{"id":30,"date":"2005-11-21T17:30:12","date_gmt":"2005-11-21T22:30:12","guid":{"rendered":"http:\/\/www.vintagecomputing.com\/?p=30"},"modified":"2005-12-03T18:46:01","modified_gmt":"2005-12-03T23:46:01","slug":"redwolfs-homebrew-game-genie-code-gallery-super-mario-bros-3","status":"publish","type":"post","link":"https:\/\/www.vintagecomputing.com\/index.php\/archives\/30\/redwolfs-homebrew-game-genie-code-gallery-super-mario-bros-3","title":{"rendered":"RedWolf&#8217;s Homebrew Game Genie Code Gallery: <em>Super Mario Bros. 3<\/em>"},"content":{"rendered":"<p><a href=\"\/wp-content\/images\/gg\/gg_2_large.jpg\" target=\"new\"><img decoding=\"async\" src=\"\/wp-content\/images\/gg\/gamegenie2.jpg\" class=\"alignright\" \/><\/a>The <a href=\"http:\/\/en.wikipedia.org\/wiki\/Game_Genie\" target=\"new\">Game Genie<\/a> is without a doubt the coolest peripheral I&#8217;ve ever owned for the NES.  When I was bored with regular old NES games, I could essentially &#8220;reprogram&#8221; them with the device and make them more interesting.  Tired of being told by game designers that I had to play the games their way, I delighted in manipulating game mechanics.  After all, I thought, I bought the game, and I should be able to play it however I want (<em>&#8220;Game Genie: empowering the gamer since 1991&#8221;<\/em>).  Before long, the codes included in the official Game Genie booklet got boring, so my brother and I made up our own.  This resulted in some particularly reality-bending codes, the best of which I have included here.  Some of these codes might have been discovered by other fellow Game Genie enthusiasts since then, but I assure you, these are straight from my circa-1994 spiral-bound, home made <em>Game Genie Book<\/em>.<\/p>\n<p>This second entry on GG codes deals only with the US version of <em>Super Mario Bros. 3<\/em> (<a href=\"https:\/\/www.vintagecomputing.com\/index.php\/archives\/26\" target=\"new\">the first entry is here<\/a>).  Unfortunately, I didn&#8217;t have as many <em>SMB3<\/em> codes in my book as I thought I did.  Still, these are definitely neat.  Try them out yourself and have fun.  Also, feel free to share your own codes in the comments section.<\/p>\n<div class=\"caption\"><img decoding=\"async\" src=\"\/wp-content\/images\/gg\/gg_smb3_ookxglie.gif\" alt=\"OOKXGLIE\" class=\"centered\"\/><\/p>\n<div class=\"text_center\">Code: <strong>OOKXGLIE<\/strong><br \/>\nTired of getting hit and losing the rare <em>Swimming Purple Raccoon Mario<\/em> power up?  Well tire no more, since this code makes it permanent!<\/div>\n<\/div>\n<div class=\"caption\"><img decoding=\"async\" src=\"\/wp-content\/images\/gg\/gg_smb3_ankxglie.gif\" alt=\"ANKXGLIE\" class=\"centered\"\/><\/p>\n<div class=\"text_center\">Code: <strong>ANKXGLIE<\/strong><br \/>\nPermanent <em>Mario Shoe<\/em>, as I like to call it.  Exactly like Kuribo&#8217;s shoe, but different.  You&#8217;re black and white, invincible, always small, and hopping around, but your shoe looks like a green Mario split in half.  Awesome.<\/div>\n<\/div>\n<div class=\"caption\"><img decoding=\"async\" src=\"\/wp-content\/images\/gg\/gg_smb3_pokxglia.gif\" alt=\"POKXGLIA\" class=\"centered\"\/><\/p>\n<div class=\"text_center\">Code: <strong>POKXGLIA<\/strong><br \/>\nPermanent regular Mario.  No, not invincible &#8212; just small.  All the time.  It&#8217;s tough being a short, stumpy man.<\/div>\n<\/div>\n<div class=\"caption\"><img decoding=\"async\" src=\"\/wp-content\/images\/gg\/gg_smb3_xnkxglia.gif\" alt=\"XNKXGLIA\" class=\"centered\"\/><\/p>\n<div class=\"text_center\">Code: <strong>XNKXGLIA<\/strong><br \/>\nIntroducing&#8230;<em>Black and White Mario<\/em>!  This is like having permanent Kuribo&#8217;s shoe powers, but you always stay small, you don&#8217;t hop around, you look like Mario, and you&#8217;re intangible and invincible.  You can stomp piranha plants too.<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Game Genie is without a doubt the coolest peripheral I&#8217;ve ever owned for the NES. When I was bored with regular old NES games, I could essentially &#8220;reprogram&#8221; them with the device and make them more interesting. Tired of being told by game designers that I had to play the games their way, I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,14,22],"tags":[],"class_list":["post-30","post","type-post","status-publish","format-standard","hentry","category-video-game-info-and-history","category-video-game-projects","category-nes-famicom"],"_links":{"self":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts\/30","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/comments?post=30"}],"version-history":[{"count":0,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/posts\/30\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/media?parent=30"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/categories?post=30"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vintagecomputing.com\/index.php\/wp-json\/wp\/v2\/tags?post=30"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}