December 6th, 2016 by Benj Edwards
Tags: Atari, Atari 800, arcade, joystick, custom joystick, projects, dad, Nibbler, Asteroids, CX40, Atari 2600, Sanwa, Amazon
I've been playing around with making my own custom joysticks recently. Just yesterday, I built this Atari VCS-compatible unit you see above using a Sanwa arcade joystick assembly and two Sanwa arcade buttons, both of which are available on Amazon.
I also used an old Bud project box from my late father's things for the housing, some screw-in rubber feet on the base, a cord from a non-working Atari CX40 joystick, and some scrap steel inside to give the stick more weight and heft.
I built it mostly so I could have a 4-way only joystick for maze games on the Atari 800. (The Sanwa joystick is switchable between 4-way and 8-way upon installation.) The result is absolutely incredible either handheld or set on a table, and my high score in Nibbler has gone through the roof.
On this joystick, both buttons do the same thing, although my next Atari model will probably have three buttons — one for fire, one for up, and one for down so I can play Asteroids on the 800 like a pro.
January 11th, 2016 by Benj Edwards
Tags: Retro Scan, Football, sports games, Arena, Super High Impact, Sega, Genesis, Arcade, ports, advertisement, VGCE, 1992
The NFL really needs to do something about these bone-crunching incidents
People seem to be talking about football a lot these days, and I'm not quite sure why. To appease the raving hordes, I thought I'd throw out a Football retro scan. In this case, it's for Super High Impact on the Sega Genesis.
I've never been a fan of Football video games in general — my favorite is probably still Tecmo Bowl for the NES. Nostalgia for that game's intro music alone is enough to get me to play it a couple times a year.
[ From Video Games & Computer Entertainment, November 1992, p.15 ]
Discussion Topic of the Week: What's your all-time favorite American football video game from the pre-32-bit era?
July 20th, 2015 by Benj Edwards
Tags: Retro Scan, Bubble Bobble, Taito, Rainbow Islands, PlayStation, PS1, MS-DOS, Sony, re-release, arcade, GamePro, advertisement, 1996
"100% Rendered Black Void" — I like the humor in this ad
In the mid-1990s, much to my delight, game publishers began remaking and re-releasing classic games of the 1970s and 1980s in collections on Mac, PC, and consoles. You remember — I'm talking about titles such as Microsoft Arcade (1993), Atari 2600 Action Pack (1995), the Namco Museum series (1995-1998), Arcade Classic No. 1: Asteroids / Missile Command (1995), Williams Arcade's Greatest Hits (1996). Even Super Mario All-Stars (1993) counts to some extent.
That happened to be around the same time I started collecting old video game and computer systems, roughly in 1993, so I was happy that the industry seemed to be rediscovering these "forgotten" classics.
The awkwardly titled Bubble Bubble Also Featuring Rainbow Islands falls into the same category, being a re-release of the arcade version of Bubble Bobble and its sequel Rainbow Islands on PlayStation 1 and MS-DOS.
[ From GamePro, October 1996, p.5]
Discussion Topic of the Week: In your opinion, what are some of the best executed game retro remakes and re-releases?
May 18th, 2015 by Benj Edwards
Tags: Retro Scan, Personal Software, Infocom, Zork, Apple II, TRS-80, Atari 800, brother, Monty Plays Monopoly, Arcade Classics, interactive fiction, Byte, 1981
A scene from "Zork: Brick Collector"
This is it, folks: an early ad (maybe the first) for the original commercial release of Zork, the famous Infocom text adventure, published by Personal Software ca. 1980 for the TRS-80 Model I and III home computers.
(This site has some wonderful background history on this release.)
I love the artwork featured in this ad. It is excised from the full cover art for the Personal Software version, which captures a great deal of the majesty and wonder of the seminal adventure title — plus a hefty dose of out-of-place machismo.
The mere mention of Zork takes me back to the mid-1980s when my older brother delved into the Great Underground Empire with the aid of photocopied maps and worn out InvisiClues on our family's Atari 800. Warm, fuzzy memories. Of course, by then, Infocom published the title directly.
[ From Byte, February 1981, p.31]
Discussion Topic of the Week: What's your favorite text adventure game of all time? (Modern ones count.)
August 18th, 2014 by Benj Edwards
Tags: Retro Scan, Joust, arcade, Atari, Atari 2600, artist, illustrator, art, manual, 1982
If I were riding a flying ostrich, I'd probably be smiling too.
I don't normally take scans out of context, but I made an exception for this amazing illustration. It comes from the instruction manual for Joust for the Atari 2600. I isolated the image years ago for possible use in one of my Halloween costume ideas posts, and I've been staring at it in my scans folder ever since.
Joust is one of my favorite arcade titles, and I'm particularly fond of the Atari 7800 home version.
I'd like to find out who created this glorious piece of video game art. I'll do some digging in a bit, but if you know already, please leave a comment and I'll update this post. (The illustrator may be referenced in the manual itself, but it's packed where I can't get to it.)
By the way, I think this illustration would look awesome on a t-shirt. Anybody want to make one?
[ From Joust Atari 2600 Instruction Manual - 1982]
Discussion Topic of the Week: Which is better: Joust or Balloon Fight?
May 20th, 2013 by Benj Edwards
Tags: Retro Scan, Sega, Genesis, 32X, EGM, 1994, advertisement, Virtua Racing, Star Wars Arcade, Star Wars
Surely you have newer locks in your house.
I bought a Sega 32X for $30 new in 1995 or '96 at Toys"R"Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren't very good.
Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn't half bad either.
By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it's some sort of sexual metaphor, much like those found in Sega's other 32X ads at the time (See "The Sega Mating Game," Retro Scan of the Week, 2008). In other words, I guess we're spying on a Genesis and a 32X having electronic intercourse.
[ From Electronic Gaming Monthly, November 1994, p.180 ]
Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?