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	<title>Comments on: SNES PowerPak Materializes</title>
	<link>http://www.vintagecomputing.com/index.php/archives/609</link>
	<description>The Retrogaming and Retrocomputing Blogazine</description>
	<pubDate>Tue, 22 May 2012 09:09:52 +0000</pubDate>
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 		<title>Comment on SNES PowerPak Materializes by: steve</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-20314</link>
		<pubDate>Tue, 06 Dec 2011 01:30:42 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-20314</guid>
					<description>Dude just buy a a $30 dreamcast download dreansnes and nester along with snes roms and nes roms there now u can play every snes and nes game ever made</description>
		<content:encoded><![CDATA[	<p>Dude just buy a a $30 dreamcast download dreansnes and nester along with snes roms and nes roms there now u can play every snes and nes game ever made
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 		<title>Comment on SNES PowerPak Materializes by: johney</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-18262</link>
		<pubDate>Sun, 30 May 2010 14:32:49 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-18262</guid>
					<description>more awesome news the snes powerpak now finaly has  the super ciclone lockout chip, to be allowing compatible with the pal,ntsc,snes jr and most snes clone systems and snes with no lockout chip.
so you don,t need to buy 3 snes powerpak for each system.
also the dsp chip is now standard installed so no more extra costs annymore for the instalation and /or incompatible with dsp games.
and with the 4 gb cf cards it,s(maybe) possible to stream near cd quality sound and full motion video on the snes,trough also the use of bankswitching,and data streaming to the frame buffer for animation,
and by writing codes to the echo buffer to the s-dsp and then offsetting echo mode, the snes can play true uncompressed 16bit 32khz stereo. sound.
why waiting for the 21fx homebrew kit if it maybe allready possible on this trough update??!!
yep the snes is blast porfomance!!</description>
		<content:encoded><![CDATA[	<p>more awesome news the snes powerpak now finaly has  the super ciclone lockout chip, to be allowing compatible with the pal,ntsc,snes jr and most snes clone systems and snes with no lockout chip.<br />
so you don,t need to buy 3 snes powerpak for each system.<br />
also the dsp chip is now standard installed so no more extra costs annymore for the instalation and /or incompatible with dsp games.<br />
and with the 4 gb cf cards it,s(maybe) possible to stream near cd quality sound and full motion video on the snes,trough also the use of bankswitching,and data streaming to the frame buffer for animation,<br />
and by writing codes to the echo buffer to the s-dsp and then offsetting echo mode, the snes can play true uncompressed 16bit 32khz stereo. sound.<br />
why waiting for the 21fx homebrew kit if it maybe allready possible on this trough update??!!<br />
yep the snes is blast porfomance!!
</p>
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 		<title>Comment on SNES PowerPak Materializes by: johney</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17896</link>
		<pubDate>Mon, 01 Feb 2010 15:26:17 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17896</guid>
					<description>i,ve good news for all snes fans,the snes powerpak will  now also work on the snes jr aka snes mini.
i wish to run annimations,movies and music(in smc format) on the snes,but the powerpak has only 128 mb internal memory for the largest snes games,but even that is not enough to fit one animation,movie or even a song on it.
the solution maybe to use bankswitching allowing to split and fit hich amount of data one by one on the 128 mb size,trough software update.
for cd quality sound we need to use all tricks like stereo metrix for dolby surround to increase the signal to noise ratio and the sample rate from 32khz to 44,1 khz and the flexible sound driver engine for allowing more soundchannels atonce.
thisway we may could run 21fx rompatched software on the snes powerpak!!!!</description>
		<content:encoded><![CDATA[	<p>i,ve good news for all snes fans,the snes powerpak will  now also work on the snes jr aka snes mini.<br />
i wish to run annimations,movies and music(in smc format) on the snes,but the powerpak has only 128 mb internal memory for the largest snes games,but even that is not enough to fit one animation,movie or even a song on it.<br />
the solution maybe to use bankswitching allowing to split and fit hich amount of data one by one on the 128 mb size,trough software update.<br />
for cd quality sound we need to use all tricks like stereo metrix for dolby surround to increase the signal to noise ratio and the sample rate from 32khz to 44,1 khz and the flexible sound driver engine for allowing more soundchannels atonce.<br />
thisway we may could run 21fx rompatched software on the snes powerpak!!!!
</p>
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 		<title>Comment on SNES PowerPak Materializes by: me</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17849</link>
		<pubDate>Sun, 10 Jan 2010 19:45:10 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17849</guid>
					<description>while retrozone has done a great job with what they have accomplished so far, they simply dont have the resources that bung did when the legendary gdsf7 was flying off of shelves. theirs one major and important difference between the powerpak and the gdsf7.

when a standard, old game like madden 94 refused to run on the gdsf7 or it ran real buggy, it was almost always a software problem and Not a problem with the gdsf7.

in the case of the powerpak when something dont want to run right, many times its the powerpak mappers.

btw if anyone knows where i can get a ram module for a gd7 id love to get it running again. only reason i tried the powerpak was because the gd7 finally quit about a year ago.

my verdict is this. with time, and many revisions, the snes powerpak can in fact be the solid piece of hardware that the nes powerpak is, but its no Gd7.</description>
		<content:encoded><![CDATA[	<p>while retrozone has done a great job with what they have accomplished so far, they simply dont have the resources that bung did when the legendary gdsf7 was flying off of shelves. theirs one major and important difference between the powerpak and the gdsf7.</p>
	<p>when a standard, old game like madden 94 refused to run on the gdsf7 or it ran real buggy, it was almost always a software problem and Not a problem with the gdsf7.</p>
	<p>in the case of the powerpak when something dont want to run right, many times its the powerpak mappers.</p>
	<p>btw if anyone knows where i can get a ram module for a gd7 id love to get it running again. only reason i tried the powerpak was because the gd7 finally quit about a year ago.</p>
	<p>my verdict is this. with time, and many revisions, the snes powerpak can in fact be the solid piece of hardware that the nes powerpak is, but its no Gd7.
</p>
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 		<title>Comment on SNES PowerPak Materializes by: johney</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17833</link>
		<pubDate>Thu, 31 Dec 2009 19:49:59 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17833</guid>
					<description>to make a chip wich could replicate all enhanced snes chips.
we need a fpga chip to instruct a powerfull proccesor wich chip to replicate,we also need a switch to regulate the richt voltage for each chip.
since each chip also rely,s  on different pins,the proccesor must be flexible enough to shift from one to another pinout.
so if we want to replicate the fx chip the fpga got to instruct the proccesor and tell them wich pinout to be used,and to command the switch to regulate the richt voltage.
if we want to replicate the sa1 chip the fpga got to instruct the proccesor a different instruction and tell the switch to regulate another voltage etc,,,
also there,s amount of switcheble memory required for other stuff like decompression,bit busses and other stuff.
so in theory a chip wich could emulate all snes chips possible!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[	<p>to make a chip wich could replicate all enhanced snes chips.<br />
we need a fpga chip to instruct a powerfull proccesor wich chip to replicate,we also need a switch to regulate the richt voltage for each chip.<br />
since each chip also rely,s  on different pins,the proccesor must be flexible enough to shift from one to another pinout.<br />
so if we want to replicate the fx chip the fpga got to instruct the proccesor and tell them wich pinout to be used,and to command the switch to regulate the richt voltage.<br />
if we want to replicate the sa1 chip the fpga got to instruct the proccesor a different instruction and tell the switch to regulate another voltage etc,,,<br />
also there,s amount of switcheble memory required for other stuff like decompression,bit busses and other stuff.<br />
so in theory a chip wich could emulate all snes chips possible!!!!!!!!!!!!!
</p>
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 		<title>Comment on SNES PowerPak Materializes by: johney</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17790</link>
		<pubDate>Thu, 10 Dec 2009 23:30:43 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17790</guid>
					<description>despites my criticts about the snes powerpak i just want to buy both the nes and snes powerpak.
but i can,t pay it cuzz i got no shitty creditcard even when clicking onn maestro debit card does,nt work ,cuzz thy still ask a large number code and issue code,the only thing i found on my debit card is a 4 number code and obviousely my bank number code but none of those other codes.
what is this? according to my dutch local bank i van only pay with a debit card on the american methode,is that true?
i,ve tryed 10 times to contact retrozone to tell them my payment problems, but hotmail tells me that the email has been failed to send or when i clicked on the email adress from retrozone, i got a massage to install outlook express   but even after following the instructions and sending one email with  and without my emailadress i got a massage that one error has occure, ,m mean wtf!!!
it seems that ,m stack and that i never get my hands of one of those must have addons.dammed.</description>
		<content:encoded><![CDATA[	<p>despites my criticts about the snes powerpak i just want to buy both the nes and snes powerpak.<br />
but i can,t pay it cuzz i got no shitty creditcard even when clicking onn maestro debit card does,nt work ,cuzz thy still ask a large number code and issue code,the only thing i found on my debit card is a 4 number code and obviousely my bank number code but none of those other codes.<br />
what is this? according to my dutch local bank i van only pay with a debit card on the american methode,is that true?<br />
i,ve tryed 10 times to contact retrozone to tell them my payment problems, but hotmail tells me that the email has been failed to send or when i clicked on the email adress from retrozone, i got a massage to install outlook express   but even after following the instructions and sending one email with  and without my emailadress i got a massage that one error has occure, ,m mean wtf!!!<br />
it seems that ,m stack and that i never get my hands of one of those must have addons.dammed.
</p>
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 		<title>Comment on SNES PowerPak Materializes by: Abe</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17762</link>
		<pubDate>Mon, 07 Dec 2009 16:46:28 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17762</guid>
					<description>Hey Benj, I've been testing my snes powerpak, since last 2 weeks and it's wonderful!

Of course there's some games with glitches such as Art of Fighting, or even DKC's intro, but playability it's very acceptable. I'm wondering if there's tool to fix mappers as the same as Nestoy, maybe that could be a solution.

I've found too that, there's some roms, some of them translated, not compatible with powerpak.

But it's pretty cool to have &amp;#38; play your games with SNES PowerPak!!!</description>
		<content:encoded><![CDATA[	<p>Hey Benj, I've been testing my snes powerpak, since last 2 weeks and it's wonderful!</p>
	<p>Of course there's some games with glitches such as Art of Fighting, or even DKC's intro, but playability it's very acceptable. I'm wondering if there's tool to fix mappers as the same as Nestoy, maybe that could be a solution.</p>
	<p>I've found too that, there's some roms, some of them translated, not compatible with powerpak.</p>
	<p>But it's pretty cool to have &amp; play your games with SNES PowerPak!!!
</p>
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 		<title>Comment on SNES PowerPak Materializes by: johney</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17758</link>
		<pubDate>Sat, 05 Dec 2009 23:03:52 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17758</guid>
					<description>well thanks for for your response mnky9800n ,yeah it,s true the fpga chip is very different from risc chips,however i was dissapointed that they dit,nt put a powerfull risc proccesor in the snes powerpak with a fpga chip to instruct the risc chip wich proccesor to emulate,it would,ve been really cool to play anny snes game ever made on the powerpak i know it will be very expansive but it would be so cool,imagine a homebrew improved version of doom,wolf 3d,mortol kombat 1 with all the gore and blood,a full version of dracula x rondo of blood  oh yeah,but some one else could allway,s try to install the super fx2 chip by his self.
i also don't understand why it does'nt have a multi lockout chip instead and why it does,nt work on the snes mini,it remains for me a mistery for me????</description>
		<content:encoded><![CDATA[	<p>well thanks for for your response mnky9800n ,yeah it,s true the fpga chip is very different from risc chips,however i was dissapointed that they dit,nt put a powerfull risc proccesor in the snes powerpak with a fpga chip to instruct the risc chip wich proccesor to emulate,it would,ve been really cool to play anny snes game ever made on the powerpak i know it will be very expansive but it would be so cool,imagine a homebrew improved version of doom,wolf 3d,mortol kombat 1 with all the gore and blood,a full version of dracula x rondo of blood  oh yeah,but some one else could allway,s try to install the super fx2 chip by his self.<br />
i also don't understand why it does'nt have a multi lockout chip instead and why it does,nt work on the snes mini,it remains for me a mistery for me????
</p>
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 		<title>Comment on SNES PowerPak Materializes by: Benj Edwards</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17744</link>
		<pubDate>Thu, 03 Dec 2009 14:30:18 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17744</guid>
					<description>I did what now?  I think you mean Brian Parker, the guy who runs RetroZone.

I will agree that the SNES PowerPak feels very rough around the edges at the moment.  That can be improved over time, but for now it might be best for people who don't want too much excitement to wait on buying it.  I'll still post a full review soon.</description>
		<content:encoded><![CDATA[	<p>I did what now?  I think you mean Brian Parker, the guy who runs RetroZone.</p>
	<p>I will agree that the SNES PowerPak feels very rough around the edges at the moment.  That can be improved over time, but for now it might be best for people who don't want too much excitement to wait on buying it.  I'll still post a full review soon.
</p>
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 		<title>Comment on SNES PowerPak Materializes by: Me.</title>
		<link>http://www.vintagecomputing.com/index.php/archives/609#comment-17743</link>
		<pubDate>Thu, 03 Dec 2009 07:26:10 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/609#comment-17743</guid>
					<description>Benj came out many many years later with what was only a dream for me back in the day. A perfect Copynes system, for those who wanted it as well, as coming out with an almost perfect flash cart called NES powerpak that i just was forced to admire and adore for its ability to run anything i would throw at it. This did in fact become the rock solid, and missing NES product i had been looking for for a very long time. With the nes products, as well as their usb controller adaptors,  Retrousb simply rocks, and answers the call for these things.

as far as the Snes powerpak is concerned, i cannot even get the included tests to run on it and i feel that they still have a huge amount of software and/or hardware updates to do to it before it is road worthy.

I am an original purchaser of a Professor Sf II / Gdsf7 that i still have and i also wish that it would still work. that thing always ran everything, translations included, as long as i had the right header information, it would run all i threw at it except for special chips, until it started  coming up with ram errors every time i would boot up, due to a faulty ram module that i just could not find a replacement for.

as far as the snes powerpak is concerned, i cant even run the tests, let alone super mario world.

I would like to find a good header manipulator to do so though just because of how good the Nes Powerpak has been to me, as well as that back in the day, i had to get every snes game header for any game that i wanted to run readable by the Gdsf7.</description>
		<content:encoded><![CDATA[	<p>Benj came out many many years later with what was only a dream for me back in the day. A perfect Copynes system, for those who wanted it as well, as coming out with an almost perfect flash cart called NES powerpak that i just was forced to admire and adore for its ability to run anything i would throw at it. This did in fact become the rock solid, and missing NES product i had been looking for for a very long time. With the nes products, as well as their usb controller adaptors,  Retrousb simply rocks, and answers the call for these things.</p>
	<p>as far as the Snes powerpak is concerned, i cannot even get the included tests to run on it and i feel that they still have a huge amount of software and/or hardware updates to do to it before it is road worthy.</p>
	<p>I am an original purchaser of a Professor Sf II / Gdsf7 that i still have and i also wish that it would still work. that thing always ran everything, translations included, as long as i had the right header information, it would run all i threw at it except for special chips, until it started  coming up with ram errors every time i would boot up, due to a faulty ram module that i just could not find a replacement for.</p>
	<p>as far as the snes powerpak is concerned, i cant even run the tests, let alone super mario world.</p>
	<p>I would like to find a good header manipulator to do so though just because of how good the Nes Powerpak has been to me, as well as that back in the day, i had to get every snes game header for any game that i wanted to run readable by the Gdsf7.
</p>
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