VC&G’s Ralph Baer Interview in This Month’s Game Developer Magazine, Gamasutra
Saturday, March 24th, 2007
Back in January, I had the wonderful opportunity to conduct an extensive telephone interview with the inventor of home video games, Ralph Baer (I’ll be writing more on him soon, so stay tuned). That epic interview, in a much shorter form, appears in the March 2007 edition of Game Developer magazine, which is available on newsstands now. (Just to note, there is a slight factual error in the introduction of the interview about Spacewar in the print version, not written by me, but there will be a correction published next issue.)
The good news for you is that there is a much longer version of the interview up on Gamasutra right now that you can read through online. Check it out, and look for more of my interviews with computer and video game industry pioneers in the coming months.




Hello, friends. It’s New Year’s time once again, and by this point, you’ve probably been bombarded by year-end reviews and retrospectives on dozens of other websites and blogs. While typically not one to follow the trend, I just couldn’t resist throwing another log on the fire of your journalistic discontent.

Tomorrow is Thanksgiving in the United States, which means we cook a lot, eat a lot, sleep a lot, feel uncomfortable around somewhat estranged relatives a lot, prepare to spend a lot, officially start Christmas a lot, and generally take it all for granted, despite the title of the holiday. In order to break with American tradition, I thought I’d offer a personal list of things that I think we — vintage computer and video game enthusiasts — should be thankful for. After all, these things let us enjoy our hobbies. Without them, we’d be collecting dirt and not even know what it’s called. Pay attention, my friends, as we start off serious-ish and degrade into something resembling silliness — but it’s all in the name of holiday fun.





