[ Retro Scan of the Week ] Mario Paint Player’s Guide

Monday, September 3rd, 2012

Mario Paint Player's Guide Ad Nintendo Power - 1993Quite frankly, Mario is stunned — just stunned — by that potted plant.

[ From Nintendo Power, July 1993, inside back cover ]

Discussion Topic of the Week: Tell us about your most novel experience with Mario Paint. Did you make any music or animations?

[ Retro Scan of the Week ] Electronics Boutique Flyer

Monday, July 30th, 2012

Electronics Boutique Used Games Wanted Reward Flyer Flier - circa 1994Cartridges, cartridges, cartridges.

I found this Electronics Boutique flyer in my old files recently. It measures about 5.5″ by 8.5″ in size. Sometimes I’m glad I save everything, and other times, well…ask my wife.

[ From Electronics Boutique flyer, circa 1993, front ]

Discussion Topic of the Week: What’s the worst deal you’ve ever received when trading in used games?

[ Retro Scan of the Week ] Game Genie Update Flyer

Monday, May 7th, 2012

Game Genie Code Update Pull-off flier flyer - circa 1993HERE THEY ARE! Your HOT Game Genie CODES for MORTAL KOMBAT!

I picked up this 5-inch by 2-inch Game Genie flyer/note at a local store (probably Toys’R’Us or K-Mart) in the early 1990s. Back then, Galoob printed up pads of these miniature flyers that would then be attached to retailer shelves near new games for sale. The pads looked much like office note blocks; a hard dry layer of glue covered the top side of the stack, allowing people to pull the flyers off one at a time.

I presume that Galoob distributed these flyers to stores as marketing tools. Since newly released games did not appear in Game Genie code books printed years before (such was the case with Mortal Kombat, seen here), these flyers provided an opportunity to both prove that the Game Genie was still relevant and to also to suggest the benefits of owning a Game Genie (“wow, infinite lives!”) to people buying the game.

While I owned a Game Genie when I acquired this historical morsel, I’m pretty sure I didn’t own Mortal Kombat at the time. I grabbed the flyer because I saved anything and everything video game related that I could get my hands on, which is why I still have it today.

[ Game Genie Code Update Flyer, circa 1993 ]

Discussion Topic of the Week: Do you remember seeing flyers like this in stores? Tell us about your experience.

[ Retro Scan of the Week ] Splatterhouse 3

Monday, October 26th, 2009

Sega Genesis - Splatterhouse 3 Ad - 1993“The kind of game rating systems were invented for.”

Splatterhouse 3 is by far my favorite entry in the Splatterhouse series. The other two just don’t cut it for some reason. I prefer Splatterhouse 3’s room-based approach to the game, and its controls are pretty good. It incorporates an on-screen map too, which makes it feel more like an adventure game.

Happy Halloween, by the way!

[ From Electronic Gaming Monthly, November 1993 ]

Discussion Topic of the Week: What’s the goriest video game you’ve ever played?

The First Atari Jaguar Press Release (1993)

Saturday, November 12th, 2005

Atari JaguarStraight from RedWolf’s vintage text file archives: It’s the original Atari Jaguar Press Release! Sure, you can probably find this elsewhere on the web, but I downloaded this text, as you see it, directly from the official Atari Forum (GO ATARI) on Compuserve in 1993. I was a huge fan of Atari at the time, and news of a new system from them was extremely exciting — exciting enough for me to archive the press release for over twelve years. It’s an entertaining read.

Sunnyvale, CA – June 1993 – Atari Corporation, the founder of the video game industry and the creative force behind some of the world’s best known titles, has announced the launch of a revolutionary new multi-media entertainment system, the ATARI JAGUAR. The launch will be supported by aggressive advertising, promotion and marketing efforts to be centered in the New York market in the Fall, with a national roll-out of the product within one year.

The ATARI JAGUAR, housed in a futuristic casing, is an interactive multi- media system based on an Atari-designed proprietary 64-bit RISC processor. The 64-bit system is four times the technology currently seen in the market today. The ATARI JAGUAR features over 16 million colors in 24-bit true color graphics and produces shaded 3-D polygons to be manipulated in a “real” world in real time. The ATARI JAGUAR also has real time texture mapping and creates spectacular video effects.

The sound system is based on Atari’s proprietary, high-speed, Digital Signal Processor dedicated to audio. The audio is 16-bit stereo CD quality and processes simultaneous sources of audio data, allowing for very realistic sounds, as well as human voices, which are essential for future multi- media applications.

The ATARI JAGUAR is truly expandable and will include a 32-bit expansion port which allows for future connection into cable and telephone networks, as well as a digital signal processing port for modem use and connection to digital audio peripherals such as DAT players.

The unit will also have a compact disc peripheral, which will be double-speed and will play regular CD audio, CD + G (Karaoke), and Kodak’s new Photo-CD.

Currently, there are multiple software titles in development, which will be available on MegaCart ™. Atari, known for such groundbreaking 3-D titles as Battlezone 2000 (r), and Tempest 2000 (r), will issue spectacular new versions for the ATARI JAGUAR. New 3-D game titles will include Cybermorph (r), Alien vs. Predator (r), Jaguar Formula One Racing ™ and many more. Atari will license third party publishers to join the Jaguar family.

“The ATARI JAGUAR system will revolutionize the state of home entertainment as we see it today,” said Sam Tramiel, president of Atari. “The idea of a 64-bit system is earthshattering and kids and adults will be amazed at both the imagery and manipulative capabilities. And we are proud that our entry into the multi-media entertainment category will be fully made in America.”

The ATARI JAGUAR will retail for approximately $200 and will be available nationwide next year. The ATARI JAGUAR packaged unit will include one software experience and a Power Pad (r) Controller with a ten-key pad, and other special features.

Atari Corp. manufactures and markets personal computers and video games for the home, office and educational marketplaces throughout the world. Atari headquarters are located at 1196 Borregas Ave., Sunnyvale, CA 94089.

Hehe.. “The ATARI JAGUAR packaged unit will include one software experience.” I like that part. And this — “The ATARI JAGUAR features over 16 million colors in 24-bit true color graphics and produces shaded 3-D polygons to be manipulated in a “real” world in real time.” Putting the word “real” in quotes isn’t too reassuring. Why not just say “virtual” instead?