I’ve Been Building Joysticks

Monday, November 26th, 2018

Benj's Joysticks in Mid-September 2018

Since August 1st of this year, I’ve been building and selling custom joysticks through Twitter. This small venture has been an unexpected success.

People love them, and that makes me very happy. I’ve sold about 140 so far, and I’ve built and shipped about 100 all around the world.

The past few months have been a wild ride, and I’d like to tell you some about it.

The Highest Quality Parts

Benj Edwards BX Foundry JoysticksThe basic concept behind every joystick I’ve made so far is simple: bring the best quality arcade parts to home consoles and computers.

I’ve been using Japanese arcade joysticks and buttons from Sanwa Denshi, a firm that makes some of the best arcade assemblies in the world.

The results have been incredible. Games I thought previously unplayable are suddenly rendered fun, like lifting some kind of fog.

Mushy, worn out control pads have come between me and gaming for too long, and I had no idea. When you push a button or move the lever on one of my sticks, something happens. Every time. There is no blaming the controller for gaming failures.

That extra level of accuracy brings new life to older games. Especially on platforms that didn’t have great controllers to begin with. Figuring this out has made me want to share these joysticks with everybody. But let’s take a step back and see how this all got started.

[ Continue reading I’ve Been Building Joysticks » ]

[ Retro Scan ] The Atari Trak-Ball

Thursday, August 16th, 2018

Atari 5200 and Atari 2600 Trak-Ball advertisement scan - 1983A controller bigger than your head

The reports of Retro Scan’s death are greatly exaggerated.

I just emerged from the other side of a huge house move that taxed my body and soul. Moving my huge collection was very difficult, and now dealing with where to put it all keeps that stress going. I feel behind on lots of things, but it’s time to catch up. One of the best ways to do that is with a new Retro Scan. So here we go — let’s talk trackballs.

As far as I know, the first arcade video games to use a trackball were Midway’s Shuffleboard and Atari Football, both from 1978. As to which came first, I have no idea at the moment.

Atari really ran with the trackball (they called it a “Trak-Ball”) and produced several mega arcade hits that used the interface, including Missile Command and Centipede. It only makes sense that they would bring the tech home to their Atari 8-bit computer line — and the Atari 5200, as seen here — in the form of the Pro-Line Trak-Ball controller.

(An aside: Despite the ad saying the Trak-Ball controller works for the Atari 2600, I know of no vintage 2600 games that support trackball mode natively. There is a joystick mode switch on the bottom of the controller, however, that lets you use it with any game.)

Of course, the 5200 version of the Trak-Ball controller is legendarily huge. It’s almost as big as the (already big) console itself. But I’ve heard good things about it, despite never having used one. I do have the smaller CX22 Trak-Ball controller and I enjoy games of Missile Command on my Atari 800XL with it from time to time, although it is criminally under-supported (in Trak-Ball mode) by games on that platform.

So how about you guys: Have you ever used the Atari 5200 Trak-Ball? What did you think about it?

[ From Video Games Player, October-November 1983 ]

Discussion Topic: Have you ever used a trackball with any game console? Tell us about it.

[ Retro Scan of the Week ] Turbo Touch 360

Monday, January 26th, 2015

Triax Turbo Touch 360 controller SNES Super NES Genesis EA Sports advertisement - 1993Man, that basketball player is pissed.

The Super NES / Genesis era coincided with a second golden age of third-party video game controllers and peripherals (the first golden age being the Atari 2600 era). If you browse through the Retro Scan archives, I’m sure you’ll see quite a few.

One of the stand-out gimmicks of this era arrived courtesy of Triax Technologies: the Turbo Touch 360. Representing a series of controllers for various platforms (SNES, Genesis, and NES with IBM planned, but I’m uncertain if it launched), the Turbo Touch line relied on a touch-sensitive pad in lieu of a traditional D-pad.

Using the touch pad, you didn’t have to physically push down on the D-pad to register movements; instead, you lightly slid your finger over the cross-shaped touch pad, sort of like a laptop touch pad. Ideally, this should result in quicker movements, but it could also result in more errors.

There was another supposed benefit to the touch pad technology as well. This 1993 Chicago Tribune article positions the Turbo Touch as a cure for game-induced thumb blisters (at the suggestion of Triax’s marketing staff, as the article suggests).

I’ve heard a lot about people getting thumb blisters over the years while playing video games, but I’ve never actually seen it happen. That’s because I’ve only heard about it through game peripheral advertisements. Such blisters are plausible, of course, but you’d have to push down on the D-pad very hard and rub it around over a long period of time. Maybe my thumb skin is just tough or something, but it’s never been a problem for me.

(Full disclosure: I did get a blister in the middle palm of my hand by rapidly rotating a Suncom Slik Stick over and over for about an hour while playing Decathlon for the Atari 2600 in the early 1990s)

I’m not saying that no one ever got a thumb blister from playing a video game, of course (do a Google search) — just that it wasn’t the epidemic that companies like Triax have led us to believe.

Call me skeptical, but I wouldn’t be surprised if the the video game thumb blister meme originated as a marketing angle in an era that aimed to be loud, raw, and edgy (think “Play it Loud“, Sega scream, etc.). What could be edgier than actually getting physically injured while playing video games? That’s intense!

I actually own a Turbo Touch 360 pad for the Genesis that I never got around to trying for some reason (I bought it at a thrift store when my Genesis was packed away). Right now I have no idea where it is. Perhaps I should dig it out and put the promise of touch-fueled gameplay to the test.

[ From EGM or GamePro, circa 1993]

(I scanned this back in 2006, at a time before I wrote down the publication source and page number of every scan. I’m sure it came from a 1993 issue of EGM or GamePro. When I run across the ad again, I’ll update this post accordingly.)

Discussion Topic of the Week: Have you ever gotten a blister from playing video games? Tell us how it happened.