and we don't mean Number Two.)"

Here's a classic advertisement for Super Mario World 2 from the "Play it Loud" era. Baby Mario looks quite destructive.

In the mid-1990s, Nintendo tried to downplay its kiddie image and appeal to the "I'm-awesome-because-I-huff-Easy-Cheese" teenage set. The company's American branch formulated a new "Play it Loud" ad campaign to directly counter aggressive advertising from Sega.

Nintendo's new marketing theme focused on the stereotypical angsty "attitude" of youth in transition, which, in print, mostly translated to grungy fonts, eye-gougingly garish design, and scatological humor. Surprisingly to some, the campaign actually worked — Nintendo regained the lead in the 16-bit market right as that era was ending.

On another note, Super Mario World 2 is one of the best Super NES games, and definitely one of the most underrated. If you haven't played it yet, you're missing out on a platforming masterpiece. Drop everything and get yourself a copy. And don't forget to play it loud(ly).

[ From GamePro, April 1996 ]

Discussion topic of the week: What's the most underrated Super NES game?

Tags: , , , , , , , , , ,

A Long, Strange Trip Comes to an End

February 12th, 2007 by Benj Edwards

Benj Finishes EarthboundJust a few hours ago, I completed an epic journey that I began over ten years before.

I finally finished the game EarthBound for the Super Nintendo.

I know, I know. Usually, completing a game is no big deal, and most people probably finish EarthBound in the span of a week. But in this particular case, the accomplishment meant something much more to me. I began playing the game in 1996 when I first acquired my copy of EarthBound used from a local Blockbuster store (a video rental chain in the US). I have slowly played through the same saved game a little bit at a time, usually about once every year. There might have been a period or two over the last decade where I didn't play it for a few years straight, which would partially explain why it has taken so long. Picking up the game again every year was always a challenge because I'd have to spend hours just reacquainting myself with what was going on in the game's storyline at the point of my last save, and I'd also have to figure out what to do next. Sometimes, I'd get too overwhelmed and just give up figuring it out…and promptly put off the task until the next time I picked up the cart.

Benj Finishes EarthboundWell, just this month, I felt my yearly EarthBound cravings coming on again (they usually hit sometime during the first two months of the year), so I pulled out the 'ole SNES and fired it up. This time would be different, though: I dedicated myself to finally seeing the game through — all the way to the bitter end! 2007, I figure, is a good enough year to finish a game that came out in 1995. I'm usually a traditionalist about these things, but my original SNES wasn't feeling quite right on my fancy new TV, so I figured I'd put a little modern technology on my side to aid me in my quest.

I've recently been playing a number of SNES games on an old iMac that I have more or less turned into a dedicated SNES emulator machine. I thought it would be nice, for a change of pace, to play EarthBound on there. Using my Super WildCard DX2, I transferred my EarthBound cart's SRAM data to a file (which contains all the game's save information) and Benj Finishes Earthboundloaded it up on my emulator. I played through the rest of the same game I started in 1996 on the emulator with an authentic SNES pad (via a Super SmartJoy USB adapter, which I've been meaning to review for a year or so now). I'm not going to lie to you; save states are the Emulator God's gift to gaming, and without them, I probably would have completed a few bosses as usual and put off finishing the game until next year. The save states made playing through the game an absolute joy over the past few days, removing all sorts of time-wasting save-related hassles and just generally smoothing out the experience. Screw the purists — it was incredible fun, not a logistical pain in the neck, like playing a game should be.

Now that the journey is over, I have mixed feelings about the whole thing. In one way, I'm ecstatically happy to have finally accomplished something by playing my way through such a masterful game, and in another way, I'm heartbroken that it's over, as EarthBound is probably one of my favorites of all time. But if it's one of my favorite games ever, why did it take me ten years to complete?

Maybe I'm just weird like that. Or maybe I didn't want it to end.

Benj Finishes Earthbound

Tags: , , , , , , , ,