Archive for 2006

Inside a Hamfest: An Annotated Slideshow, Part I

Saturday, October 7th, 2006

RedWolf's 2006 Hamfest AdventureThose of you who have been reading VC&G for some time have probably encountered the occasional mention of “hamfests” in accounts of my collecting adventures. Contrary to what you might think, hamfests have little to do with pork (we here in NC call that a pig pickin’), but a lot to do with amateur radio. For almost a century, amateur radio operators have been called “hams.” The exact origin of this term is lost to history; there literally dozens of stories that speculate on the reasons behind its genesis. So if you take “ham” and combine it with “fest,” as in festival, then you get “hamfest,” which is, essentially, a flea market or swap meet for items that hams find interesting.

Brad Dye Building a RadioHams were the first electronics hackers, having to make do with whatever parts they could find to build their own rigs long before commercial products for their hobby were available. So when the first personal computers came along — usually in kit form or requiring lots of work on the user’s part to get them running — it was a perfectly logical extension to their hobby. Thanks to their experience with amateur radio, the tinkering required for properly utilizing early, primitive home computers was like second nature to them. In no time, amateur radio enthusiasts had adapted personal computers for tasks like encoding and decoding typed text into CW (Morse code), or using them for RTTY or packet radio communications. Their hacker ethos extended through the decades all the way to the present, naturally making hams interested in all manner of technical devices and knick-knacks, and making hamfests a great place to find such items.

Thanks to my father’s long-standing interest (and profession) in both electronics and amateur radio, I have been attending hamfests since I was a child. The local hamfest that I have frequented most, and that you are about to witness, is an annual event run by the Raleigh Amateur Radio Society (RARS), and is thus properly known as “RARSFest.” This particular RARSFest occurred on April 23rd, 2006, and due to reasons such as getting married and moving shortly afterward, I haven’t had the time to show you these pictures until now. So here we go…

[ Continue reading Inside a Hamfest: An Annotated Slideshow, Part I » ]

HOW TO BEAT THE VIDEO GAMES

Wednesday, October 4th, 2006

HOW TO BEAT THE VIDEO GAMES[Editor’s Note: Please welcome Ulaf Silchov, an expert in video games and computers, for his first contribution to VC&G. –RW]

SOMETIMES I LIKE TO PLAY THE VIDEO GAMES. I LIKE TO PLAY THE VIDEO GAMES BUT THE VIDEO GAMES ARE HARD FOR ULAF TO UNDERSTAND. SO ULAF READS BOOK ON THE VIDEO GAMES TO WIN THEM GOOD. AND ME, BEING ULAF, WOULD LIKE TO SHARE SECRET BOOKS DISCOVERED ON THE VIDEO GAMES WITH MY PERSONS.

THE FAVORITE VIDEO GAME

BEFORE THE BOOKS ON THE VIDEO GAMES, I SHARE WITH MY PERSONS NOW THE FAVORITE VIDEO GAME OF MY MIND:

THE FAVORITE VIDEO GAME OF ULAF

IT ABOVE IS THE VIDEO GAME THAT MANY SMALLER THE VIDEO GAMES PLAY INSIDE IT IF YOUR MIND HAVE THE RIGHT DEVICES. BUT ULAF ONLY HAVE ONE DEVICE AND SO SMALL IT IS FOR THE HANDS OF ULAF, THAT ULAF CRUSHED IT. AND THEN MY MIND STOPS.

[ Continue reading HOW TO BEAT THE VIDEO GAMES » ]

Retro Scan of the Week: The Heavyweight Wrestler’s Computer

Monday, October 2nd, 2006
King Kong Bundy with Computer

Have you ever found yourself wondering, “What kind of computer is good enough for ‘King Kong’ Bundy?”

Well, to be quite frank with you out there…neither have I. But one of the oldest tricks in marketing is to answer questions that have never been asked, and to offer solutions that you never knew you wanted. In 1987, not many professional wrestlers knew what personal computers were, and hence, not many knew that they needed them. But thanks to Bundy’s brave and noble efforts to educate the wrestling sector about the benefits of accessible computing for the masses, all that changed. Why, just yesterday I saw Hulk Hogan using a laptop on TV.

You’ve come a long way, baby.

[From Family & Home Office Computing, November 1987]

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Final Game Ads A-Go-Go: “Fighting Game Teaser Ads”

Friday, September 29th, 2006
Double Dragon V

*Sniff* It’s time to say goodbye to Game Ads A-Go-Go. This week’s entry is my 16th and final in the series and it focuses on fighting game teaser ads. Prepare Yourself.

Check out the latest Game Ads A-Go-Go column here.

VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer

Tuesday, September 26th, 2006

Robert TinneyIf someone wrote a book on the history of personal computer art, chapter one could only bear the name of one man: Robert Tinney. As cover artist for over eighty issues of BYTE magazine — microcomputing’s first and finest major publication — and as one of the first men to illustrate topics related to the fledgling field of personal computers, he near single-handedly shaped the popular visual idiom of what computers were, could be, and would be for the for a whole generation of microcomputer enthusiasts.

That proud generation has long since grown up and moved on to a myriad of different fields and disciplines, spreading its knowledge, love, and expertise of all things technological around the world. Collectively, they have arguably become the world’s most influential, yet sometimes underrated, segment of the modern populace. So imagine if you could go back in time and visit that same generation in 1978. What would you see? A lot more pimples, no doubt, and a lot more hair. And most likely, you’d find a copy of BYTE in their hands — with a Robert Tinney illustration on the cover.

Byte Magazine CoverTinney’s BYTE artwork is amazing. It displays unparallelled creativity in the use of visual metaphors to convey typically intangible, abstract, and sometimes abstruse technical concepts. His illustrations penetrate all pretense and cut straight to the heart of the main idea of the topic at hand, laying it out in an appropriately minimalistic fashion that, while sometimes visually spartan, richly sparks the imagination and places the viewer firmly in the scene. His work communicates, and it does so in ways that words never could. For most commercial artists, the idea of illustrating for a completely new field without artistic precedent would probably be daunting, if not completely nervewracking — and who’s to say it wasn’t for Tinney — but despite that immense challenge, he pulled off the assignment not only handily, but with the kind of proficency and mastery that made the genre, in this writer’s humble opinion, firmly his own.

It was with all these superlatives in mind (and a stack of 1987 BYTEs as my bedside reading material) that I recently requested an email interview with Robert Tinney. I am delighted to say that he accepted the offer, and you can read the result below.

[ Continue reading VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer » ]

Retro Scan of the Week: Tons of Nintendo 64 Gear

Monday, September 25th, 2006
Nintendo 64 Gear

As some of you probably already know, the tenth anniversary of the Nintendo 64’s release in the United States is this Friday, September 29th. So in celebration of that event, I’ve dug up and scanned up a cool 12″x17″ fold-out catalog poster for “N Gear” that originally came with the Nintendo 64 console in 1996. If you loved the Authentic Sega Gear, then you’re going to love this. Be warned that the full resolution size for both scans is much larger than usual since the poster is rather big (I wanted you to be able to read the item descriptions).

Nintendo 64 Gear

There’s so much to digest on this poster that I’ll leave the commentary up to you, aside from one thing: denim shirts and caps must have been way more popular in the mid-1990s than I ever realized at the time. Oh, and also that I want the B. Orchid poster. As you know, nothing says “N64” quite like absurdly perky polygonal breasts. And Killer Instinct.

So did anybody out there actually order any of this stuff? What are your favorite / least favorite items on the poster?

If you use these images on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks! You guys have been truly awesome.

VC&G Wrestling League: Brick vs. Woz! Who Will Win?

Friday, September 22nd, 2006

VWL: Brick vs. WozAh…it’s Friday again; time to have some fun. In our inaugural match of the recently formed (some 5-10 minutes ago) VC&G Wrestling League (or VWL, if you will), we’re pitting two of personal computing’s most auspicious luminaries against each other in a no-holds-barred “battle of the grizzled.” Who will come out on top? Let’s take a look at our contenders:

Woz

In this corner, we have Dan Bricklin (“Brick”), co-inventor of the world’s first spreadsheet program for personal computers (VisiCalc), general all-round software nerd, and part-time lumberjack. Skinny, yet nimble and dexterous, Brick possesses the perfect counterpoints to Woz’s brute strength.
Woz

In the other corner, we have Steve Wozniak (“Woz”), co-founder of Apple Computer, prankster par excellence, and essentially the living embodiment of hardware hackerdom. He’s a pretty hefty fellow who could probably toss around a few cows if he really wanted to. But don’t confuse his bulk with being overweight — it’s all muscle, baby, and he’ll likely use it to pound Brick into previously unknown subterranean depths.

So it’s a classic battle between hardware and software gurus in our first fight! Best of all, both of these men are perennially known as being really nice guys, so how will that affect the match? Will they just shake hands and call it off, or will they ruthlessly nice each other into submission? Will Brick trick Woz with a stick to the ribs, or will Woz smack Brick with a Mac to grab the upper hand?

Who will win this epic battle? I have no idea, you tell us!

Non-Profit, Limited Edition VC&G “Apple Free” Mousepad Available

Thursday, September 21st, 2006

VC and G - Apple Free - Apple III MousepadNo, I’m not starting a lame VC&G merchandising blitz. I designed this mousepad as the prize for the winner of our first ever RSoTW caption contest that took place a few weeks ago. The winner received her mousepad yesterday and was extremely happy with it. Instead of taking it offline, never to be seen again, I asked her if she’d mind if I shared it with others. She responded, “I would not mind at all if you sell the mousepad design. You should be proud of it and show it off all you can.” And so, because of that, and since I’m fond of CafePress’s quality (I have a number of their mousepads in use at the moment), here it is.

The photo on the mousepad is pun-tastically entitled “Apple Free.” As you can see, it’s of the ill-executed Apple III computer system sitting in “in the rough” — a picture I took myself in July or so, when it was so ridiculously hot and humid that I nearly slipped down a low-grade hill and drowned in a river of my own sweat.

I was really reluctant to post an entry about this, since it might seem like an attempt at merchandising — not to mention that everybody and his brother can sell mousepads on CafePress. But it should be known that the price for the mousepad is set at CafePress’s “base price,” which means that I will not make any money on it. None, nada, zilch. I just wanted to share it with you guys in case someone out there was interested in buying one before I took it down. I might change the mousepad design every once and a while, so get it while it lasts — if you dare!

Eric’s Look at Trippy Computer Games

Tuesday, September 19th, 2006

The ManholeBack in the good old days of computer gaming (we’re talking late-80’s to mid-90’s here, folks), one thing that could be said about the games market is that it was a crap shoot. Before the advent of the Internet, the few dead-tree review magazines couldn’t keep up with the number of newly-released titles, and computer game companies didn’t seem to take advertising very seriously. This meant that the chances of knowing the details of a game before purchasing it were pretty slim. Usually, all a gamer had to go on was the box copy, and whatever word-of-mouth could be picked up while hanging out at the local Babbage’s.

Buying a game could be a gamble, pure and simple. Sure, Origin was a safe bet for action or role-playing, and Sierra was the uncontested king of the adventure genre, but so many smaller companies were trying to make it big that it was impossible to know exactly what would be on the shelf on any given day. Sometimes, a search though the $5 rack would reveal an unlikely-sounding game written by two guys in a smelly basement, only to be unmasked later as a true gem of programming skill. More often, a slick-looking box with beautiful images and promising descriptions would turn out, when unboxed at home, to fall somewhere between maddeningly dull and outright unplayable (I’m looking at you, Rocket Jockey). But rarely, very rarely, a game would crop up that would cause an immediate and almost-universal reaction among gamers: “What were those guys smoking, and where can I get some?”

[ Continue reading Eric’s Look at Trippy Computer Games » ]

Retro Scan of the Week: “Get Hardcore about Software with Microsoft.”

Monday, September 18th, 2006

Microsoft Gets Hardcore

Quit fiddling around with your nancy-boy software, pansy. It’s time to get Hardcore. With Microsoft.

They want you on their team. They’ll give you a door. They’ll give you Windows. And you’ll get a health club membership, access to workout facilities, and an array of benefits like health, dental, vision, and retirement packages. If that doesn’t sound totally hardcore, then I don’t know what is.

——

Microsoft Gets HardcoreBut seriously — once you sign up to work at Microsoft, they’re so hardcore that, on your first day on the job, they lock you stark naked in a ten-foot-square, windowless, blank white room with two cans of spray paint. Your next move will determine your position in the company. This Kobayashi Maru-like “no-win scenario” originates from an incident in 1981 when Microsoft co-founder Paul Allen was painting their new office space over the weekend and somehow locked himself inside a closet. Thinking quickly, he fashioned a makeshift air horn out of a spray paint can and some cardboard. Of course, no one ever heard him, and that’s probably why we’ve not seen Paul Allen since.

When they ran the same test on Steve Ballmer a year later, he immediately ate both cans of paint and had to be revived with fifteen minutes of intensive CPR. Although he lived, he has still never fully recovered from the incident. Bill Gates took the challenge last, and by day two, he was so bored that he spray painted a window on the wall and tried to climb through. A couple hundred bruises later, Bill Gates emerged from the room bloody, but victorious. Since he is the only man to have ever won the “no-win scenario,” he became president of Microsoft, and the rest is history.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.