Embarrassing Moments in Game Design: Spawn Respawn
Sunday, October 21st, 2007In this excerpt from the first level of Spawn for the SNES, we watch as Spawn’s mere presence compels the limitless forces of evil to repeatedly hurl themselves off the top of a skyscraper.
I left this game on for a few hours recently while I did my laundry. By the time I got back, I was morally responsible for the deaths of thousands of pipe-wielding street thugs. And somehow, I didn’t feel bad about it — there’s always more where that came from.
You don’t have to check your calendar; you know, instinctively, what time of year it is. You get that warm tingling feeling in your gut that grows stronger as the big day approaches — the greatest day of the year. You’re a Halloween freak.


Sure; it’s easy to make fun of what kids say. They’re young, inexperienced, and they’ll do anything to finish a forced elementary school project on time. But I believe there’s no harm in finding entertainment in the whimsical creative works of children, especially when they attempt to write a history of video games. While some of the student-written history I’ve found online is impressively accurate, other times it seems ridiculously and hilariously mangled, probably the result of some quick copies and pastes from an online source. Either way, it’s all gold.


Having recently fallen upon hard times (I’m saving up for a new Mac), I found it necessary to trim some fat from my monthly budget. Naturally, funds for groceries took precedence over gaming luxuries like
quite a hassle, requiring a phone call to GameTap support, a long wait on hold, and an annoying chat with a customer service representative who tries to tell you what you are really thinking. And according to the 



