Retro Scan of the Week: Strategy Guide for the “Worst Game Ever”
Monday, March 26th, 2007
You know the story — a cautionary tale of extreme cockiness and greed. Atari was so confident of their pending success with their first major movie-licensed game, E.T. the Extra-Terrestrial for the Atari 2600, that they rushed it out the door with only five weeks of development time and churned out four million copies of it. Sure, it sold well for a video game, but Atari lost tons of money on the deal, due to both the exorbitant price they paid for the game rights, and the fact that they sold roughly a quarter of the number of carts they manufactured. It was also one of the biggest letdowns of any video game ever, player wise (well, perhaps tied with Pac-Man for the Atari 2600), with frustrating gameplay that only a masochist could love.
Perhaps somewhere in its cold, machine-like gut, Atari felt the faint stirrings of a suspicion that maybe E.T. wasn’t quite up to snuff. Is that why they included this small fold-out strategy hint sheet with the game? Read it and decide for yourself. But watch out for wells, my friends. Watch out for wells.
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Despite all the professional anxiety I just expressed (this sounds more and more like a real blog all the time, doesn’t it?), I still need to remember to have a little fun. So let’s have some. This entry marks the beginning of a new column about the current hectic happenings in my happenin’ hip-hop VC&G lifestyle. I don’t expect to be whining much (a perennial blog favorite), so bear with me. It’ll try to find a suitably compelling and dramatic replacement. And have no fear, my loyal VC&G friends: aside from this blog-like column, you can continue to expect the same professionalish blogazine standard from Vintage Computing and Gaming as usual.





