[ Fuzzy Memory ] Isometric Civilization with Mechs?
Friday, September 24th, 2010
Every once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.
The Clues
Brenton writes:
I’ve been trying to find an old game I remember playing on an old Windows machine when I was a child. I’m 23 right now, and I would have been something between 8 and 12 when I was playing this [about 1995 – 1999, Ed.], but I don’t want to set that in stone.
The game was a fun little strategy game viewed from an isometric perspective. You controlled an island nation drawn with sprites, and you would spend the game building power plants (maybe?), and missile silos, eventually building these launch pads for walking robots. You would send these sprite-robots over and let them rampage around the opponent’s island, hopefully killing him. I remember spending HOURS playing this game, but though I’ve been searching for it for a few months, I haven’t been able to find a single thing out about it. I am guessing that it came on some kind of compilation CD, since it doesn’t appear to be a launch title with any OS.
Any help would be VERY appreciated!
Thanks in advance,
Brenton
The Search Begins
It’s up to you to find the object of Brenton’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Brenton will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!
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Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.




Before the NES, video games to me meant Atari 800 and 2600, which I had seen my older brother playing throughout my early youth. I loved them, sure, but Super Mario Bros. simply blew my mind. It was nothing, and I mean nothing, like that which had come before. SMB elevated video games to an entirely new plane of existence in terms of its worldview and philosophy of play. For the first time, I truly felt like I was visiting another land — and living out an alternate life — in a video game.









