Archive for the 'Computer History' Category

[ Retro Scan ] Disemboweled IBM PC 5150

Thursday, June 30th, 2016

IBM PC 5150 Apart Components Inside Advertisement Scan - 1982Is somebody gonna clean this mess up?

Here we have a biggole two-page IBM PC 5150 advertisement spread from 1982 — published not long after the launch of IBM's first PC in August 1981.

It looks like IBM is trying to play up the bare-metal technical angle for Byte readers, who likely were building their own PCs from kit parts just a few years prior (and some still were doing it then).

The result, quite frankly, is a huge mess (looks like my workbench). And the advertisement didn't come out too well in the magazine print run, which makes the image dark and muddy. It's not my fault, I swear!

I particularly like the phrase "the RS232C interface that gives you the world" in the advertising copy. It implies using the serial port for networking — that is, in connecting to remote computers. It's funny because back then, that statement was a hyperbolic boast that was not meant literally. Online services were limited to a teeny-tiny fraction of the world population and their capabilities were limited. Today, networking does really give you the world.

[ From Byte Magazine, February 1982, p.24-25 ]

Discussion Topic: Have you ever broken a computer while you were taking it apart? Tell us about it.

[ Newsbits ] June 29, 2016

Wednesday, June 29th, 2016

VC&G Newsbits Newspaper Logo

VC&G Newsbits Logo

Vintage computing and retrogaming news small enough to eat.

I've recently received a big influx of news, announcements, and press releases, so I thought I'd bring Newsbits out of cold storage and use it to share everything all at once.

Recent News

  • Producer of The Oregon Trail Donates Collection to The Strong

    It's wonderful to see this stuff preserved, as always

    A group of former employees from the Minnesota Educational Computing Corporation (MECC) recently donated an extensive collection of materials to The Strong museum documenting the history of the pioneering company from 1973 to 1996. The collection includes hundreds of pieces of software, internal documents, and press clippings.
  • EveryMac.com Turning 20 Years Old

    Brock Kyle recently let me know that his essential Apple info site is turning 20 this Saturday. Quite an accomplistment!

    Established in 1996, EveryMac.com is the complete guide to every Mac, iPod, iPhone, iPad and Mac clone in the world, with technical specs, configuration details, system identifiers, performance benchmarks, and global pricing info.
  • Atari Video Documentary Project Needs Support

    They've assembled some incredible footage so far; would be a shame to see this disappear

    This 100 minutes long documentary about the Atari story will feature a list of unreleased interviews with the key people of these events, including a very rare one with Warner VP Manny Gerard and a unique one with Atari CEO Ray Kassar, the man held responsible for Atari success and the video game industry crash at the same time, who never appeared in a documentary before.
  • YouTube Gamer on a Quest to Play 1001 Games Hits 100th Episode

    Quite a project

    My name is Gaming Jay. I'm a retro gamer who started a challenge this past year to play through a book called '1001 Video Games You Must Play Before You Die.' Each week I’ve been playing 2 games and recording my gaming sessions and uploading them to YouTube. I have also recently developed a new website to document my journey with written summaries to supplement my YouTube videos.
  • iOS Camera App with Retro Filters Released

    Neat iOS camera app that simulates vintage graphics

    I created Famicam64, an 8bit RetroGaming style Camera app. Famicam64 lets you take photos with 40+ real-time filters that emulate the nostalgic look of retro computers (and games) of the 80s and 90s. CGA, EGA, VGA, Hercules and old PC graphic modes are all there, as well as style emulating home computers and handheld consoles (C64, Spectrum or Gameboy etc. etc.).
  • Secret History of Mac Gaming Book Seeks Funding

    It's a niche subject, but a story worth telling

    The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming's past.
  • Cool Links

  • Circuit Classics Boards Re-Create Classic Forrest Mims Designs

    Very, very creative electronics project from Star Simpson

    Forrest M. Mims III is a trusted name in the electronics world for good reason: his charming and engaging texts have drawn millions of people into the world of electronics for the first time. I am bringing some of those hand-drawn circuits projects to life by creating an exquisitely designed series of finely crafted and highly detailed boards. These are the Circuit Classics.
  • NES Coffee Table on Etsy

    VC&G reader Ben Winchester built a NES-shaped coffee table; it's up for sale on Etsy.com

    I wanted to show this to you because I feel this piece is truly unique and original to me. I got my start by replicating your NES DVD player and then moving on to putting my own twist on the NES coffee table, and now I think I have created an original design.
  • Artist Re-Creates Classic Byte Cover in Photo

    Bob Alexander turns Tinney's train illustration into a photo composition

    I've just completed an art project that was inspired by Robert Tinney's painting "Computer Engineering" for Byte magazine. That's the one with a train chugging around a printed circuit board. I made a printed circuit board that resembled the one in the painting, photographed it, and Photoshopped a picture of an HO scale model train onto it.
  • [ Retro Scan ] VREAM Virtual Reality Development System

    Tuesday, May 10th, 2016

    VREAM Virtual Reality Development System for PC Advertisement Scan - 1994If it's as easy to use as it is to pronounce, then I want it.

    I was so excited about PC-based virtual reality back in the 1990s. I remember reading the early Web (circa 1995-96) about how people would build their own HMD goggles and modify a NES Power Glove to use as input for certain VR software packages. I wanted to do that too, but never did.

    I also played some shareware 3D world demos where you could walk around a polygonal-3D town (and prior to that, I had vivid dreams about jumping into a 3D computer-generated world that looked like the Money for Nothing Dire Straits video).

    Apparently, VREAM made some of those 1990s VR demos possible. It was a PC-based virtual reality development system created by VREAM, Inc. of Chicago. I have never used it, but it looks neat.

    This ad comes from the back cover of an issue of PCVR magazine that I got from a relative. You can read more about that in this Retro Scan from 2014.

    [ From PCVR, January-February 1994, back cover ]

    Discussion Topic: Did you use any 3D modeling software in the 1990s? Tell us about it.

    See Also:

    [ Retro Scan ] IMSAI 8080

    Thursday, April 7th, 2016

    IMSAI 8080 S-100 Computer Advertisement Scan - 1977The only winning move is not to play

    Here's an oldie but goodie — the IMSAI 8080, a 1975 clone of the pioneering Altair 8800. Like the Altair, it used an S-100 bus, an Intel 8080 CPU, and a blue, boxy sheet metal case with front panel lights. Unlike the Altair, the IMSAI 8080 featured prominently in the 1983 movie WarGames. The machine apparently greatly annoyed Ed Roberts, the inventor of the Altair.

    [ From BYTE, February 1977, p.48 ]

    Discussion Topic: Have you ever used an IMSAI 8080 or Altair 8800? Tell us about it.

    Andrew S. Grove (1936-2016)

    Tuesday, March 22nd, 2016

    Andrew S. Grove, Former CEO of IntelIn Memoriam: Andrew S. Grove (1936-2016),
    Former President, CEO, and Chairman of Intel

    Few tech executives have had as monumental an impact on the computer industry as Andy Grove, who passed away yesterday at the age of 79. His stewardship of Intel marked a period of astounding success and growth for the company, including establishing the firm's x86 microprocessors as a de facto standard for the PC industry — a legacy that continues today. May he rest in peace.

    [ Retro Scan ] Dogs and Families Love IBM PS/1

    Tuesday, March 1st, 2016

    IBM PS/1 IBM PC Dog Family Smithsonian Advertisement Scan - 1991Now you'll have more time to spend with your dog

    I've previously featured a later-model IBM PS/1 that also happened to be my brother's college computer, circa '94. But here we see an ad for an early — if not the first — model of the PS/1. This is back when PS/1 systems had the OS and a nifty mouse-based GUI program launcher built into ROM. They also shipped with Prodigy on the hard disk. I'm starting to really want one of these for my collection.

    [ From Smithsonian, December 1991, p.20-21 ]

    Discussion Topic: Has a pet ever done damage to your computer or game system? Tell us about it.

    [ Retro Scan ] DWANGO Online Service

    Tuesday, February 16th, 2016

    DWANGO Quake Doom Online FPS multiplayer online server Advertisement Scan - 1998Looks real to me

    DWANGO, which stood for "Dial-up Wide-Area Network Game Operation," was an online matchmaking service that specialized in FPS games like Doom and Quake. It has a fascinating history that you can read about more in its Wikipedia article.

    I believe I signed up for a free trial of DWANGO circa 1994 so I could play Doom with someone when I was bored, but I don't remember ever getting it working for some reason. Instead, I often played co-op Doom (and later Quake) modem-to-modem with friends who called my BBS.

    [ From GamePro, May 1998, p.67 ]

    Discussion Topic: When was the first time you played a FPS multiplayer online? How did you set it up? (i.e. modem-to-modem, TCP/IP, services like Dwango)

    One Scan Per Week for Ten Years

    Monday, February 1st, 2016

    Benj Edwards Vintage Computing Retro Scan of the Week Turns 10 Years Old - 10th Anniversary

    On January 30th, 2006, I posted my first entry in the Retro Scan of the Week column: "When to Use Low Speed Modems." Below that first scanned image, I wrote:

    I found this amusing, so I thought I'd share it. More to come.

    I was right about that last sentence. Since then, I've shared weekly scans on my blog 522 times — every Monday for 10 years.

    Yep, Retro Scan of the Week just turned 10.

    While it is not an achievement on-par with, say, building the pyramids, working at the same company for 50 years, or hosting a late-night talk show for decades, I am slightly overwhelmed when I try to consider the scope of this anniversary and what it actually means to me personally.

    Get Somma That Tinney ActionWhat I think it means is that I have been dedicated to preserving computer and video game history for an officially long time now (this blog itself turned ten last year). And I have always wanted to share it with others. Retro Scan of the Week has been a regular and effective way to achieve both goals.

    For years, I have used the column as an opportunity to provide more than just images. When I could, I have attached personal commentary about the scans I'm showcasing because I hope it will give valuable context to future historians (assuming copies of my blog survive that long). Also, reader comments have been equally important in capturing the firsthand reactions to products and events over time.

    Without that extra something that gives RSOTW its unique quality, I probably would have quit posting them years ago. But NOPE. 10 years.

    The End of an Era?

    On the occasion of this colulmn's fifth anniversary, I wrote a retrospective that is worth reading if you are interested in learning some historical background on my Retro Scan of the Week column. (There's also more about RSOTW in this interview from last year.)

    Retro Scan of the Week ScannerThat earlier anniversary — coming in a different era where blogs and scans were slightly more relevant — felt more meaningful somehow. At that point, I had done something for a long time (in blog years). Now I've done it twice as long. And honestly, not much has changed in five years, other than the fact that I finally upgraded to an 11″x17″ large format scanner last year — and that there are twice as many scans on this blog.

    But now that I have reached this milestone, I think I might be winding down the column some time soon. While it wouldn't be too hard to keep going for years on end, I think ten years is a nice emotional and philosophical cap to this project.

    For now, I'll mull it over. It's a hard considering pulling the plug on something you've spent every Monday for ten years doing. But whatever happens, there will be a legacy left behind. At some point I plan to put all my high-res scans on the Internet Archive, for example. And RSOTW images still haunt Google Image Searches like nobody's business. I keep running in to my own work when I'm trying to research something else.

    Whatever happens, it has been a fun 10 years. Thanks for reading along with me as we have rediscovered the past together.

    [ Continue reading One Scan Per Week for Ten Years » ]

    [ Retro Scan of the Week ] Benj's Apple II Notes

    Monday, February 1st, 2016

    Benj Edwards Apple II+ AppleSoft BASIC handwritten programming notes scan - circa 1990 or 1991An authentic, Coke-stained programming reference

    I'm sure I've told this story somewhere else — probably about five times at this point, but here it goes again. When I was maybe 9 or 10 (in 1990 or 1991), my dad bought me a nice Apple II+ setup from someone at the local hamfest for about $100.

    (I recently found the original handwritten price tag for that machine, which you can see here. I said about $100 because haggling was common, and he may have actually paid $70 or $90 for it. It's worth noting that $100 was a lot of money for an old computer back then, and it commanded that price because it was perceived as still being useful at the time. Later, used Apple II prices sunk, then went back up again as they became collectible.)

    As I learned to program BASIC on the machine using Apple's fairly well-written AppleSoft programming manuals, I began to make a list of frequently-used programming techniques that I could easily reference.

    It was my dad's idea — and he was very big into making notes, dating papers, and documenting things. However, I found that handwriting cramped my hand because I didn't hold a pencil properly, so I absolutely hated it. And yes, that gave me trouble in school. But I can still remember my dad's words now. It was a familiar conversation:

    "Write this down: Initialize prepares a new disk."

    "Ok, dad."

    "WRITE IT DOWN."

    Obviously, I did as he instructed, then continued to add to the list over the following days. Not long after creating it, I taped the notes to my desk right beside my Apple II+. There they stayed for at least a few years as I continued to tinker with BASIC.

    Eventually, that desk (made out of a hollow, uncut door laying across two shelf pillars) got so nasty with stickers and writing that it went to the dump. Just before it departed, I peeled my BASIC note off and stuck it in my files. There it stayed until I rediscovered it just last year in some old papers.

    As dirty and Coke-stained as the note is today, I am glad I still have it. At the risk of stretching a metaphor, it's a little bit like rediscovering an old friend that helped me through a tricky period of my life. At the very least, I will always remember PR#6.

    [ From Benj Edwards personal handwritten AppleSoft BASIC notes ]

    Discussion Topic of the Week: What was the first programming language you ever used? How old were you?

    [ Retro Scan of the Week ] 1995 Nintendo.com Promo

    Monday, January 25th, 2016

    Nintendo Nintendo.com Website promo AOL Keyword NOA Nintendo Power Advertisement Scan - 1995Crap. I spilled toxic waste on my keyboard again.

    I've always wondered who made these in-house Nintendo promos/ads for Nintendo Power magazine. Most of them were fairly well done over the years. This vivid promo, featuring Nintendo's early website in 1995, is probably one of my favorites. It also mentions AOL (keyword "NOA"), of course, which was still a big online player at the time.

    By the way, anyone who can convincingly explain (with in-world fiction, not marketing) the presence of a poison/toxic waste barrel on this kid's desk wins 10 cocoa points. Even Diddy Kong sitting there makes more sense.

    [Update: 02/01/2016 - It turns out that the toxic waste barrel is actually a boss character named Dumb Drum from Donkey Kong Country. Special thanks to etranist for pointing that out in the comments. ]

    [ From Nintendo Power, August 1995, back cover ]

    Discussion Topic of the Week: What's the first video game website you ever looked at online?