See Also: The Eidolon (RSOTW, 2013)
Discussion Topic of the Week: Can you think of any vintage games that would translate well to the Oculus Rift?
See Also: The Eidolon (RSOTW, 2013)
Discussion Topic of the Week: Can you think of any vintage games that would translate well to the Oculus Rift?
Despite what you may think, Newsbits is not dead. It just needs more fiber.
Hope it works as advertised.
This thing is a beast, supporting NES, Famicom, SNES, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color, and GBA cartridges. All of that, with 720p output via HDMI and original controller support.
Once upon a time, Nintendo frowned strongly upon emulation. Now its business model depends on it. Oh, how times have changed.
Puzzle-poser Brain Age is the first DS game to arrive on Wii U Virtual Console, and it's out now in Japan for free until June 30.
A unique situation where one of these games in unopened, mint condition could be worth far less than one crushed and buried in a landfill for 30 years.
Seven hundred of the 1,300 E.T. and other Atari cartridges recovered from a New Mexico landfill will be appraised, certified and put up for sale, the Alamogordo City Commission decided this week.
Incredible photos of early 1980s Apple products that never were
Some of its earliest and most iconic designs, however, didn't actually come from inside of Apple, but from outside designers at Frog. In particular, credit goes to Frog's founder, Hartmut Esslinger, who was responsible for the 'Snow White' design language.
This video of children from the ages of 6 to 13 trying to figure out how to work a vintage Apple II … shows just how inexplicable computing was to pretty much everyone before Steve Jobs released the original Mac in 1984.
This is one of the most amazing mods I've ever seen
After sanding down the bosses on the inside of the case, gluing the battery door shut, and installing a bit of plastic over the cartridge slot, WarriorRocker was able to fit a Raspi inside. The buttons use the same PCB as the stock Game Boy, connected to a Teensy 2.0 board that simulates a USB keyboard.
Wonder if they know about Retro GIF of the Week
Jason recently curated 'The Reaction GIF: Moving Image as Gesture,' which exhibits a set of GIFs he identified in consultation with redditors.
A look back at the PC utility guru's career by Harry McCracken at the newly-reborn Technologizer
Norton’s empire grew to include multiple software products, articles (including a long-running PC Magazine column), and books. He was everywhere that PCs were. And then, in 1990, he sold Peter Norton Computing to Symantec, which made the Norton line of software even more successful.
A million more pixels, but the jaw remains the same
The zeitgeist summed perfectly in one technological artifact, which is a VHS tape promoting Windows 95, starring Jennifer Aniston and Matthew Perry.
More like a "GZDoom mod," but still very impressive.
Total Chaos doesn’t run on the Doom 2 engine from 1993 proper, but a modified version of the original source code that brings in OpenGL, mouse looks and other features like 16x motion blur, high resolution textures, 3D models, and bloom effects.
Historians of technology often cite Bush’s essay as the conceptual forerunner of the Web. And hypertext pioneers like Douglas Engelbart, Ted Nelson, and Tim Berners-Lee have all acknowledged their debt to Bush’s vision. But for all his lasting influence, Bush was not the first person to imagine something like the Web.
…and Windows 3.0 to XP's Solitaire cards! (I did an interview with her about that once, gotta find it.)
For many, Susan Kare's icons were a first taste of human-computer interaction: they were approachable, friendly, and simple, much like the designer herself. Today, we recognize the little images — system-failure bomb, paintbrush, mini-stopwatch, dogcow — as old, pixelated friends.
If you want me to include something on a future Newsbits column, send me an email with "Newsbits" in the subject line.
"The legend was true, but that's not all. Atari buried a lot of stuff back in 1983–and this is just the tip of the iceberg.
"The Andy Warhol Museum has recovered a set of images, doodles, and photos created by the seminal pop artist on a Commodore Amiga home computer. The artworks, made by Warhol as part of a collaboration with Commodore Amiga, had been stranded on Amiga floppy disks for almost twenty years after the artist saved them in the mid-1980s.
"ICHEG has acquired a massive collection of materials chronicling the history of Atari's pioneering video arcade and pinball machine divisions from 1972 to 1999. The collection represents the largest and most comprehensive assemblage of archival records and other documentary items related to Atari's coin-operated games anywhere in the world.
"Bob Hoskins, the pugnacious British actor known for playing gangsters, tough guys and working-class gentlemen in such films as 'Who Framed Roger Rabbit,' 'The Long Good Friday' and 'Mermaids,' has died, publicist Clair Dobbs said Wednesday.
"Once upon a time, knowing how to use a computer was virtually synonymous with knowing how to program one. And the thing that made it possible was a programming language called BASIC.
"I used a neat program called Camtasia and some post-processing in Photoshop to create animated GIFs capturing what I saw as I loaded some significant BASIC programs, listed the code and then ran it.
"A few days ago we reported about Sony suddenly unlocking a large amount of PSP games and PlayStation Classics for download and play on the PS Vita. Unfortunately its time to mourn, as that ability was quietly removed this morning. None of those games is available for download anymore.
"My generation buried those E.T. Atari cartridges for a reason. You're awakening something not even Lovecraft could imagine.
"We wanted our product to look and feel exactly like the game cartridges we grew up with, and then BAM SUPRISE! it holds your favorite real-life health potion. Amiright? Amiright?
"Vadu Amka's 'Brick' work turns an old Game Boy into a brick wall from the Zelda series.
"And for their next hit, L.E.D. Zeppelin presents 'DI'Yer Maker!'
If you want me to include something on a future Newsbits column, send me an email with "[Newsbits]" in the subject line.
Discussion Topic of the Week: What's your favorite winter sport(s) video game? This is mine.
A few years ago, a relative gave me a couple issues of PCVR Magazine, a low-circulation 1990s periodical dedicated to virtual reality. Here's the cover of the Jan/Feb 1994 issue, which features an illustration of the magazine's build-it-yourself head tracker project.
In the early 1990s, the "virtual reality" concept hit a peak in the popular media that coincided with dozens of companies pursuing motion-tracking head-mounted displays — both with honest attempts and blatant gimmicks.
If I had to guess why VR exploded in the popular tech consciousness at that particular time, I would trace it it to the emergence of small, relatively low-cost color LCDs — the kind that made portable consoles like the Atari Lynx and Sega Game Gear possible. Compared to bulky, power-hungry CRT displays, the (relatively) thin, low-power LCDs could be worn on the head with mobility and without too much discomfort. That prompted a minor Cambrian explosion of VR headset hardware.
But the display technology just wasn't there yet. Affordable LCDs were very low resolution (think 320×200 or less), and higher-resolution LCDs cost thousands of dollars a piece.
In addition, the hardware and software required to generate convincing virtual reality experiences were neither affordable nor generally available. So genuinely immersive VR found itself stuck in corporate and university research labs; meanwhile, the public got trickle-down fad headsets like the Stuntmaster.
Today, we find ourselves in the middle of a VR renaissance thanks to Oculus Rift. But this time, we may actually be at the edge of mainstream virtual reality headsets because the technology has come quite a long way since 1994. I look forward to meeting your 3D virtual avatar in cyberspace soon.
Discussion Topic of the Week: Have you ever used a virtual reality headset of any kind? Tell us about it.
See Also: Retro Scan of the Week Special Edition: "At Last! Reality For the Masses!" (VC&G, 2007)
See Also: The History of Stereoscopic 3D Gaming (PC World, 2011)
Twenty years ago this week, id Software launched one of the most important and influential PC games of all time: Doom. It started as a modest shareware download but grew to change the entire video game industry. To explain how, here's 2009 Benj writing about the title for a PC World slideshow:
Id's archetypical first-person shooter triggered a sea change in the PC game industry, which had formerly been dominated by slow, plodding strategy turn fests, brainy simulations, and stilted PC action titles of yore.
In contrast, Doom was the first of a new generation of fast-paced, smooth action titles that utilized new visual techniques to push PC hardware to its limits. With Doom, PC gamers could experience fluid gameplay, graphics, and sound that easily topped what was found on home game consoles of the day — an uncommon achievement at that point.
Moreover, it introduced exciting new network multiplayer options that are widely imitated to this day, coining the term "deathmatch" in the process.
From its lowly roots as a MS-DOS shareware title, Doom spread like a weed to other platforms, including game consoles, which now count first-person shooters as one of their best-selling genres.
"Doom defined the 3D shooter genre and made multiplayer gaming mainstream," says Tim Sweeney (founder of Epic Games and creator of the Unreal Engine), "And it did them with such incredible polish, artistry, and foresight that it created an industry."
Considering that Doom launched in 1993 via shareware channels, I'm not aware of when or in what publication the first advertisement for Doom appeared. (I believe GT Interactive became distributor for the full, boxed PC version of Doom much later, but I could be mistaken.)
So instead, I found this nifty November 1994 scan for the Atari Jaguar version of Doom. I received this version of the game for Christmas in 1994, and it was an amazing gift.
Most people don't remember how much horsepower Doom required in a PC at the time — at least 4 MB of RAM, a mid-range 486 CPU, and a sound card to run passably well. So I had trouble running the game on any PC up to that point.
In 1993, we had one 486 in the household with exactly 4 MB of RAM (to contrast, my personal PC sported a 16 MHz 386 and 2MB RAM), and I had to make a special 5.25″ boot disk that loaded fewer resident DOS drivers, etc. so I could run Doom on that 486 at all. If I recall correctly, I didn't have enough spare RAM to load the SoundBlaster drivers at boot, so the experience was limited. My friend had to run Doom on his mom's 486 the same way. Even then, the game didn't run at full frame rate. Doom pushed the limits.
So coming from that environment, it was an amazing convenience to just plug a Doom cartridge into the Jaguar and play, full-speed, full-screen, with glorious sound and no hiccups. My brother and I played a lot of Doom on that console well into 1996 — until I got a more powerful PC that could run Doom with ease.
Until the PlayStation port of Doom came out (late 1995), the Jaguar port was widely considered the best port of the game (in terms of screen window size, lighting effects, monster interaction, sound, controls, and frame rate) available on consoles. Its biggest drawback was lack of a soundtrack during gameplay. I think that's because John Carmack used the Jag's DSP co-processor to handle graphics routines instead of music, which was unconventional on that platform.
But I digress. What a great game. I still play Doom regularly via modern source ports on the PC — most recently on my new 1080p big screen TV set. Add on Xbox 360 controller support via ZDoom, and you've got Doom heaven. It's a game that never seems to get old for me, even 20 years on. That's the mark of a true classic in my book.
Discussion Topic of the Week: How did you feel when you first played Doom? What are your memories of the occasion?
The Atari Jaguar launched at retail 20 years ago this Friday — November 15, 1993.
In April 1994, I received a Jaguar for my birthday, and it was one of the most exciting days of my life. That Christmas, my parents gave me Doom for the Jaguar, and I had a blast. After that, not many truly great games came out for the Jaguar (I'd say Tempest 2000 is the system-exclusive standout).
Partly because of that lack of great software, the Jaguar sunk fast — especially in the face of strong competition from Sony, Sega, and Nintendo (throw in some 3DO and Neo-Geo in there as well). The mid-1990s was a hard time to be a video game console.
By 1997, the Jaguar was toast. If I recall correctly, TigerDirect bought up a huge inventory of unsold Jaguar and Jaguar CD systems and sold them through their catalog.
This scan is a page from a 1997 TigerDirect catalog advertising the Jaguar for a mere $59.99 and the CD add-on for $89.99. Lucky for me, this is how I bought my Jaguar CD system, along with the advertised ultra-cheap game packs. CD exclusives Myst and Cybermorph 2 were worth the purchase alone.
So happy birthday, Jag. Sorry I can't write more about you now. But I've written a lot about you on VC&G in the past. To read more, check out the links at the bottom of this post.
Discussion Topic of the Week: What's your favorite Atari Jaguar game?
See Also: Rayman and Frustration (RSOTW, 2013)
See Also: Atari Jaguar Debut Photo (RGOTW, 2013)
See Also: War + Mech = "Kinda Cool" (RSOTW, 2007)
See Also: Anatomy of a Young Collector's Room (2006)
See Also: The First Atari Jaguar Press Release (2005)
I've never played either of these Atari ST games by Microdeal, but they look like fun. "Look" being the operative word. That's because, as we all know, a screenshot alone is a poor judge of a game.
In fact, I recall being burned by screenshots many times back in the day. While browsing at Babbage's or Software Etc. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf.
If we did buy a game, we'd rush home and load it up. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. Or — even worse — the screenshots were from the uber-colorful Amiga / VGA / etc. version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Doh.
Discussion Topic of the Week: Did you ever buy a game based on graphics alone — then come to regret it later?
As a kid, The Halley Project blew my mind.
I remember flying through the solar system, first person, in what seemed like a real-time simulation of space flight. All the distances between and positions of the planets were accurate, and you could visit each one by traversing the vast gulfs between them. It was one of the most awe-inspiring games on the Atari 800.
I haven't sat down and played The Halley Project in at least a decade, so I'm kinda fuzzy about the point of the game. I believe you're trying to track down Halley's Comet. On the way, I think you have to make stops at each of the planets in our real solar system. And, if I'm not mistaken, there's something special about the comet itself (once you actually find it) that I won't spoil for you guys.
The real Halley's Comet made a famous fly-by of our planet back in 1986. I still have vague memories of being awakened in the middle of the night when I was 5 so our family could drive out to a local school field and catch of glimpse of the comet. I remember seeing a fuzzy dot, perhaps through binoculars or a simple telescope. That real life celestial visit inspired a sort of frenzy in the media and popular consciousness here in the US, and I'm guessing this game played off of that.
I know I could look up the real plot / purpose / gameplay of The Halley Project online, complete with screenshots and analysis, but I don't want to. My warm memories are good enough.
Discussion Topic of the Week: Did you see Halley's Comet in 1986? Tell us about it.
Discussion Topic of the Week: Do you own any composite video monitors? Which model/brand is your favorite?