Why the Apple II Didn’t Support Lowercase Letters

Tuesday, September 8th, 2020

1977 Apple II Advertisement

[Editor’s Note: I recently asked Steve Wozniak via email about why the original Apple II did not support lowercase letters. I could have guessed the answer, but it’s always good to hear the reason straight from the source. Woz’s response was so long and detailed that I asked him if I could publish the whole thing on VC&G. He said yes, so here we are. –Benj]

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In the early 1970s, I was very poor, living paycheck to paycheck. While I worked at HP, any spare change went into my digital projects that I did on my own in my apartment. I was an excellent typist. I was proficient at typing by touch using keypunches with unusual and awkward special characters — even though some used two fingers of one hand.

Steve Wozniak and Steve Jobs with an Apple II saw a friend typing on a teletype to the six computers on the early ARPAnet. I had to have this power over distant computers too. After building many arcade games on computers, how to build it was obvious to me instantly. I’d create a video generator (as with the arcade games) and display text using a character generator chip. But I needed a keyboard.

I’d show up at HP every morning around 6 AM to peruse engineering magazines and journals to see what new chips and products were coming. I found an offer for a $60 keyboard modeled after the upper-case-only ASR-33 teletype.

That $60 for the keyboard is probably like $500 today [About $333 adjusted for inflation — Benj]. This $60 was the single biggest price obstacle in the entire development of the early Apple computers. I had to gulp just to come up with $60, and I think my apartment rental check bounced that month — they put me on cash payment from then on. Other keyboards you could buy back then cost around $200, which might be $1000 or more now. There just wasn’t any mass manufacturing of digital keyboards in 1974.

So my TV Terminal, for accessing the ARPAnet, was uppercase only.

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Apple I Owned By Steve Jobs Auction ImageThe idea for my own computer came into my head the first day of the Homebrew Computer Club.

Maybe a year prior, I had looked at the 4-bit Intel 4004 microprocessor and determined that it could never be used to build the computer I wanted for myself — based on all the minicomputers that I’d designed on paper and desired since 1968-1970. But at the Homebrew Computer Club, they were talking about the 8008 and 8080 microprocessors, which I had not kept up with after my 4004 disappointment. I took home a data sheet for the 8008, based on a version of it from a Canadian company. That night, I discovered that this entire processor was capable of being a computer.

I already had my input and output, my TV Terminal. With that terminal, I’d type to a computer in Boston, for example, and that far-away computer, on the ARPAnet, would type back to my TV. I now saw that all I had to do was connect the microprocessor, with 4K of RAM (I’d built my tiny computer with the capability of the Altair, 5 years prior, in 1970, with my own TTL chips as the processor). 4K was the amount of RAM allowing you to type in a program on a human keyboard and run it.

My computer wasn’t designed from the ground up. I just added the 6502 microprocessor and 4K DRAMS (introduced that summer of 1975 and far less costly than Intel static RAMs) to have a complete computer with input and output.

So the uppercase keyboard was not designed as part of a computer. It already existed as my TV Terminal.

Steve Wozniak and Steve Jobs with an Apple III truly would have wanted lower case on a keyboard, but I was still totally cash strapped, with no spare money. After already starting a BASIC interpreter for my computer, I would have had to re-assemble all my code. But here again, I did not have the money to have an account on a timeshare service for a 6502 interpreter. The BASIC was handwritten and hand-assembled. I’d write the source code and then write the binary that an interpreter would have turned my code into. To implement a major change like lower case (keeping 6 bits per character in my syntax table instead of 5 bits) would have been a horrendous and risky job to do by hand. If I’d had a time-share assembler, it would have been quick and easy. Hence, the Apple I wound up with uppercase only.

I discussed the alternatives with Steve Jobs. I was for lower case, but not for money (cost). Steve had little computer experience, and he said that uppercase was just fine. We both had our own reasons for not changing it before the computers were out. Even with the later Apple II (as with the Apple I), the code was again hand-written and hand-interpreted because I had no money. All 8 kB of code in the Apple II was only written by my own hand, including the binary object code. That made it impossible to add lower case into it easily.

So, in the end, the basic reason for no lowercase on the Apple I and Apple II was my own lack of money. Zero checking. Zero savings.

[ VC&G Anthology ] The Evolution of Computer Displays

Tuesday, September 17th, 2019

Evolution of Computer Displays by Benj Edwards Title Image

Take a good look at this sentence. You’re reading it thanks to the magic of a computer display — whether it be LCD, CRT, or even printed out on paper. Since the beginning of the digital era, users have needed a way to view the results of programs run on a computer — but the manner in which computers have spit out data has changed considerably over the last 70 years. Let’s take a tour.

[ Continue reading [ VC&G Anthology ] The Evolution of Computer Displays » ]

History’s First Female Video Game Designer

Friday, October 27th, 2017

Joyce Weisbecker RCA Studio II Article on FastCompany

Ever heard of Joyce Weisbecker? If not, you’ll probably hear her name a lot in the future — at least in video game history.

FastCompany just published an article I wrote about Weisbecker, who was probably the world’s first female professional video game developer, predating the work of Carol Shaw by several years.

In 1976, Weisbecker created two games for the RCA Studio II console (released Jan 1977), which was based on her father’s home computer architecture. Her story is fascinating, and I had a lot of fun bringing it to light. I hope you enjoy it.

By the way, if you enjoy seeing this kind of work from me, please consider supporting me on Patreon. At this point, Patreon support is absolutely essential to what I do.

There are many more stories like this out there, including some I know about already, but they will never be developed without financial support.

The Invention of the Video Game Cartridge

Thursday, January 22nd, 2015

The Untold Story of the Invention of the Game Cartridge

Three and a half years ago, I started writing a history of the Fairchild Channel F, the world’s first commercial game console to use software cartridges. As part of the research, I first interviewed two Fairchild veterans to follow up on my 2009 interview of Jerry Lawson.

As I kept digging, the rabbit hole of history went deeper and deeper, and the story turned out too complex and nuanced to properly research for whatever venue I was planning at the time. Budgets were tight, and the economics didn’t work out, so I had to shelve it.

Just last year, I picked up where I left off and did the rest of the legwork, summoning primary source documents from around the world (special thanks to ICHEG) and interviewing over 15 people who worked for Alpex, National Semiconductor, Fairchild, Atari, and RCA to piece together the most accurate portrait of the birth of the game cartridge that I could possibly manage.

The result was finally published last night — in a somewhat abridged format — on FastCompany.com with my friend and longtime collaborator Harry McCracken editing the piece.

What I have created sheds light on a heretofore completely unknown segment of video game history (especially regarding Alpex), and it is my hope that I have done so in a way that does justice to the achievement of those involved some forty years ago.

I am grateful to everyone who helped with my research — especially Ron Smith, the mechanical designer of the Channel F, who provided me with countless documents and a patient ear for all of my questions, and Wallace Kirschner and Lawrence Haskel, who decided to talk to the press for the first time ever for my piece.

There is more to the story than could fit in the article, but don’t despair — it will probably end up as part of a book.

I hope you enjoy the piece.