Author Archive

VC&G Interview: Aaron Ethridge, President of Console Classix

Wednesday, December 6th, 2006

Aaron EthridgeFor those of you who don’t know, Console Classix (CC) is an online video game “rental service” of sorts that focuses on classic games. It beat GameTap to the punch by a number of years, and yet still remains relatively obscure. To go along with my VC&G review of that service, I recently conducted an interview with Console Classix’s President and co-founder, Aaron Ethridge, via email. He was generous in answering the many questions I posed to him, and I find his responses honest and fascinating. The following interview is long, but if you’re interested at all in CC, it’s well worth the read. His answers were edited for spelling, structure, and minor typos only; everything else is as he wrote it.

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Retro Scan of the Week: “52 Super Video Games in One Cartridge!”

Monday, December 4th, 2006
Action 52 Advertisement

Ah, the venerable Action 52 cartridge, long the butt of video game jokes everywhere. This cartridge was probably some greedy bastard’s idea of a get-rich-quick scheme in the video game world: throw together 52 crappy, buggy, quickly developed “games” into one cartridge and sell it for $79-99 (originally $200!) a pop. Needless to say, Active Enterprises didn’t last long. These days, the NES version of the Action 52, while containing some of the worst video games of all time, is also one of the most sought-after carts by collectors due to its rarity. And the Genesis version isn’t any better, by the way.

My question to you is: did anybody actually have an Action 52 cart (NES or Genesis) back in the day? If so, what are your memories of it? Did you like The Cheetahmen?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

VC&G Review: Super Pac-Man TV Games Unit

Friday, December 1st, 2006

Super Pac-Man TV GamesThe popularity of “TV Games” units seems to have waned a bit recently as overexposure and, to some measure, public apathy, have set in. After at least three years on the market, the newly reborn dedicated home video game concept (pioneered by Jakks Pacific) is a product line whose novelty has finally begun to wear off. TV Games and their countless imitators are everywhere you go; you’ll see them as impulse gifts in stores like Best Buy, Toys “R” Us, or even in less likely retail outlets like Kohls or Bed, Bath, and Beyond. Literally dozens of different units of varying levels of quality line the shelves of my local Target, for instance. But their absolute retail ubiquity doesn’t mean that a few good new ones aren’t leaking through. Jakks Pacific’s line of classic game units, developed by HotGen of London, have typically retained a high standard of quality over the years. And it’s their latest Super Pac-Man TV Games unit that I’ll be discussing in this review.

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Retro Scan of the Week: “Are Computers Bringing Familes Together, or Tearing Them Apart?”

Monday, November 27th, 2006
Computers Tearing Families Apart

Sensationalist journalism in a 1984 consumer computer magazine? Nah.

This scan is from a May 1984 article in Personal Computing by Craig Zarley titled “The Pleasures and Perils of Computing at Home.” The article’s main angle focuses on the numerous computer advertisements of the day that pictured an excited, wide-eyed family huddled around a computer while collectively enthralled by whatever is happening on the screen. First-time computer buyers got a rude awakening, however, when they took their new machines home and instead found most of the family competing for personal time with the “new family member.”

Anyone who grew up with a sibling and not enough computers to go around can attest to this phenomenon, yet I find it funny that Personal Computing turned it into the cover article of a magazine. This means that either consumer-level personal computers were so new at the time (and they were) that issues like this seemed novel, or else the magazine was really desperate for material. Perhaps the correct answer lies somewhere between both extremes.

Still, I love those old “family” ads, even if they are unrealistic.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

What Computer Nerds Should Be Thankful For

Wednesday, November 22nd, 2006

Things That Nerds Should Be Thankful ForTomorrow is Thanksgiving in the United States, which means we cook a lot, eat a lot, sleep a lot, feel uncomfortable around somewhat estranged relatives a lot, prepare to spend a lot, officially start Christmas a lot, and generally take it all for granted, despite the title of the holiday. In order to break with American tradition, I thought I’d offer a personal list of things that I think we — vintage computer and video game enthusiasts — should be thankful for. After all, these things let us enjoy our hobbies. Without them, we’d be collecting dirt and not even know what it’s called. Pay attention, my friends, as we start off serious-ish and degrade into something resembling silliness — but it’s all in the name of holiday fun.

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Retro Scan of the Week: Some Wood For Your ‘Stick

Monday, November 20th, 2006
Skywriter Stick Station

Fresh from the Forgettable Video Game Accessories Department comes the Skywriter “Stick Station,” a $15 piece of wood for your Atari 2600 joystick. Nobody knows what it really does, but at least you’ll have a good place to put your frosty joystick so it doesn’t leave those annoying “joystick rings” all over your coffee table during the humid summer months.

A Bit of (Fictional) Trivia: The president of Skywriter, Larry Egler, was once famously quoted as saying, “There will be a Stick Station on every table in America by 1990.” Few people know that it was a misquote that has been erroneously reprinted in many books on video game history. In truth, Mr. Egler said, “There will be a table on every Stick Station in America by 1990,” a prediction that actually came true: all remaining Stick Stations in the continental United States are now being used to shore up wobbly table legs.

[ From Computer Games, June 1984. Special thanks to McPhail Hunt for donating the issue. ]

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

The Apple Lisa: My Holy Grail, Attained

Thursday, November 16th, 2006

RedWolf's New Apple Lisa 2I’ve wanted an Apple Lisa since I first set eyes on one around 1994 in my middle school library. I was studying there with a class when I spotted an exotic-looking Apple machine sitting on a cart across the room. After puzzling for a bit, I realized that it must be an Apple Lisa, an almost mythical machine that I had read about in The Journey is the Reward, but I had never even seen a picture of until then.

Location of RedWolf's First Lisa SightingI had already been collecting computers for at least two years when I saw the machine, and I was always on the lookout for more additions to my collection. I had heard of a little-known machine called the “Lisa” that Apple released somewhere between the Apple III and the Macintosh, but I had never seen or used one. So when I spotted the Lisa in the library that day, it was an epiphany to me — the Apple story was vividly coming together in my brain. Knowing that the Lisa (a Lisa 2, as it turned out) in the school library was obsolete, I feared that the librarians wouldn’t know what to do with it and would throw it away. I had to take action, but I was painfully shy, and I was only about thirteen or fourteen years old. I was afraid to ask them about the computer because I figured they wouldn’t take me seriously. So I convinced my mother (the best mom ever) to drive back to the library after school and ask the librarians if we could buy the Lisa from them. The librarians had to decline the offer, since it had been donated to the library and was property of the county school system. Sadly, I fear that the Lisa in the library probably met a nasty fate not too long after that incident — a victim of short-sighted middle school bureaucracy.

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Retro Scan of the Week: Multitasking Video Game Kid

Monday, November 13th, 2006
Quad Gaming

First, the good news. Your little brother has learned to play video games with five controllers at once — an amazing feat of skill. The bad news? He’s sitting on one of your joysticks.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Retro Scan of the Week: “So You Want to Be a Video Games Inventor”

Sunday, November 5th, 2006
So You Want to Be a Video Games Inventor

So…you’d like to be a Video Games Inventor, eh? Well, sorry, but you have to look like the guy in the lower left. And to do that, you have to go back in time to 1982 and work for Magnavox. By the way, that guy is only twenty years old.

(Ok…the article says 35, but still.)

This scan came from the premiere (Winter 1982) issue of “Odyssey² Adventure Club Magazine,” Magnavox’s official monthly magazine / propaganda pamphlet for Odyssey² fans — sorta like Nintendo Power these days. Actually, “Odyssey² Adventure” is more a newsletter than a magazine, since all the issues I have are only about fifteen pages long. Nonetheless, this article is an amusing look into the world of Odyssey² game developers, straight from the horse’s mouth.

A quick compare-and-contrast of these guys with Atari’s “pot-smoking hippie” game programmer image of the late 1970s and even today’s “early twenties slacker” programmers makes the Odyssey folks look like a bunch of straight-laced leprechaun engineers. Ralph Baer, what hath thou wrought!

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

VCF Update: RedWolf Meets Woz

Sunday, November 5th, 2006
Steve Wozniak signing autographs

Just a quick update from VCF 9.0: I had a great day yesterday at the festival. Everyone I talked to was friendly, courteous, and obviously quite passionate about vintage computers. All in all, they’re a great crowd to mull around in.

The VCF exhibits and marketplace were cool, but the Apple 30th birthday session was even cooler. Steve Wozniak, Chris Espinosa, Daniel Kottke, and Randy Wigginton were on hand to discuss Apple’s early days in front of a packed audience upstairs in the Computer History Museum. I chatted with all of them after the session and they’re all great guys. Woz, despite feeling under the weather yesterday, was kind enough to stay after, brave a long line of computer nerds like me, and sign copies of his new autobiography iWoz and anything else (t-shirts, Apple hardware, manuals) that people wanted him to sign. I told him about the Woz Halloween costume I suggested last week on VC&G and he laughed.

Great times all around!