{"id":1090,"date":"2015-10-23T15:45:07","date_gmt":"2015-10-23T20:45:07","guid":{"rendered":"http:\/\/www.vintagecomputing.com\/?p=1090"},"modified":"2015-11-04T10:25:04","modified_gmt":"2015-11-04T15:25:04","slug":"vcg-interview-what-is-a-video-game-a-conversation-with-nolan-bushnell","status":"publish","type":"post","link":"https:\/\/www.vintagecomputing.com\/index.php\/archives\/1090\/vcg-interview-what-is-a-video-game-a-conversation-with-nolan-bushnell","title":{"rendered":"<span id=\"intv_color\">VC&#038;G Anthology Interview:<\/span> What Makes a Video Game?  A Short Conversation with Nolan Bushnell (2011)"},"content":{"rendered":"<p><img src='\/wp-content\/nolan_bushnell_headshot_small.jpg' alt='Nolan Bushnell Himself' class=\"alignright shadow\"\/>Back in 2011, I wrote an article about the <a href=\"http:\/\/www.technologizer.com\/2011\/12\/11\/computer-space-and-the-dawn-of-the-arcade-video-game\/\" target=\"_blank\">creation of Nutting Associates&#8217; Computer Space<\/a> on the occasion of its 40th anniversary.  If you&#8217;ll recall, Computer Space was the world\u00e2\u20ac\u2122s first mass-produced and commercially sold video game.  It started the video arcade game industry.<\/p>\n<p>While researching the piece, I conducted extensive telephone interviews with Ted Dabney and Nolan Bushnell, the co-creators of the game (who went on to become the co-founders of Atari).  During my conversation with Bushnell, we touched upon some other topics too  &#8212; when you have a guy like Bushnell on the phone, you tend to ask whatever you need when you have the chance.<\/p>\n<p><a href=\"https:\/\/www.vintagecomputing.com\/index.php\/archives\/1149\/introducing-vcg-anthology\" target=\"_blank\"><img decoding=\"async\" src=\"\/wp-content\/images\/sitewide\/anthology_badge_small.png\" alt=\"VC&#038;G Anthology Badge\" class=\"alignright\" \/><\/a>While looking through the transcript of that 2011 interview again recently, I came across a section near the end where Nolan and I talked about what it really means to be a video game.  During our conversation, Nolan hit on something that I think is rather profound, yet completely obvious in hindsight.  I thought other folks might find our conversation, and its resulting conclusion, interesting.<\/p>\n<p>I&#8217;ve kept this transcript nearly verbatim because I feel it reflects the spontaneous, free-flowing nature of the conversation.  We were talking as he was driving home from a business appointment, so he was slightly distracted at the time.<\/p>\n<p><!--more--><\/p>\n<div class=\"linebreak\"><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/www.vintagecomputing.com\/wp-content\/images\/forum_contest\/divider2.jpg\" alt=\"----------\" class=\"centered\" \/><\/p>\n<p><center><strong><em>This interview took place over the phone on November 11, 2011<\/em><\/strong><\/center><\/p>\n<p><strong>Benj: <\/strong>I have this issue about what is a video game and what isn&#8217;t a video game.  When I look back through how we commonly classify history, there are computer games and video games, and people tend to segregate them.  What do you think about combining them together?<\/p>\n<p>For example, you said you wrote computer games on a PDP-1 that were essentially video games [We discussed this earlier in the interview &#8212; Ed.], because they used a visual display.  What&#8217;s the fundamental difference between the two &#8212; or is there one?<\/p>\n<p><strong>Nolan: <\/strong>I don&#8217;t think there is one.  I think a game on a screen..I mean, &#8217;cause if you want to get technical, you can say, &#8220;What&#8217;s the difference between raster scan and vector graphics?&#8221;<\/p>\n<p>You know, Tempest was a vector graphics game, Lunar Lander was a vector graphics game.  But they were clearly all video games, and we just basically learned how to do certain kinds of technologies cheap enough to commercialize them.  So I think it&#8217;s an arbitrary distinction that doesn&#8217;t really matter in the whole scope of things.<\/p>\n<p><strong>Benj: <\/strong>So you could just call them all &#8220;electronic games.&#8221;<\/p>\n<p><strong>Nolan: <\/strong>No, I think you have to have a &#8220;video&#8221; in there.  Because&#8230;<\/p>\n<p><strong>Benj:<\/strong> It has a cathode ray tube of some kind?<\/p>\n<p><strong>Nolan:<\/strong> Right.  Even then, all of a sudden, the distinction goes away because of LCD TVs these days.<\/p>\n<p><strong>Benj:<\/strong> That just makes it more complicated.<\/p>\n<p><strong>Nolan:<\/strong> So I think that the idea that there&#8217;s an image that can move and is run by some kind of an electronic construct.  That&#8217;s really the definition.<\/p>\n<p><strong>Benj:<\/strong> Would you consider an electronic checkers game that had an image, say, from the 1960s &#8212; if you had made it on a visual screen &#8212; to be a video game?<\/p>\n<p><strong>Nolan:<\/strong> Oh yeah.  Remember, we had a Chess cartridge for the 2600.<\/p>\n<p><strong>Benj:<\/strong> But what if it were text?  What about text-based games for mainframes?  Is there a line there, where they&#8217;re not video games because they&#8217;re not graphical, necessarily?<\/p>\n<p><strong>Nolan:<\/strong> That&#8217;s an interesting question.  That&#8217;s probably a meaningful distinction.  &#8216;Cause clearly, you could use that on a paper output just as effectively.<\/p>\n<p><strong>Benj:<\/strong> Yeah, that&#8217;s true.  You&#8217;re absolutely right about that &#8212; paper.  That&#8217;s where it got started too.  They were using paper teletypes.<\/p>\n<p><strong>Nolan:<\/strong> Oh yeah.  Text adventure games were in the old days of when we were doing 300 baud modems and time-sharing. [laughs]<\/p>\n<p><strong>Benj:<\/strong> [chuckles] The good old days.<\/p>\n<p><strong>Nolan:<\/strong> [chuckles] Well&#8230;not so good.<\/p>\n<div class=\"linebreak\"><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/www.vintagecomputing.com\/wp-content\/images\/forum_contest\/divider2.jpg\" alt=\"----------\" class=\"centered\" \/><\/p>\n<h3>So What Is A Video Game, Then?<\/h3>\n<p><img decoding=\"async\" src=\"\/wp-content\/images\/interviews\/lawson\/asr33_small.jpg\" alt=\"ASR-33 Teletype\" class=\"alignright\" \/>This conversation may not tell us exactly what a video game is (that&#8217;s an ongoing, nebulous definition that I address more below), but we can add to the list of what a video game is not: If an electronic game can be played via a teletype or line printer display (i.e. Zork, TradeWars 2002), it is not a video game. Why? Because the game does not require a video display to function.<\/p>\n<p>The illustrations for games like that, described in text, are rendered in your mind and not on a screen.<\/p>\n<p>Video displays are characterized by fast refresh rates and their ability to display dynamic, arbitrary, moving images.  While originally referring to a raster-scan CRT display, the term &#8220;video&#8221; as used in the term &#8220;video game&#8221; has grown to encompass almost any electronic display that can display arbitrary illustrations.<\/p>\n<p>But wait \u00e2\u20ac\u201d does a video game display have to be purely electronic? Let&#8217;s do a thought experiment.<\/p>\n<p>What if you had a 128\u00c3\u2014128 grid of tiles, controlled by a computer, that mechanically flipped from black to white, much like computer pixels, depending on game play? On such a screen, if it refreshed quickly enough, you could play an arbitary bitmapped game such as Tetris or Breakout. Would that be a video game?<\/p>\n<p><img src='\/wp-content\/building_tetris.jpg' alt='MIT Building Tetris' width=\"150\" class=\"alignright shadow\" \/>Now think about <a href=\"http:\/\/www.techhive.com\/article\/254344\/mit_building_becomes_playable_tetris_board_and_it_looks_amazing.html\" target=\"_blank\">Building Tetris<\/a>, which uses lights turning on and off within skyscraper rooms dynamically in a pseudo-bitmap fashion. Is that a video game?<\/p>\n<p>By our modern definition, which transcends raster-scan CRTs to include all displays capable of producing arbitrary illustrations, I&#8217;d say yes.<\/p>\n<p>How about Tiger handheld LCD games, which used predefined LCD illustration elements and could not generate arbitrary illustrations?  I would say that they were electronic games, but not video games.<\/p>\n<p>Now let&#8217;s revisit the teletype\/printer with another thought experiment.  If you had a printer that printed and spit out paper fast enough to create a 30 FPS animated stop-motion effect, could you play a video game on it?  Since it could produce arbitrary, moving illustrations, I&#8217;d say yes.<\/p>\n<p>Things are always weird when you think about them hard enough.  And perhaps I am overthinking it.  But It&#8217;s my job to think about these things.  I just don&#8217;t typically do it out loud.<\/p>\n<p>So based on that conversation with Bushnell \u00e2\u20ac\u201d and everything I&#8217;ve ever learned while writing about video game history over the past decade \u00e2\u20ac\u201d here&#8217;s my current working definition of a video game in the modern era:<\/p>\n<p><strong>video game (n)<\/strong> &#8211; A game using electronic logic that must be played through a display capable of generating arbitrary moving images<\/p>\n<p>(Note that I&#8217;m saying &#8220;electronic logic&#8221; &#8212; not necessarily digital or computer logic &#8212; so early non-computer arcade games and the Magnavox Odyssey still count.)<\/p>\n<p>Honestly, you could parse the definition of &#8220;video game&#8221; forever.  For example: What is a game?  What consists of an &#8220;image&#8221; or &#8220;illustration&#8221;?  What does &#8220;arbitrary&#8221; or &#8220;logic&#8221; really mean?<\/p>\n<p>I don&#8217;t know why I&#8217;m writing all this, because I don&#8217;t feel like arguing about it.  But I will admit that this definition is still a work in progress.  So if you&#8217;d like to speculate more about the definition of &#8220;video game&#8221; in the comments, be my guest.  I can&#8217;t promise that I will debate anyone about it, though.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2011, I wrote an article about the creation of Nutting Associates&#8217; Computer Space on the occasion of its 40th anniversary. If you&#8217;ll recall, Computer Space was the world\u00e2\u20ac\u2122s first mass-produced and commercially sold video game. It started the video arcade game industry. While researching the piece, I conducted extensive telephone interviews with Ted [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,32,27,9,8,49],"tags":[1208,945,122,946,245,1207,1209,1001],"class_list":["post-1090","post","type-post","status-publish","format-standard","hentry","category-video-game-info-and-history","category-interviews","category-regular_features","category-retrogaming","category-technology-commentary","category-vcg-anthology","tag-1208","tag-computer-space","tag-interviews","tag-nolan-bushnell","tag-technologizer","tag-vcg-anthology","tag-video-game-definition","tag-video-game-history"],"_links":{"self":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts\/1090","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/comments?post=1090"}],"version-history":[{"count":0,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts\/1090\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/media?parent=1090"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/categories?post=1090"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/tags?post=1090"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}