January 29th, 2013 by Benj Edwards
Tags: Nintendo, Zelda, Wii, Wii U, 3DS, Virtual Console, emulation, criticism
In light of the news that Virtual Console games on the Wii U won't be able to use save files from the Wii's Virtual Console, I would like to point something out.
Just today, I found a NES save file for The Legend of Zelda dated May 28th, 1998 (created by legendary NES emulator Nesticle) and continued that saved game in Nestopia in the year 2013.
I did it to spite Nintendo, because this is ridiculous.
That emulator save file originated on a PC I owned 15 years ago, and it resided on a long-since-decommissioned hard drive. Now it's saved to a SSD in a computer a bajillion times more powerful, with a different emulator, and it still works.
[ Continue reading Virtual Console Makes Nintendo Look Incompetent » ]
November 13th, 2012 by Benj Edwards
Tags: Retro Scan, NES, Nintendo, Nintendo Power, Power Pad, World Class Track Meet, personal stories, Wii U, 1989
Nothing says fun like a nice hot bowl of chunky butter cubes.
With the Wii U launching next weekend, it's worth taking a look back the Power Pad, one of Nintendo's first experiments in motion-based game control.
In this case, the controller (which decidedly lacked a second screen) took the form of a large vinyl mat with enormous soft buttons that one would lay upon the floor and
beat with one's fists stomp with one's feet to simulate running in an on-screen video game.
It didn't work too well, but I personally had a blast playing World Class Track Meet tournaments with the Power Pad at the neighbor's house up the street. I recall playing in improvised teams of two, where one player from each team would stand and run on two of the forward facing buttons, and another player on each team would sit behind them on the floor and pound the rear buttons simultaneously in an attempt to make their character run faster.
This was apparently possible (I'm working from memory here — I haven't used a Power Pad in a long time) because each column of buttons is linked together electronically in the Power Pad, so that a push on any one button in any one column is like a push on any other button in that column. Feel free to correct me if I'm wrong. I can't test it because the Power Pad I happen to have doesn't work.
By the way, I apologize for the uncharacteristically poor quality of the source material here. This came from a particular issue of Nintendo Power that I must have read hundreds of times, literally, so the creases are a natural byproduct of my youthful Nintendo-fueled enthusiasm.
[ From Nintendo Power, January-February 1989, rear cover ]
Discussion Topic of the Week: Tell us your Power Pad memories. Have you ever used one?