April 9th, 2013 by Benj Edwards
Tags: computer art, art, woman, IBM, AN-FSQ/7, SAGE, 1956, pin-up, scan, Lawrence Tipton
Back in January, I wrote an article about the world's earliest known figurative computer art for The Atlantic. It it is also likely the world's first digital computer artwork as well.
(Check out this timeline of computer art history to get an idea where this piece fits in.)
The only known physical record of this circa 1956-58 pin-up diagnostic, which ran on SAGE computer systems, comes from a Polaroid photograph snapped by U.S. airman Lawrence A. Tipton in early 1959. Tipton retains the original print, although it will likely go to a museum soon (more on that when it happens).
The digital image of the photo used in my Atlantic article was provided by Tipton to a SAGE historian over a decade ago. It was previously the highest-quality version of the photo I had access to, and that posed a few problems. Someone (likely Tipton himself) had hastily retouched the image, removing various scratches, and it was not presented in a high enough resolution to examine in detail.
To remedy that, Tipton was kind enough to make a high resolution scan of the original print and mail it to me on CD-ROM back in February. With his permission, I am providing the high-resolution scan of the pin-up console photo unretouched and unmodified below so that (a) others may learn from it and (b) to ensure that our only record of this important achievement in art is not lost.
[ Continue reading High-Res Scan of the World's First Digital Computer Art » ]
January 25th, 2013 by Benj Edwards
Tags: art, woman, SAGE, 1956, pin-up, computer porn, sex, freelance work
Thirty-five thousand years ago, when massive beasts still roamed the earth, an early modern human carved the figure of a sexually robust woman into a piece of woolly mammoth tusk, creating the earliest known figurative artwork. During a time of almost certain hardship and scarcity, when acquiring that tusk involved slaying an animal 100 times one's weight, the artist devoted countless hours to create a sculpture that idolized nothing less than sex itself.
35 millennia later, during a time when computing power was so scarce that it required a government defense budget to finance it, a late modern human utilized a $238 million military computer, the largest such machine ever built, to render an image of a sexually robust woman on a glowing cathode ray tube screen. The year was 1956, and its creation was a landmark moment in computer graphics and cultural history that has gone unnoticed until now.
You can read the full story I wrote about this landmark piece of digital art over at The Atlantic. I'd like to personally thank Lawrence Tipton, Robert Martina, and all of the SAGE veterans who helped me research this piece.