The Mazes of Shamus

March 8th, 2006 by Medarch

Mazes of ShamusSimple but well-constructed, Shamus is one of my favorite games for the Atari 800. It’s an engaging experience…unless you see what I’m about to show you. That’s because the real enjoyment and challenge of Shamus as a game is mapping its unpauseable, implausible geometry.

Shamus is a natural extension of Atari’s old Berzerk. Touch the wrong thing, and you die: an enemy, a bullet, or a wall. There’s even an Evil Otto equivalent, the Shadow, who comes to get you if you’re on a screen too long. But a fixed map, keys, and keyholes bring in an adventure element that Berserk doesn’t have.

Mazes of ShamusNow I could fill you in on all sorts of game details, but they won’t make much difference. Just blast your way through the maze, heading for room 127. The following tips, however, may help you choose your route: 1. the large, difficult rooms are the horizontal connectors (those with left and right exits). All of these, plus the start room, contain an item, while none of the other rooms do. 2. The blinking question mark, called a “Mystery,” will give you points and/or an extra life but may also summon the Shadow immediately, so it’s best to eliminate all enemies in the room before grabbing it. 3. Some of the keys change position from game to game. Check out my maps (below) to work out the best route through all the places they may be hiding.

Warning: Shamus spoilers ahead!

Now for the spoilers! Look at the maps of the four levels below. Also, check out the reward screen (complete with bad grammar) at the disappointing end of this game.

Mazes of Shamus
Map of the “black” level in Shamus.
Mazes of Shamus
Map of the “blue” level in Shamus.
Mazes of Shamus
Map of the “green” level in Shamus.
Mazes of Shamus
Map of the “red” level in Shamus.
Mazes of Shamus
Monsters defending a key.
Mazes of Shamus
The orange key room.
Mazes of Shamus
The last room in Shamus.
Mazes of Shamus
The somewhat disappointing congratulatory screen, seen upon completing Shamus.

“You made it! But now it gets real hard!”

If you can’t play Shamus on a real 800, the Atari800Win PLus emulator will serve you well — just don’t be tempted to cheat, not too soon anyway. The cheat options work like crazy to let you pass through bullets, enemies, or walls, if you ever need them. Have fun!


4 Responses to “The Mazes of Shamus

  1. Mat$kaT Says:

    OK, after lurking here now for 2 days I have crackad and posted a comment!

    Shamus was the sh*t!!!!

    I had shamus on a CARTRIDGE for my PCjr when I was a kid. This game rocked!

    Great to be reminded of it! I can’t decribe the supreme nostalgia I feel when reading your page, RedWolf!

    from BBSing to Shamus, you have a new fan!

    Keep up the great work!

  2. Hope Says:

    I got this game new in 1982! I played it till I won. Just sharing it with my two video game junkie kids to show them how games used to be!

  3. Langel Says:

    Shamus on the VIC 20 here! My favorite for sure on that system.

  4. Siegfried Lenz Says:

    Shamus was my favourite Atari 800 game which I used to play for hours. I managed 126.770 points, finishing twice and getting to the blue level for the third time.

    The Atari version rocks but I couldn’t get the hang of the C64 and Gameboy versions which didn’t get the shimmering walls and the movement of the Shamus right. The gameboy is further hampered by it’s small screen which as far as I recall requires in-room scrolling.

    Thanks for the map. I used to have that map in my head but found it’s patchy after 20+ years.

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