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	<title>Comments on: [ Retro Scan of the Week ] InterAct Sharkwire Online</title>
	<link>http://www.vintagecomputing.com/index.php/archives/622</link>
	<description>The Retrogaming and Retrocomputing Blogazine</description>
	<pubDate>Wed, 08 Feb 2012 22:59:36 +0000</pubDate>
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: TheSaintOfPain</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17855</link>
		<pubDate>Tue, 12 Jan 2010 05:37:15 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17855</guid>
					<description>Mostly what I do with those things, though, especially the Game Genie for the NES, is use them to come up with new codes for games that you can't find anywhere else, play around and have fun with them.  The best code I discovered thus far was for the old NES version of Rygar:  PEOPLA, in which all monsters in side-scrolling areas will give up stars, making building up a bit faster and easier.

As far as using the devices for their normal purposes, I normally don't use them until I have beaten a game at least once.  There are some rare exceptions, such as Battletoads and Amagon, where I was never able to beat the game without help from something like the Game Genie, but for the most part I tend to use them only after finishing the game without them.</description>
		<content:encoded><![CDATA[	<p>Mostly what I do with those things, though, especially the Game Genie for the NES, is use them to come up with new codes for games that you can't find anywhere else, play around and have fun with them.  The best code I discovered thus far was for the old NES version of Rygar:  PEOPLA, in which all monsters in side-scrolling areas will give up stars, making building up a bit faster and easier.</p>
	<p>As far as using the devices for their normal purposes, I normally don't use them until I have beaten a game at least once.  There are some rare exceptions, such as Battletoads and Amagon, where I was never able to beat the game without help from something like the Game Genie, but for the most part I tend to use them only after finishing the game without them.
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: Moondog</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17848</link>
		<pubDate>Fri, 08 Jan 2010 13:21:35 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17848</guid>
					<description>I never start a new game with an intention to use cheats or workaround codes.  There are times when it feels like something was accomplished when you earn a special item versus automatically receiving it.  After playing through &quot;clean&quot; the first time, I have no problems going back through and bending the rules.</description>
		<content:encoded><![CDATA[	<p>I never start a new game with an intention to use cheats or workaround codes.  There are times when it feels like something was accomplished when you earn a special item versus automatically receiving it.  After playing through "clean" the first time, I have no problems going back through and bending the rules.
</p>
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: Matt</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17845</link>
		<pubDate>Thu, 07 Jan 2010 17:55:29 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17845</guid>
					<description>I always liked these devices because, let's face it, there are games where the developers screwed us, to the point of it being unfun. Battletoads, anyone? There are tons of old games like that that are needlessly too hard or, worse yet, repetitive. I agree with the above guy that we own the games and should do with them as we see fit.</description>
		<content:encoded><![CDATA[	<p>I always liked these devices because, let's face it, there are games where the developers screwed us, to the point of it being unfun. Battletoads, anyone? There are tons of old games like that that are needlessly too hard or, worse yet, repetitive. I agree with the above guy that we own the games and should do with them as we see fit.
</p>
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: Jimmy</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17842</link>
		<pubDate>Wed, 06 Jan 2010 11:32:21 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17842</guid>
					<description>I think the term &quot;cheating&quot; should only be used in context of an online multiplayer video game.  Seriously, I know the latest games have much improved AI, but how can you &quot;cheat&quot; a computer?  The files/information acquired to &quot;cheat&quot; the computer are much the same as a user manual that you can buy in the comp stores so why don't we call this &quot;workarounds&quot;, &quot;unlocks&quot; or &quot;hints&quot;.</description>
		<content:encoded><![CDATA[	<p>I think the term "cheating" should only be used in context of an online multiplayer video game.  Seriously, I know the latest games have much improved AI, but how can you "cheat" a computer?  The files/information acquired to "cheat" the computer are much the same as a user manual that you can buy in the comp stores so why don't we call this "workarounds", "unlocks" or "hints".
</p>
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: JackSoar</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17841</link>
		<pubDate>Wed, 06 Jan 2010 05:03:02 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17841</guid>
					<description>I remember being aware of the Sharkwire service at the time, but I never used it myself. I had a Gameshark for my PSX (and I remember being very miffed when my PSX died and I &quot;upgraded&quot; to the then-new &quot;PSone&quot; slim model, only to find out that they had removed the port necessary to attach the Gameshark to the console. Granted, they released a version for the redesign later, but by then I wasn't playing my PS much.

I think cheating in single-player games is, well, fair game, as I've always been of the philosophy that if you buy a game, you should be able to do whatever you jolly well like with it for your personal use. Whether it's cheating because you can't get past a certain obstacle, or to save time, or simply to mess around with the game's code, I say that if it gives you enjoyment, then no problem. Some people like challenges in their games, while others like to coast through. In fact, it kind of ticks me off that the current gen consoles don't allow for conventional cheat devices, what with their multiplayer/achievement/firmware updates focus.</description>
		<content:encoded><![CDATA[	<p>I remember being aware of the Sharkwire service at the time, but I never used it myself. I had a Gameshark for my PSX (and I remember being very miffed when my PSX died and I "upgraded" to the then-new "PSone" slim model, only to find out that they had removed the port necessary to attach the Gameshark to the console. Granted, they released a version for the redesign later, but by then I wasn't playing my PS much.</p>
	<p>I think cheating in single-player games is, well, fair game, as I've always been of the philosophy that if you buy a game, you should be able to do whatever you jolly well like with it for your personal use. Whether it's cheating because you can't get past a certain obstacle, or to save time, or simply to mess around with the game's code, I say that if it gives you enjoyment, then no problem. Some people like challenges in their games, while others like to coast through. In fact, it kind of ticks me off that the current gen consoles don't allow for conventional cheat devices, what with their multiplayer/achievement/firmware updates focus.
</p>
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 		<title>Comment on [ Retro Scan of the Week ] InterAct Sharkwire Online by: Dale</title>
		<link>http://www.vintagecomputing.com/index.php/archives/622#comment-17840</link>
		<pubDate>Tue, 05 Jan 2010 22:40:41 +0000</pubDate>
		<guid>http://www.vintagecomputing.com/index.php/archives/622#comment-17840</guid>
					<description>I'll forever remember the Game Genie as being one of the coolest things to own if only because the thing actually worked. I mean, the Power Glove, the Activator, on and on, there were so many gimmicks and gizmos that just didn't work that it was amazing to come across something that did. Infinite lives, invincibility, level skipping -- anything was possible. Of course, the only catch was, if there weren't any codes for your game, you were out of luck.

As for my take on cheating, we didn't think of it as cheating. Sure, we'd use it to beat a game we couldn't beat before, but we saw it more as a neat hacker tool, a way to get the game to do things it wasn't supposed to do. Unlocking test or debug areas of the game, creating graphics and sound glitches and other strange behaviors. I don't remember doing anything too exciting but it made games a bit more fun in an entirely different way.</description>
		<content:encoded><![CDATA[	<p>I'll forever remember the Game Genie as being one of the coolest things to own if only because the thing actually worked. I mean, the Power Glove, the Activator, on and on, there were so many gimmicks and gizmos that just didn't work that it was amazing to come across something that did. Infinite lives, invincibility, level skipping &#8212; anything was possible. Of course, the only catch was, if there weren't any codes for your game, you were out of luck.</p>
	<p>As for my take on cheating, we didn't think of it as cheating. Sure, we'd use it to beat a game we couldn't beat before, but we saw it more as a neat hacker tool, a way to get the game to do things it wasn't supposed to do. Unlocking test or debug areas of the game, creating graphics and sound glitches and other strange behaviors. I don't remember doing anything too exciting but it made games a bit more fun in an entirely different way.
</p>
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