History’s First Female Video Game Designer

Friday, October 27th, 2017

Joyce Weisbecker RCA Studio II Article on FastCompany

Ever heard of Joyce Weisbecker? If not, you’ll probably hear her name a lot in the future — at least in video game history.

FastCompany just published an article I wrote about Weisbecker, who was probably the world’s first female professional video game developer, predating the work of Carol Shaw by several years.

In 1976, Weisbecker created two games for the RCA Studio II console (released Jan 1977), which was based on her father’s home computer architecture. Her story is fascinating, and I had a lot of fun bringing it to light. I hope you enjoy it.

By the way, if you enjoy seeing this kind of work from me, please consider supporting me on Patreon. At this point, Patreon support is absolutely essential to what I do.

There are many more stories like this out there, including some I know about already, but they will never be developed without financial support.

Carol Shaw Donates Collection to The Strong

Wednesday, July 19th, 2017

Carol Shaw with River Raid Box

Good News!

You may recall that I interviewed Carol Shaw for VC&G back in 2011. Shaw is best known for developing River Raid and for being Atari’s first female video game designer.

(At that time, I called Shaw “the world’s first female video game developer.” Since then, I have made a new discovery, so stay tuned.)

Through connections made between myself, Shaw, and my good friends at The National Museum of Play at The Strong in Rochester, NY, Shaw recently donated a cache of amazing historical materials, including printed source code for River Raid and an EPROM of her first game, Polo.

Carol Shaw's River Raid Atari 2600 Source Code Photo

When I first learned that Shaw still had large format printouts of the River Raid source code (back in 2011), I panicked, trying to figure out the best way to preserve it. I was thinking I might even have to fly over and photograph it myself — just to make sure it would not be lost.

But luckily, ICHEG at The Strong is a wonderful institution, and I have been doing my best to direct prototypes and other artifacts their way over the past few years. I am happy to do my own small part in preserving the history of video games, and it is wonderful that an important pioneer such as Shaw is getting the recognition she deserves.