Archive for 2007

Name That Stuff: Benj’s Computer Room in 1996

Friday, September 14th, 2007

Benj Edwards' Computer Room Floor in 1996Yep. Some things never change.

Rising like a phoenix from the ashes of my heretofore mostly forgotten digital archives comes this rare look into my collecting past. I shot this with a video camera and a Snappy Video Snapshot, which was an early still-frame video capture device that attached to a PC’s parallel port. Behold the floor of my computer room circa November 1996, as it lay covered with a diverse mixture of vintage computer and video game equipment.

Pop quiz! Study the picture. How many items and accessories can you name by manufaturer or model? Bonus points to anyone who manages to name the early XT clone on the left.

VC&G Comment Issue Fixed

Thursday, September 13th, 2007

Vintage Computing and Gaming LogoI wondered why you guys were so quiet lately. Turns out there was a problem with the comment system on this blog that made the comment submission process appear to hang (it actually worked if you waited long enough, but it was a long time). The issue seems to be fixed now, so comment away. I love to hear from VC&G’s readers; it’s the main reason I do this blog. So thanks for sticking with me. I hope to hear much more from you guys in the future.

P.S. If something like this happens again, please email me ASAP.

[ Retro Scan of the Week ] Eight Ways to Play Q*Bert

Monday, September 10th, 2007
Parker Brothers Q*Bert Advertisement

And you thought EA Games held the record for simultaneous multi-platform game publication. Ha! Back in my day, you had yer Atari 5200, yer TI-99/4a, yer Atari 400/800/600XL, yer Intellivision, yer Commodore Vic-20, yer Atari 2600, yer Commodore 64, and yer Colecovision. And we liked it.

[ From Personal Computing, December 1983 ]

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VC&G Review: Classic Game Room DVD

Thursday, September 6th, 2007

Classic Game Room DVD CoverEver heard of an Internet TV show called The Game Room? If not, then don’t fret. The show, hosted by Mark Bussler and David Crosson, streamed from an obscure website called FromUSAlive.com for just under a year, between November 1999 and October 2000. Even as an active member of the classic gaming community on the Internet since 1995, I had never heard of the show until Inecom’s facetiously-subtitled Classic Game Room: The Rise and Fall of the Internet’s Greatest Video Game Review Show popped up recently. This flawed comedy compilation definitely entertains, but it’s clearly destined for the back shelf of a niche audience.

[ Continue reading VC&G Review: Classic Game Room DVD » ]

Great Moments in Shareware: ZZT

Monday, September 3rd, 2007

ZZT

Read any popular game publication these days, and you’ll probably come across ample mention of Epic Games’ Unreal Engine, the 3D powerhouse behind blockbuster first-person shooters like Bioshock and Gears of War. Believe it or not, one of today’s hottest game engines traces its roots back to a 2D text-based game programmed by a University of Maryland college student during the golden age of shareware.

Tim Sweeney founded Potomac Computer Systems in 1991 with the release of ZZT, a graphical ASCII character-based game that ran on a simple object-oriented platform programmed by Sweeney. With an in-game editor, Sweeney created multiple ZZT episodes that he sold to finance the new company. Luckily, Sweeney didn’t limit the in-game editor to himself; it featured prominently on the title screen of the free shareware edition. Much to Sweeney’s surprise, the editor itself soon became the most popular part of ZZT, allowing players to create their own games in the ZZT engine. Potomac changed its name to Epic MegaGames, and a shareware giant was born.

ZZT Title Screen ZZT Game Screen ZZT Board Editor ZZT-OOP Code

A large community of rabid ZZT fans still thrives thanks to the Internet, where enthusiasts trade nostalgia, user-made games, and the latest attempts to squeeze every last drop out of the ZZT engine through emergent programming techniques. For example, clever world builders have managed to reproduce just about every major 2D game genre — even genres the engine wasn’t designed for — in ZZT‘s editor, albeit in primitive forms. For modern ZZT fans, the game’s fun lies not only in playing the community’s user-created games, but in the challenge of creating new and unexpected things with a simple set of tools and components.

The original shareware package of ZZT only included one game: Town of ZZT, a whimsical adventure created by Sweeney that calls upon a player’s action and puzzle-solving skills. But in the late 1990s, Epic released all of Sweeney’s classic ZZT episodes as freeware, so you’ll find those worlds in the file below as well, including Dungeons of ZZT.

Have fun. Feel free to share your fond ZZT memories (or latest ZZT exploits) with the rest of us.

(Update – 05/25/2009: If you love ZZT, check out this interview I conducted with its creator, Tim Sweeney.)

ZZT 3.2
Release Date: 1991
Author: Tim Sweeney (Epic MegaGames)
Platform: MS-DOS
Runs Best On: Any 286 PC or faster with MS-DOS
Notes:
Includes full Town, City, Caves, and Dungeons of ZZT episodes. ZZT runs pretty well on modern computers under Windows. You might also want to try running the game under DOSBox. Uses the PC speaker for sound.
– Download ZZT 3.2 – (175KB)

[ Retro Scan of the Week ] A Prayer for Computers

Monday, September 3rd, 2007
A Prayer for Computers

For VC&G’s first dip into the deep, unsteady waters of religion, we have an interesting work of spiritual poetry, “A Man-Made Brain,” that I found in a Goodwill store yesterday. It’s from a book titled Lord, I Want to Tell You Something by Chris Jones (Augsburg Publishing House, 1973), a book of every-day prayers “for boys between the ages of 9 and 13.” I literally picked up the book and turned to this page, so perhaps the Lord wanted to tell me something (“Use This For A Retro Scan of the Week, My Son”). Who am I to argue with divine provenance?

My regards to Jones for his futuristic insight. And for blowing my mind.

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[ Retro Scan of the Week ] TSR Computer Games

Monday, August 27th, 2007

TSR Computer Games Ad“Realistic” computer games from the makers of Dungeons & Dragons.

[ From the back of Blip #1, 1983 ]

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[ Retro Scan of the Week ] The HP-150 Touchscreen Computer

Monday, August 20th, 2007
HP-150 Touchscreen Computer Ad

In 1983, Hewlett-Packard released what may have been the world’s fist personal computer with an integrated touch-screen. The HP-150 was an 8088-based MS-DOS compatible PC with a handful of advanced features for its time. Unfortunately, the 150’s hardware architecture proved so different that it was not compatible with most IBM PC programs.

The HP-150 uses a crude, low-resolution method for detecting finger placement on its display. The unit projects a grid of infrared beams across the surface of the screen. By sensing which beams are obstructed by an object, the computer can calculate the coordinates of the touch.

Aside from the touch-screen, The HP-150 is notable for being the first U.S. computer to use Sony’s 3 1/2-inch “micro-floppy” disk format, as well as support for Ethernet networking, hard disks, and HP’s first LaserJet printer (through an HP-IB interface). Not bad for 1983.

Anybody have one of these that they don’t want anymore? I’d love to add one to my collection.

[ From Personal Computing, December 1983 ]

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VC&G Review: Nintendo Power Mints

Sunday, August 19th, 2007

Nintendo Power MintsWhile strolling through my local World Market store last year, a familiar-looking candy tin caught my eye. Upon further inspection, I realized that it was shaped like a NES control pad. Trying to avoid another impulse purchase, I passed up the opportunity.

Fast forward to yesterday, when my wife comes home from shopping and announces that she has a present for me.

“Close your eyes, and put out your hand.”

I reluctantly comply.

“Now spin around three times.”

As I slow down, she places a cold, rattling metal box on my palm. I open my eyes. To my astonishment, I find a brand new tin of Nintendo Power mints floating in thin air — just above the floor, as I collapse.

It was particularly good gift, since I had co-incidentally been thinking about them recently because of my last “Game Boy Bubble Gum” Retro Scan. Some gifts are worth a bruise or two.

The Tin’s the Thing

Nintendo Power MintsFor $1.49 (US), you get about 84 white, pill-shaped mints in a stylish metal package. Unfortunately, I found the mints’ flavor to be somewhat lacking: unlike Altoids, these are “curiously weak” mints with a slightly unpleasant chalky consistency. But the tin alone is probably worth the price. Therein lies all the novelty, of course, and the real reason anyone would buy this product.

The tin’s two-part design of smooth, rounded aluminum closes firmly and is well-constructed. It’s about the same size as a real NES controller, which is particularly cool. The printed control-pad effect is significantly enhanced by the slightly embossed buttons and D-pad on the lid of the tin. And after you finish all your mints, you can store your Nintendo DS games and extra styluses in it. Or dead bugs — it’s your choice.

Why the manufacturer branded these mints with “Nintendo Power” (the official magazine of all things Nintendo) is unknown to me. It would have been much cooler if they referenced the Nintendo Entertainment System (in words) somewhere on the package. Barring that, they could have at least called it the “Mintendo Entertainment System.”

Now you’re eating with power. Minty power.

The Skinny: Nintendo Power Mints
Good Features: Awesome NES control pad-shaped tin. Inexpensive. Very few calories. Useful for Nintendo DS game storage.
Bad Features: Mints have an authentic left-over-from-the-1980s chalky taste. They’re called “Nintendo Power” mints for some reason.
VC Rating:
(10 Being Best)
[ 7 out of 10 ] Shiny Marbles – Very Good

[ Retro Scan of the Week ] Game Boy Bubble Gum

Monday, August 13th, 2007
Game Boy Bubble Gum Container

I bought this nifty bubble gum pack at an Eckerd Drug store for 89 cents (US) sometime in the early 1990s. If you haven’t noticed, it resembles a Nintendo Game Boy unit. I can’t remember the shape of its contents (long since chewed), but most likely the gum took the form of flat pink floppy Game Boys. Each pack also contained three trading cards featuring artwork from popular Game Boy games on the front and tips for each game on the back. It’s fun to see where Nintendo merchandising ends up.

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