[Editor's Note: Apologies for not getting this up sooner. Johnny had it ready a few weeks ago, but as you all probably know, I was busy moving. Anyway, here it is.]
(This'll be a short read.)
I hope you've all saved your coupons. After an epic battle with the foul beast known as Procrastination, I've completed WPfADs: The Game, my first stab at the text adventure genre. To the best of my play-testing knowledge, it's bug-free and entirely playable. And because I like you, I'll give the link to download it right at the top of this article:
From my experience writing the game, I've learned a few things. First of all, Weekend Projects for Armchair Developers is an agonizingly clunky name. It's really just something I made up for the first article because I thought it sounded funny. Although it could be worse — my first idea was "Programming for Fun and Non-Profit." Let's just make a mutual agreement right now to call the thing by its slightly less ridiculous acronym, "WPfADs."
Secondly, Inform is a great programming language, and one that I've barely scratched the surface of with the game and Part I of this writing. With considerable time and effort (and patience), you can create a truly epic, sprawling work, with plenty of polish. My game isn't that expansive, as I wanted to complete within a reasonable deadline (say, within the year), but I'm now itching to learn some of the finer points of the language and make something more ambitious.
The thing that makes Inform such a good programming language is that it's actually quite cathartic at times. It has a leisurely learning curve, and games-without-reasonable-deadlines can be built up at your own pace. Also, did I mention that it's very easy to learn? I'd encourage anybody reading this to try their hand at their own text adventure, and let me know how it turns out.
Speaking of comments, as always I'm putting the requisite "I'd love to hear some feedback" line at the end. If you find any bugs with the game (I'm sure there's probably one or two small ones that escaped me), tell me.
That's all. Try Inform for yourself. You'll probably enjoy it.