Archive for the 'News & Current Events' Category

The Apple G4 Cube Turns 10

Thursday, August 12th, 2010

10th Anniversary of the G4 Cube at Macworld.com

Ten years ago this month, Apple shipped the Power Mac G4 Cube, a unique computer that fared poorly in the marketplace but captured the imaginations of many computer enthusiasts. Naturally, I warmed up my dexterous typing fingers and wrote something about this anniversary. Well, two somethings, in fact, and they’re both up on Macworld.com today.

The first, “The Cube at 10: Why Apple’s Eye-Catching Desktop Flopped,” is an exploration of reasons why the Cube fared so poorly sales-wise.

The second, “Apple’s Cube Was Ahead of Its Time,” compares and contrasts the G4 Cube and the Mac Mini, exploring in particular why the Mini was successful when the Cube was not.

I’d like to thank my editor at Macworld, Philip Michaels, who always does an excellent job of distilling my work into crystal clear prose.

I Wanted One

On a personal note, when Apple announced the G4 Cube in 2000, I thought it was amazing and I immediately wanted one. Although I’d traditionally been a PC-clone user, I had been following Apple news closely since the return of Steve Jobs in 1996.

Of course, I couldn’t afford a Cube, so I simply pined away and read about others’ Cube experiences online. I remember the “cracks” issue being a fiasco in the news after the Cube’s release (one my articles discusses that issue), which seemed embarrassing for Apple.

Overall, I’m glad I didn’t buy one, because they were very expensive. I’m lucky I only had a credit card with a $200 limit (Amazingly low, isn’t it? That was just before banks started throwing high-APR credit at everyone and their brother. Now I can’t get them to stop raising my limit.) I still don’t own a Cube, so if anyone wants to donate one to the cause, I’d be willing to listen.

Anyway, I hope you enjoy the articles. Feel free to share your G4 Cube memories below.

A Study of Operating System Games

Monday, August 2nd, 2010

The Great Operating System Games on Technologizer

Many computer operating systems throughout history have shipped with at least one free game — Solitaire and Minesweeper are some of the most famous examples. Knowing this, I thought I’d take a stroll through history and examine other OS pack-in games.

I ended up with an amusing collection of over twenty games from 1971 to the present. The resulting gallery is up now on Technologizer. I hope you enjoy it.

Inside the Amiga 1000 (25th Anniversary)

Wednesday, June 30th, 2010

Inside the Amiga 1000 on PC World

Commodore first shipped the legendary Amiga 1000 in July of 1985 — twenty-five years ago. In honor of the Amiga’s birthday, I did what comes natural to Benjs of all sorts: I took one apart. And I did it for PC World, making this the tenth entry in my “workbench series” of tech autopsies.

Giving the Amiga 1000 its place in the limelight is only fair because I took apart its arch-nemesis, the Atari 1040STf, back in March (the ST series also turned 25 this year).

I hope you enjoy it. When you’re done, I encourage you — no, urge you — to share your fondest Amiga memories in the comments below.

Here are my previous workbench teardowns, if you’re interested: Atari 1040STf, Atari 800, Commodore 64, Nintendo Game Boy, Nintendo Famicom, Apple IIc, IBM Model M Keyboard, TRS-80 Model 100, and Macintosh Portable.

The Playable Pac-Man Google Logo

Friday, May 21st, 2010

Pac-Man 30th Anniversary Google Doodle

In honor of Pac-Man’s 30th anniversary, Google has created its most amazing Google Doodle yet: a playable browser-based version of Pac-Man in the usual Google logo space. They did an excellent job, complete with authentic graphics, sounds, and scoring.

When you first go to Google, you’ll see a static image. Wait a few seconds and the page will reload with a hybrid JavaScript/Flash application (it uses Flash for sound) that brings the Google logo to life. Excellent work, Google!

P.S. If anyone figures out how to save a playable version of the game, let me know. I haven’t had to time to dig into it yet.

A Reminder: Benj is on Twitter

Monday, May 3rd, 2010

I mentioned this last year, but I figure more people are using Twitter now. So if you want to Twitterize together, feel free to folllow @benjedwards. Help me build a massive, influential Twitter army through which I can disseminate my august opinions on technology, vintage computing, and Burt Reynolds. (Or at least help me eclipse 100 followers — that’s right, I said oooone hundred!) With numbers like that, we could organize some crazy flash mobs.

Super Mario Bros. Crossover

Saturday, May 1st, 2010

Super Mario Bros. Crossover Title Screen

Super Mario Bros. Crossover is, in my opinion, the only Flash game worth playing. The Internet-keen amongst you may have run across this already on other blogs, but I thought it was worth repeating here.

In SMBC, author Jay Pavlina masterfully recreates Super Mario Bros. in Flash with a surprising bonus: five additional playable characters pulled straight from iconic NES games. There’s Link from The Legend of Zelda, Samus from Metroid, Mega Man from his self-titled game, Simon Belmont from Castlevania, and Bill R. from Contra.

Each character retains certain abilities from his respective game, and the SMB power-ups provide each with character-appropriate upgrades. It’s an exhilarating feeling to destroy every brick you can find with Bill R’s spread shot, or to blow up goombas by laying bombs with Samus. If you’ve ever wanted to gun down Bowser, here’s your chance.

I don’t want to spoil all the surprises. Play the game and find out more.

Mario’s Namesake Revealed

Tuesday, April 27th, 2010

The True Face of Mario on Technologizer

Technologizer just published the first photograph of Mario Segale to ever grace the intricate tubes of the Internet. And it happened in an article written by yours truly. It’s titled “The True Face of Mario.”

Who’s Mario Segale, you ask? He’s the man that inspired Mario’s name and Italian heritage. To see the photo and to read more about how Nintendo’s famous plumber got his name, mosey on over to the Technologizer and check it out.

P.S. If you like it, please digg it and spread the word.

P.P.S. I thought I had this post up publicly yesterday, but just realized I didn’t. Oops.

Ed Roberts (1941-2010)

Friday, April 2nd, 2010

Ed RobertsIn Memoriam: Ed Roberts (1941-2010), creator of the Altair 8800.

Inside the Atari 1040STf (25th Anniversary)

Thursday, March 18th, 2010

Inside the Atari 1040STf on PC World

Atari Corporation premiered the first member of its ST series, the Atari 520ST, at the Winter Consumer Electronics Show 25 years ago this January. After the 520ST shipped mid-1985, Atari released an upgraded model in 1986 called the Atari 1040STf — variations of which remained best sellers throughout the ST’s run.

In honor of the Atari ST series’ 25th anniversary, I’ve dissected the popular Atari 1040STf in my usual style for PC World, making this the ninth entry in my “workbench series” of tech autopsies. I think it turned out very well, and I hope you enjoy it.

Benj Plays Gauntlet on the Atari 1040STfI have fond memories of the 1040STf because my father bought one for the family back in 1986. Games like Phantasie, SunDog, Exodus, and Gauntlet always come to mind when I think of Atari’s GUI-based wonder.

Is anybody else out there a fan of the Atari ST series? If so, tell us about it. What ST model(s) did/do you have? What are your favorite ST games? Bonus points to anyone who can provide a picture of themselves using an Atari ST before 1990!

Here are my previous workbench teardowns, if you’re interested: Atari 800, Commodore 64, Nintendo Game Boy, Nintendo Famicom, Apple IIc, IBM Model M Keyboard, TRS-80 Model 100, and Macintosh Portable.

The Evolution of Removable Storage

Monday, February 8th, 2010

The Evolution of Removable Storage on PC World

PC World recently published my latest slideshow, The Evolution of Removable Storage, which examines removable computer storage media of the last 60 years. You’ll find plenty of fascinating pictures and lots of written history as well. It’s less like a slideshow and more like an illustrated article in spirit. I hope you enjoy it.

Technologizer also posted one of my latest pieces yesterday: 15 Consumer Electronics Design Mistakes. It’s not perfectly VC&G-related, but it is part of a series with two previous Technologizer articles of mine: 15 Classic Game Console Design Mistakes and 15 Classic PC Design Mistakes.