April 7th, 2014 by Benj Edwards
Tags: Retro Scan, Super Game Boy, Game Boy, SGB Commander, Hori, controllers, box art, 1994
Like a Game Boy outside your pocket on a leash.
Ah, the Super Game Boy. What an enchanting peripheral it was. (I wrote about my feelings for it in eighth-ever RSOTW entry back in 2006.)
In case you missed it, the Super Game Boy was a special cartridge that let you play Game Boy games on the Super NES using a TV set and a SNES controller.
Around the time the Super Game Boy came out in Japan (1994 I believe), the always-amusing Hori released a special controller that partially simulated the look and the feel of the original Game Boy unit itself — right down to the speaker grille in the lower right corner. The resulting product, the SGB Commander, never saw the light of day in the US, but that didn't stop me from importing one about a half decade ago when they were on sale at NCSX for a very reasonable price.
As far as controllers go, the build is sturdy and responsive. It works as well as any decently-made controller with the Super Game Boy, although I'm not sure it was entirely necessary. For that reason it remains a very neat oddity in the history of game controllers.
By the way, here's what the back of the box looks like.
[ From Hori SGB Commander (HSD-07) product packaging, circa 1994]
Discussion Topic of the Week: What's your favorite game to play with the Super Game Boy?
March 31st, 2014 by Benj Edwards
Tags: Retro Scan, kindergarten, computer art, IBM PC, Apple II, educational games, printout, 1986
Watch out Mr. Rabbit!
As I've previously mentioned, I've found a wealth of Retro Scan material while looking through old family papers in the attic at my mom's house.
This time, I was sorting through a giant box of my ancient artwork from school, and I came upon this fascinating computer printout from my kindergarten era (1985-86).
I vaguely remember making it (although, strangely, I mostly remember coloring in those little boxes and being proud of it), but I have no idea what software I used to do it. I know that my school stocked itself with IBM PCs, but the font and the overall feel of the image remind me of an Apple II MECC educational game.
Whatever the platform, this looks like the output from a stamp/clip-art program for kids. Does anybody know what it is?
[ From 8.5 x 11-inch tractor feed printout, circa 1985-86]
Discussion Topic of the Week: What was the first computer paint program you ever used?
February 24th, 2014 by Benj Edwards
Tags: Retro Scan, Spillsbury Puzzle, Protech, Super 200, portable, handheld, video games, crap, cheap, multicart, advertisement, catalog, 1998
Plays the 200 variations of Tetris that Pajitnov rejected.
I must admit that I wanted this "Pro 200 Super Electronic Handheld Gaming System" upon seeing it in 1998 — even through I knew it was almost certainly a piece of junk. Not to play it, per se, but to collect it and to admire its gloriously gimmicky nature.
If history is any guide, I'm guessing that the Protech Pro 200 didn't actually ship with 256 (or even 200) built in games. Rather, it likely contained 250 variations on a handful of distinct games — like most "1000-in-1″ cheap off-brand multicarts from back in the day.
16 years since its release, I have still never played the Pro 200, so I can't say if it had any play value. I did find this commercial on YouTube though.
Has anybody out there played one of these?
[ From Spilsbury Puzzle Co., Holiday 1998, rear cover]
Discussion Topic of the Week: What's the cheapest, crappiest piece of video game hardware you've ever bought (think peripherals too)?
November 26th, 2013 by Benj Edwards
Tags: Thanksgiving, megapost, Thanksgiving Collection, holidays, family, family gaming, multiplayer, Gauntlet IV, Super Bomberman, Mario Kart
Hello, and welcome to VC&G's 2013 Thanksgiving Spectacular. I'm your host for this evening, Burt Edwards.
Thanksgiving is a great excuse to spend time with family around a four-player game of Gauntlet IV for the Sega Genesis. Or perhaps a Super Bomberman tournament. Or eight-player networked Atari Jaguar Battlesphere? Did I mention a 16-player Mario Kart Double Dash LAN battle?
One of each, please.
But before you stuff yourself with turkey and get lost in multiplayer fragfests, feel free to enjoy the following Thanksgiving-themed posts I have culled from the annals of VC&G history.
That is all for now. Let the thankfulness begin!
Happy Thanksgiving from Vintage Computing and Gaming
October 21st, 2013 by Benj Edwards
Tags: Retro Scan, microdeal, Leatherneck, Tanglewood, screenshot, graphics, computer games, advertisement, STart, Atari ST, 1988
Microdeal's Leatherneck and Tanglewood for the Atari ST
I've never played either of these Atari ST games by Microdeal, but they look like fun. "Look" being the operative word. That's because, as we all know, a screenshot alone is a poor judge of a game.
In fact, I recall being burned by screenshots many times back in the day. While browsing at Babbage's or Software Etc. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf.
If we did buy a game, we'd rush home and load it up. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. Or — even worse — the screenshots were from the uber-colorful Amiga / VGA / etc. version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Doh.
[ From STart, Summer 1988, rear cover ]
Discussion Topic of the Week: Did you ever buy a game based on graphics alone — then come to regret it later?
July 3rd, 2013 by Benj Edwards
Tags: memorials, mouse, inventors, Doug Engelbart, 2013, 1925
In Memoriam: Douglas C. Engelbart (1925-2013)
Inventor of the Computer Mouse, Computer Pioneer
May 8th, 2013 by Benj Edwards
Tags: Fuzzy Memory, ascii art, ascii banner, printout, memorial, help, IBM
Just today I received an email asking for help in producing an ASCII-art style printed banner for a memorial service that will take place this Saturday, May 11th, 2013. They will be honoring a lifetime IBM veteran who passed away recently at the age of 69.
I have a few ideas on how to do it, but I'm short on time this week, so I'm hoping someone out there can help her. Here is her email (posted with permission):
Hello. My uncle recently passed away quite unexpectedly at the age of 69. We are holding his memorial on Saturday, May 11th. I have been racking my brain on a way to honor him at his memorial. My uncle was a lifetime IBM employee and computer pioneer.
In 1979, when I was 9 years old, he gave me a banner for my birthday. It was from the old dot matrix printers. It had a silhouette of Snoopy on the top of his dog house and it said "Happy Birthday Chimene". I literally thought it was the coolest thing. This was before home computers and home printers for our family. The letters were made with x or o or maybe dashes. Because my brain had no conceptual framework for the world of computers, I literally wondered if it was created by magic.
I would like to have one of these made for my uncle for his memorial. Do you have any idea how I could go about getting this done? I am not tech savvy so I would love to find someone that can do this for me and do it quickly. I know that there would be no better way for me to honor my uncle and I am desperate to find a way to get this done. Any help you can provide would be so greatly appreciated.
Post your suggestions or offers to help in the comments, and Chimene will keep an eye on them. I'll pass along your email address (leave it in the comment form) if she wants to contact you further.
[Update - I helped Chimene construct a banner using "banner" for *nix systems and an old Snoopy ASCII art drawing. She later sent me a photo of the print-out, which she used at the service. ]
April 15th, 2013 by Benj Edwards
Tags: Retro Scan, Nintendo, Game Boy, colors, tongue, body parts, iMac, advertisement, GamePro, 1997
So that's what a translucent tongue looks like.
Nintendo's second round of colored Game Boy units, this time pocket-sized. And over a year before the iMac, mind you.
[ From GamePro, April 1997, p.4-5 ]
Discussion Topic of the Week: What is your favorite Game Boy game?
April 9th, 2013 by Benj Edwards
Tags: computer art, art, woman, IBM, AN-FSQ/7, SAGE, 1956, pin-up, scan, Lawrence Tipton
Back in January, I wrote an article about the world's earliest known figurative computer art for The Atlantic. It it is also likely the world's first digital computer artwork as well.
(Check out this timeline of computer art history to get an idea where this piece fits in.)
The only known physical record of this circa 1956-58 pin-up diagnostic, which ran on SAGE computer systems, comes from a Polaroid photograph snapped by U.S. airman Lawrence A. Tipton in early 1959. Tipton retains the original print, although it will likely go to a museum soon (more on that when it happens).
The digital image of the photo used in my Atlantic article was provided by Tipton to a SAGE historian over a decade ago. It was previously the highest-quality version of the photo I had access to, and that posed a few problems. Someone (likely Tipton himself) had hastily retouched the image, removing various scratches, and it was not presented in a high enough resolution to examine in detail.
To remedy that, Tipton was kind enough to make a high resolution scan of the original print and mail it to me on CD-ROM back in February. With his permission, I am providing the high-resolution scan of the pin-up console photo unretouched and unmodified below so that (a) others may learn from it and (b) to ensure that our only record of this important achievement in art is not lost.
[ Continue reading High-Res Scan of the World's First Digital Computer Art » ]
March 25th, 2013 by Benj Edwards
Tags: smartwatch, Computerworld, TechHive, 1989, predictions, Google Glass, iPhone, smartphone, cell phone, watch, future, Chetan Sankar
While researching my slideshow on smartwatch history for TechHive last month, I came across an interesting 1989 letter to Computerworld magazine. It was a response to an earlier article in the publication about the inevitability of a wearable watch-sized microcomputer.
I find the letter prescient because its author imagines the consequences of walking around with a full-blown networked computer on your wrist. And he was right about his predictions in every regard except one: instead of computers on our wrists, we're walking around with computers in our pockets. In other words, smartphones.
But that's the nature of predicting the future. You can often get the general trends correct without knowing the details. Nobody in 1989 had any idea that the cell phone, instead of the watch, would first become the vehicle through which we'd wear tiny networked computers on our persons almost every hour of the day.
[ Continue reading Predicting the Smartphone in 1989 — as the Smartwatch » ]