Archive for April, 2024

Tech Time Capsule: Early 1990s Clip Art Captured an Era

Monday, April 15th, 2024

1990s Clip Art of a Woman Walking into a Store

Clip art collections from the early 1990s are today’s forgotten cultural time capsules, freezing life three decades ago as digital illustrations full of obsolete tech, vintage fashions, and more. Just for fun, let’s explore computer art from a time just before the Internet hit it big.

[Benj’s note—I wrote this piece years ago, and it never saw the light of day until now. Hope you enjoy.]

The Origins of Clip Art

The concept of clip art originated in the pre-computer era, when graphics designers would browse printed collections of royalty-free illustrations to cut and paste into their compositions.

When desktop publishing came to personal computers in the mid-1980s, the need arose for digital artwork that people could paste into newsletters, banners, signs, and more. Illustrators created these artworks and publishers collected them onto volumes of floppy disks or on CD-ROM, and users would load them into applications such as WordPerfect, Microsoft Word, and Aldus PageMaker.

Historically, artists created most clip art in a vector format, which means the images could be scaled to any size and not lose quality. That makes it extra fun today to take an image designed for very low resolution and scale it up to 3000 pixels wide to see details that you might otherwise miss.

I browsed through about a dozen early 1990s CD-ROM clip art collections found on the Internet Archive and Jason Scott’s CD archive and picked out a handful of examples of the artform that represent an unusual and rare peek into our digital past.

Obsolete Technology

Obsolete Tech in 1990s Clip Art

Clip art collections from the early 1990s are full of obsolete technology, such as 35mm film, pagers, brick-like cell phones, typewriters, word processors, VHS tapes, huge answering machines, overhead projectors, film cameras, and much more. Browsing these images somehow makes you feel like a digital archeologist discovering the tools people used in the past (even if you lived through that time period yourself).

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I co-wrote a book about the Virtual Boy for MIT Press

Monday, April 8th, 2024

Platform Studies book from Zagal and Edwards launches May 14, 2024.

The cover of Seeing Red: Nintendo's Virtual Boy by Jose Zagal and Benj Edwards. MIT Press 2024

Attention video game fans! I co-wrote an MIT Press Platform Studies book called Seeing Red: Nintendo’s Virtual Boy with Dr. Jose Zagal, and it’s coming out May 14th of this year.

You can pre-order it now on Amazon if you’re wild about stereoscopic red consoles.

Be aware that it is definitely an academic book, so it doesn’t read like a pop culture narrative, but I think you’ll be pleasantly surprised at how much depth we go into on this fun console. I still think it’s an enjoyable and essential work of video game scholarship (but then again, I would think that, wouldn’t I).

Virtual Boy on a Swing

Here is the official blurb:

The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy.

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo’s balance sheet for the product was “in the red” as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming.

Japanese Virtual Boy advertisement

Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device’s technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform’s library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy’s release, having been superseded by polygonal 3D graphics. The platform’s meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience’s perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

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My memories of what life was like before the Internet

Tuesday, April 2nd, 2024

Two men on an early buggy car busting through a blue world map.

[Benj’s note — I originally wrote this in 2020 and had it sitting around until now. I still think it might be useful to someone in the future, so I decided to publish it.]

Many Americans alive today witnessed one of the most dramatic cultural transitions since the invention of the printing press: The rise of the consumer Internet, beginning around 1994. For everyone else, life before the Internet may seem like a distant, foggy past. To help future generations understand what happened, here’s what life was like back then, mostly based on my personal recollections as someone born in 1981.

The Internet first made its way to the world as the ARPAnet (1969), a computer network that linked universities and government institutions. The network grew quickly in size and capability, and soon, it opened up to private companies and individuals. Not long after becoming publicly known as the Internet, this global network first made a big splash in the mainstream American press. Around 1995, commercial ISPs began springing up overnight, and soon America was rushing to get connected.

As a result of easy and inexpensive Internet access in homes and businesses (and now in our pockets), many aspects of our society have changed, and I’m going to go over some of them below.

This is a broad generalization

Everything you’re about to read is a generalization. Individual experiences before the Internet differed greatly depending on your location, age, and socioeconomic status.

In fact, experiences varied year-by-year as culture and technology shifted. And obviously, life before the Internet spans back into prehistory. So to simplify things, I’ll be talking about life from the point of view of a middle-class American family in the years before the Internet hit it big—roughly the 1970s to the early 1990s.

I was born in 1981 in Raleigh, North Carolina, USA, and raised there in what might be described as an upper-middle-class white suburban family with a technologically literate father (who was an electronics engineer) and access to varied computer platforms and telecommunications from an early age.

I still think this summary of differences might be useful to people in the future since it is coming from the perspective of a veteran tech historian who has spent nearly two decades writing about these topics.

So first, a very big disclaimer: Your Memories Will Vary.

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